I'm interested in this, but I'm pretty bad at making token decks.
Let's examine the concept :
Valor in Akros is horrible
UNLESS it can create
a swing the turn it comes down, or a
momentous one the turn after. This should be the focal point of the deck if you are going to be running this card.
Cards that contribute particularly well to this that are already included : Kytheon, Hero of Akros (early presence, can make a t3 walker in the deck as it is currently built)
Honored Crop-Captain (good aggressive 2 drop, but its text only becomes truly great when you have at least 2 other bodies in play, giving it haste after a valor turn can be amazing however)
Hanweir Garrisson Kari Zev, Skyship Raider Abbot of Keral Keep Thopter Engineer Pia Nalaar Selfless SpiritPia and Kiran Nalaar GideonCards included that are very low powerlevel but are very cheap :Cartouche of Solidarity (very low powerlevel, but does create a body + can enable an attack + synergy with trials.... very debatable card imho)
Sacred Cat (creates early board presence, AND can be used again after valor....interesting)
Situational cards :Hanweir Militia Captain (can be a must remove if opponent cannot keep the board small, but otherwise pretty bad bear)
Thalia Heretic Cathar (has the obvious upside of making blocking harder for your opponent, but does not feel essential)
Ride Down (situational trick)
Cartouche of Zeal (very low power, but can enable some of the more explosive lines)
Trial of Solidarity (situational finisher)
Trial of Zeal (only removal in the deck, very low power, can however be reach too)
Oketra's monument (slamming this t3 into t4 valor in akros means you have done absolutely nothing for 2 turns, whilst I can see the long term value of this card, it feels like it is still only situationally powerful)
Hanweri Battlements (the deck currently has 13/13 sources, but only
of those are untapped, adding grey lands under such circumstances feels like a mistake; having this land out turns many of your lategame topdecks into legitimate threats though, so this is by no means a bad card, keeping in mind
turns a 2 drop into a 4 drop !)
Cards that are not included but merit consideration : Dragon Fodder (2 bodies on t2 and double pump with valor? theoretically this needs to be in right ?)
Aether Chaser (another card that makes 2 bodies for 2 if it gets to attack)
Devoted Crop-mate (can exert to give a valor buff, and there are quite a few good 2 drops to get back with this... situational)
Start // Finish (instant speed 2 bodies, but t3)
Sram's Expertise (expensive, but can repopulate a board immensely after a whipe if you've been sandbagging gas, also almost an overrun effect after valor)
Regal Caracal ( incredible bomb in best case scenario post valor, but also just good on its own)
Angel of Invention (same as above)
Ahn-Crop Crasher (creates a body, has haste, AND makes blocking hard, this is not to be underestimated i think)
Glorybringer (same as above, but massive threat on its own)
Archangel Avacyn (instant speed massive body + board protection)
Smuggler's Copter (cheap easy to crew broken vehicle, synergy with thopter engineer)
Aethersphere Harvester (easy to crew great vehicle, synergy with thopter engineer and aether chaser)
Chandra, Flamecaller (bloody expensive, but this is
10 power haste with valor in play
out of nowhere, and just a great card in an agressive midrange deck, if you can reach the CC)