I'd cut the Emerge creatures and focus more on zombie tribal. Most of the good/expendable zombies are low cmc so it's still difficult to emerge anything with them.
Possessed Skaab is pretty rubbish at 5cmc with those stats. Getting a spell back isn't terribly important here. Exiled when he dies = bleh.
As Hello World alluded to, I'd make it a mostly black deck with just Amalgam and Gisa/Geralf, and maybe Compelling Deterrence as the blue part.
Dread Wanderer is a new card we got that's great for triggering Amalgam from the GY.
Cryptbreaker is a must in virtually any zombie deck. He's a discard outlet, token spawner AND card draw.
I had been meaning to revisit Dimir zombies anyway, so I just threw this together;
2x
Cryptbreaker2x
Dread Wanderer3x
Festering Mummy4x
Miasmic Mummy (or
Screeching Skaab, or a combination of both)
2x
Diregraf Colossus2x
Prized Amalgam3x
Lord of the Accursed2x
Plague Belcher1x
Kalitas, Traitor of Ghet1x
Gisa and Geralf1x
Smuggler's Copter (we probably want 2 of these actually)
2x
Dark Salvation2x
Grasp of Darkness2x
Compelling Deterrence2x
Cemetery Recruitment2x
Never // Return1x
Liliana's MasteryLiliana, The Last HopeLiliana, Death's Majesty11 Swamp
7 Island
2 Drowned Catacomb
2 Sunken Hollow
1 Westvale Abbey
1 Geier Reach Sanitarium