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PostPosted: Tue Oct 10, 2017 2:21 pm 
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Alright! Round 1 wasn't a total bust so lets keep going. The rules are almost the same as last time - the only differences are that you now must use max copies of the card(s) to be broken and now you may only submit one deck rather than up to one deck per breakable card.

The rules:
0. I will announce 1 or more cards for each round.
1. You may submit a deck that utilizes one or both of the announced cards. Decks that use multiple announced cards may get a small bonus in the judging (at the judges' discretion)
2. Your deck should "break" the chosen card(s). A card can be considered broken if it has a normally weak effect that gets utilized in an exceptionally powerful way. A card that has trade-off effects can also be considered broken if it is used in such a way that all of its effects are positive for the deck.
3. You ARE required to run full playsets of each of the chosen cards that you use.
4. Unless explicitly stated, there are NO deckbuilding restrictions (color, rarity, or otherwise). As long as it's legal in Duels and breaks one or more of the cards, it's valid.
5. The building part of the contest will last for a week. After that, I'll still consider submissions, but probably with some sort of late penalty.
6. Submissions must be sent by PM. For this round, submissions will NOT be anonymous.
7. Unless we get significantly more entries this round, the judging will be done by Soupcannon and Barney again (assuming they are both still willing).
8. The winner of each round gets to decide one of the cards for the next round.

The cards to be broken this round are:
Efficient Construction
AND
Sly Requisitioner

2 artifact themed token makers... which will be better, I wonder?

The deadline for submissions is Wednesday, October 18th. May the Jank be with you!

Submissions are now closed. The submissions for this round are:
Cucho Lambreta:
"Full Metal Jacket 4.1"


Haven_PT (Winner!):
"Grixvolutions"


CardboardNomad (Winner, too!):
"Thopter Prowess"


TheFlakyMage:
"Macarena"


DCG-MTG:
"Methodical Construction"


The judges have spoken! After a litte debate over scoring, it is decided that Haven_PT is the winner of round 2. But wait! CardboardNomad is also the winner?! Jock-le-blue! What shall we do?! Well, Haven has the highest score after normalizing the judges’ scores so he will choose any 2 (or 3 if he wants) cards. Nomad had the highest score prior to normalizing so he will then puck which of Haven’s cards he most wants to build around and that will be the official build around card for the next round.


Last edited by TheFlakyMage on Sun Oct 29, 2017 2:50 pm, edited 6 times in total.

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PostPosted: Tue Oct 10, 2017 4:15 pm 
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I promise to win many a game with the thopter factory (Canadians make for ace pilots for thopter decks donchaknow?) and I promise to lose any game where I actually resolve that awful black creature


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PostPosted: Tue Oct 10, 2017 4:54 pm 
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I love Thopters! Back in the day, before stupid Kaladesh, I had a kickass thopter deck. I fully expect to be treated to a deck which gives me the insane high of that time. Any deck that is anything less that spectacular, I will treat as a personal insult!

Why not try to include Anointed Procession and see if you can make a full thopter air force?

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PostPosted: Wed Oct 11, 2017 6:48 am 
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Location: Cucho Lambreta#13992
Sly requisitioner... what a tremendous piece of geriatric crap...
Thopters here I come!
Ok... first draft

Clockwork Orange
Creature(20)
2 x Walking Ballista
2 x Merchant's Dockhand
2 x Scrap Trawler
3 x Foundry Inspector
3 x Chief of the Foundry
3 x Filigree Familiar
3 x Trophy Mage
2 x Metalwork Colossus

Enchantment(5)
3 x Efficient Construction
2 x Thopter Spy Network

Artifact(17)
4 x Renegade Map
2 x Throne of the God-Pharaoh
2 x Smuggler's Copter
3 x Servo Schematic
4 x Alchemist's Vial
2 x Aethersphere Harvester

Land(18)
14 x Island
2 x Inventors' Fair
2 x Westvale Abbey

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PostPosted: Thu Oct 12, 2017 10:11 am 
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Yuck, trap cards. I'm beating my head against the wall trying to make something that doesn't absolutely suck.


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PostPosted: Thu Oct 12, 2017 10:26 am 
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Crud. Cucho’s build is similar to a mono- :u: one I had in mind (that land count is aggressive tho). I’m still kicking ideas around. Izzet, Dimir, and Grix all have great cards to add. Even Rakdos and Orzhov are possibilities.


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PostPosted: Thu Oct 12, 2017 12:07 pm 
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I'd love to see Dimir myself.

Izzet would be funny cuz Efficient Construction x3 would completely render the deck LESS efficient.

Cucho I'm sad to see max copies of Foundry Inspector with zero copies of Skyship. t4 skyship is the wettest of dreams.

Also making a Thopter deck without red (Thopter Enginner, Nalaars...) is bold AF. I'm really surprised and excited to try mono-blue.



....excited to lose.


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PostPosted: Thu Oct 12, 2017 12:37 pm 
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Requisitioner is a card I've looked at several time and have no idea how to break...
I guess I'll try a grixis Grid deck.

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PostPosted: Thu Oct 12, 2017 12:43 pm 
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I'd love to see Dimir myself.

Izzet would be funny cuz Efficient Construction x3 would completely render the deck LESS efficient.

Cucho I'm sad to see max copies of Foundry Inspector with zero copies of Skyship. t4 skyship is the wettest of dreams.

Also making a Thopter deck without red (Thopter Enginner, Nalaars...) is bold AF. I'm really surprised and excited to try mono-blue.



....excited to lose.


