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[DECK] WG Human Clue
http://862838.jrbdt8wd.asia/viewtopic.php?f=61&t=14298
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Author:  Sephy [ Mon Apr 11, 2016 7:25 am ]
Post subject:  [DECK] WG Human Clue

I've reached rank 16 with this deck. It seems pretty good and consistent, it can whitstand boardwipes because of the enormous amount of drawing power in the deck.




WG Human Clue

Creature(29)
1x Kytheon, Hero of Akros
2x Hanweir Militia Captain
2x Thalia's Lieutenant
3x Duskwatch Recruiter
3x Veteran Cathar
2x Bygone Bishop
1x Dauntless Cathar
2x Tireless Tracker
3x Citadel Castellan
2x Veteran Warleader
4x Inspiring Captain
1x Hero of Goma Fada

Instant(2)
2x Might of the Masses

Sorcery(2)
2x Declaration in Stone

Enchantment(3)
3x Ulvenwald Mysteries

Planeswalker(2)
1x Nissa, Voice of Zendikar
1x Gideon, Ally of Zendikar

Land(22)
9x Plains
2x Canopy Vista
7x Forest
2x Sunpetal Grove
2x Westvale Abbey


Im open for suggestions.

Il try to update the list if i make any changes.

Some card suggestions:

Expedition Envoy - Does to little on his own.
Consul's Lieutenant - Might be to mana dependent, could be great.
Relic Seeker and that Stoneforge Masterwork. Might actually be good.
Lantern Scout - We won't really lose to aggro i geuss.
Always Watching - Lack of synergy with clues.
Angelic Purge - Mught become a 1 or 2 off
Archangel Avacyn - To expensive

Confront the Unknown - We don't get cleus as fast as we get creatures.
Lambholt Pacifist - Really trying to get this in
Byway Courier - Seems quite good.
hermit of the Natterknolls - Still unsure

Author:  Goblin Rabblemaster [ Mon Apr 11, 2016 10:13 am ]
Post subject:  Re: [DECK] WG Human Clue

Don't listen to me, because I suck at White Wheenie, but I think you need more lands. You are contemplating going Lieutenants, but you currently barely have enough green to play Duskwatch Recruiter or Veteran Cathar on curve.
Westvale Abbey is the culprit. You are running a 20 land 2 color deck. Even Izzet Prowess doesn't go that low :p

I'm not saying cut the Abbeys, since they fit very well, but you wanna go up to 24 ish lands I think. Then decide wether you wanna try for a few double white drops, and see how far you can stretch it.

I like Relic seeker and Stoneforge Masterwork somehow, Don't trust me on that though, as I said, I suck at white wheenie.

There's also that instant that makes your team indestructible + +1/0 to consider as a 1/2 off instead of HERO (Make a Stand), it's best used when agressive, and it could blow alot of people out, since noone expects the spanish inquisition.

Also, Am I the only one that thinks confront the unknown isn't a bad card for this type of deck ?

This deck feels that it does not want Lambholt pacifist. You are gonna take a turn off t3 to maybe make a 4/4 ? What are you gonna do, crack some clues whilst they ramp to Ulamog ?

Author:  divinevert [ Tue Apr 12, 2016 3:50 pm ]
Post subject:  Re: [DECK] WG Human Clue

Sephy wrote:
Always Watching - Lack of synergy with clues.


Huh? It pumps literally all your creatures. What possible clue-based negative are you seeing?

And you're running 4-of a 4-cost Inspiring Captain when its much worse than Archangel Avacyn or even Kytheon's Irregulars

Author:  The Secret of TIMH [ Tue Apr 12, 2016 5:16 pm ]
Post subject:  Re: [DECK] WG Human Clue

I'm running Lambholt Pacifist in my GW Hugeman's deck. You can combo it with a turn 1 Neglected Heirloom to swing for 4 turn 3 and let it pop for a 7/7 attacker turn 4. She also combos with Sandstone Bridge to swing for 4 T3 (or 5 w/ the heirloom) while leaving her meaty body upright to block.

I seriously love that werewolf...

Author:  The Secret of TIMH [ Tue Apr 12, 2016 5:43 pm ]
Post subject:  Re: [DECK] WG Human Clue

divinevert wrote:
Sephy wrote:
Always Watching - Lack of synergy with clues.


Huh? It pumps literally all your creatures. What possible clue-based negative are you seeing?

And you're running 4-of a 4-cost Inspiring Captain when its much worse than Archangel Avacyn or even Kytheon's Irregulars


I agree with this. I only have 1 Always Watching in my collection, but it's great in mine when I draw it. Mine isn't as strong of a clue theme (not running Bygone Bishop, but it still doesn't strike me as losing value if I was).

Same with Inspiring Captain. I'm not inspired by him and think there's better value to be found at the 4 spot. I run a pair of Retreat to Emerias in mine - I like the utility of pumping for a turn or putting a body down to chump block / trigger Lantern Scout / tap for Veteran Warleader's abilities. I'm also running a Gideon PW in the 4 spot.

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