What are your alternate win conditions if they deal with tutelage?
Well we have Visions, which can and does occasionally get there by itself, and while generally not there for this purpose in particular, Geistblast can provide those last few points of damage alongside Visions (actually won a game earlier using Gearhulk to flashback Geistblast to finish a game).
Compelling Argument has been alright, and I feel like it somewhat lets us get away with running less burn. By itself it is only mill 5 for
which isn't great, but may be enough to help finish out the job should Tutelage bite the dust. The real attraction is Geistblast+Compelling Argument, which is mill 10 for
which is an alright deal, and again should help to close out games where Tutelage gets blown up. At worst we can still cycle it to hit Fogs or Tutelage/Visions when we need them and the cycling triggers Tutelage itself.
Still testing this angle before I can comment on if it is worthwhile or not though. With 2x Geistblast and 2x Argument that is a total of 20 cards we can mill without Tutelage at all, not sure if that is enough to be worthwhile, but alongside things like Visions/Sanitarium forcing the opponent to draw extra cards each turn, it could be enough to get there without Tutelage (albeit slow as an iceberg, but TurboFog doesn't care about being slow).
We have Gearhulk as well, and while he is a compete and total removal magnet (being the only creature in the deck) I am sure there are times where he will still stick and be more than just Glimmer/Fog on a stick (which is what he usually is here, but he actually won me a few games as a beater back in the Dynavolt version of the deck, so I could see it happening here too).
I think the insane amount of draw power the deck bolsters helps as well. In the few games I played where Tutelage got blown up most of the time I either already had a Visions or another Tutelage on the table, or drew into another copy of Tutelage within a couple turns of the first one getting removed. When you often have a full hand of draw spells and Fogs, finding the second/third copy of Tutelage/Visions comes up pretty often. Most games I end up with either one of each or 2x one of them on the table by the end of the game. To be fair though, I rarely run into Control decks, so T3 Censor/Unmaking hasn't been something I have had to deal with much.
Glorybringer has been a headache, as I am sure
Insult // Injury will be as well. Kind of want to wiggle at least a copy of
Confirm Suspicions for stuff like this.
As I said before, Kefnet should probably be here, and there probably isn't any better deck out there for him. Almost every game I played I ended up with a hand stocked full of cards for basically the entire length of the game. Still testing
Bounty of the Luxa but that spot could very easily be Kefnet.
Edit: Should the whole Geistblast+Argument thing not pan out I could easily see swapping back in some burn spells like
Collective Defiance and
Fall of the Titans to make the damage from Visions more effective as reach.