I love the little interactions, like lil'Gideon +1 with exert creatures, in absence of AW
1 x
Kytheon, Hero of Akros2 x
Magma Spray2 x
Glory-Bound Initiate1 x
Kari Zev, Skyship Raider2 x
Thalia's Lieutenant2 x
Selfless Spirit2 x
Honored Crop-Captain2 x
Harnessed Lightning3 x
Ride Down3 x
Devoted Crop-Mate3 x
Ahn-Crop Crasher2 x
Hanweir Garrison2 x
Thalia, Heretic Cathar2 x
Always Watching2 x
Aetherstorm Roc2 x
Cast Out1 x
Gideon2 x
Glorybringer7 x
Plains5 x
Mountian2 x
Needle Spires2 x
Clifftop Retreat2 x
Aether Hub4 x
Stone Quarry1 x
Westvale Abbey1 x
Hanweir BattlementsFunny things:
Lieutenants go really well with the high human count. Kytheon loves Crashers to help him flip t3, and then Crashers love his +1...let's not talk about Glory etc
Kari is good, and rocks pumped... also, she goes ok with Rocs
(ey, what an eufonic sentence...)Ride down is a star here, so maxed...we
really want to attack most of the time, and RD is just perfect...lovely for Garrisons etc
Garrisons are bananas with Lieutenants too, as usual...and Crashers, Gideon emblems, Rocs etc And Captains and Kari
I love how all the creatures have crossed synergies
Talking about Rocs, they fit surprisingly well...think of HLs, Hubs, Kari, Garrisons...also with the tapping subtheme of Crashers, really good for the Garrisons, again...and they can grow to enormous proportions, giving you huge air superiority coupled with the Glories
Gideons emblems obviously are awesome, as always with AW builds, just better this time given so many tokens
But my fav new adition, so maxed too, has to be the Crop-Mate...bringing back Captains, Initiates or Kari is nice...but what is way better, is Lieutenants that if get killed, can be brought back again, and if not, they grow huge with Garrisons and the rest
And even better, Selfless Spirits...that's an engine in itself with AW on the field, that makes
all your creatures almost permanently indestructible, bringing him back from the dead just for your attack phase...or to save you from Avacyn Flames etc next turn
With Garrisons, 1 Abbey and 1 Battlements
The removal besides RD can be tailored, of course...but Cast Out performs, and Magmas are nice with all the Scroungers and embalms around...and HLs get awesome with Rocs
24 lands, even with a somewhat low curve...but if I try to play with 23, the droughts are even more frecuent by a fair bit...
If we had 4 AW, this would be a Tier 1 build hands down, imo...it's pretty good as it is already, the combination of exert and AW is bordering on the busted
And
Gideon, Battle-Forged's +1... wow that feels like it was just made for Exert!
Lol you beated me while I was writing the rant haha