This are janky times, I'm squeezing Padeem, Baral expertise, imprisoned in the moon and that crapy efficient trade... ahh and also mechanized production... you are going to loose so bad xD

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PostPosted: Thu Oct 12, 2017 12:51 pm 
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I'd love to see Dimir myself.

Izzet would be funny cuz Efficient Construction x3 would completely render the deck LESS efficient.

Cucho I'm sad to see max copies of Foundry Inspector with zero copies of Skyship. t4 skyship is the wettest of dreams.

Also making a Thopter deck without red (Thopter Enginner, Nalaars...) is bold AF. I'm really surprised and excited to try mono-blue.



....excited to lose.

Izzet Efficient Construction plus Reckless Fireweaver sounds like it could do some damage. Get some token generators out like Thopter Spy Network plus a couple Fireweavers and you can just sit back and do damage for nothing, as long as you have some protection from removal.

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PostPosted: Thu Oct 12, 2017 12:55 pm 
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you idiots better show some appreciation if I manage to win a few games with this junk. Going 3-0 with Flaky's Dimir mess was a pretty cool moment for me this year, and I totally get what this contest is trying to do. I was doing all these weird things like tossing creatures into the yard, cycling and drawing like crazy, getting them back with Waltz Madness and dropping Drakes. People were sending me so many messages after games, "what a weird, cool deck". And I'm honestly excited to play Haven's foiled bloodsuckers in the weeks and months to come.

so congrats on guys on being able to build stuff with junk. It's fun when it actually gets pulled off. Looking forward to more of that. xo


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PostPosted: Thu Oct 12, 2017 1:45 pm 
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Very true, Mr. Barns. But if you guys make us losing decks, you should feel deeply ashamed of yourself. Cucho.

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PostPosted: Thu Oct 12, 2017 3:08 pm 
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Just a public service announcement before anyone else is tempted to make an Efficient Construction + Era of Innovation Energy deck: Do not do this unless you enjoy hour long matches against the AI.

What a terrible decision that was!

Cucho, I'm looking at your list but I can't find Esperzoa anywhere, what are you thinking man?


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PostPosted: Thu Oct 12, 2017 3:36 pm 
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lol, sounds AWFUL


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PostPosted: Thu Oct 12, 2017 4:39 pm 
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God, at one point I had all 3 Constructions out and I started cracking Eras just so every turn didn't have five minutes of confirmation pop-ups. I should have just quit.


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PostPosted: Thu Oct 12, 2017 4:39 pm 
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Good call Carboard! Espezoa makes a cute combo with servo schematics and efficient construction :)

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PostPosted: Thu Oct 12, 2017 4:48 pm 
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Plus your trophy mages find it. One of my favorite cards in duels.


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PostPosted: Thu Oct 12, 2017 7:56 pm 
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PostPosted: Fri Oct 13, 2017 12:50 pm 
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I actually started trying to make a deck with both Sly Requisitioner and efficient Construction, but the cards don't really work together...

Anyway, I figured my really grindy Rakvolutions deck would be a good starting point for the Requisitioner deck (which will only make it even more janky). And voilá:

Rakvolutions

Creature(17)
2 x Walking Ballista
2 x Bomat Courier
4 x Reckless Fireweaver
2 x Scrap Trawler
2 x Defiant Salvager
2 x Pia and Kiran Nalaar
3 x Sly Requisitioner

Instant(4)
3 x Unlicensed Disintegration
1 x Incendiary Sabotage

Enchantment(2)
2 x Pia's Revolution

Artifact(17)
3 x Renegade Map
2 x Implement of Combustion
3 x Inventor's Goggles
2 x Smuggler's Copter
1 x Servo Schematic
3 x Alchemist's Vial
2 x Aethersphere Harvester
1 x Skysovereign, Consul Flagship

Land(20)
4 x Swamp
2 x Smoldering Marsh
9 x Mountain
1 x Cinder Barrens
2 x Dragonskull Summit
2 x Inventors' Fair

To view this deck go to: https://www.magicduelshelper.com/deckli ... 5ea7be1182

Created using Magic Duels Helper: http://www.magicduelshelper.com

So the idea is to use self-sacrificing artifacts or creatures who can sacrifice artifacts to recur them with the revolutions and gain big value, while pinging away with Fireweavers. Goggles seem like they can help out since most creatures are artificers. The attempt to break the Requisitioner is through Map/Ballista/Vial recursion, pooping out an army of servos and eventually boring opponent to death. :)

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PostPosted: Fri Oct 13, 2017 6:41 pm 
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I hate that Efficient Construction's a 4 drop. So I decided to play it turn 3 instead:

3 x Efficient Construction
2 x Thopter Spy Network
2 x Reverse Engineer

1 x Heart of Kiran
2 x Smuggler's Copter
2 x Cultivator's Caravan
2 x Aethersphere Harvester
1 x Fleetwheel Cruiser
1 x Skysovereign

2 x Deathcap Cultivator
4 x Druid of the Cowl

4 x Renegade Map
1 x Key to the City
2 x Throne of the God-Pharaoh
2 x Sigil of Valor
1 x Tamiyo's Journal

3 x Chief of the Foundry
2 x Tireless Tracker
3 x Whirler Rogue
1 x Metalwork Colossus

6 x Island
5 x Forest
2 x Hinterland Harbor
1 x Westvale Abbey
1 x Inventors' Fair
4 x Evolving Wilds


Currently trying the 2 Reverse Engineer and a 19th land in place of 3 Ruin in Their Wake, for better midgame power and artifact usage. It's a really fun deck! The first one of the 8-10 builds I've attempted for this round that I'm actually having a good time playing. Sigil and Throne are both fantastic game winning jank.


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