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PostPosted: Mon Jun 26, 2017 12:28 pm 
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Looks like you're 2nd version is similar to what I'm testing Haven.

It's fairly on the nose for a ramp deck idea and doesn't have a lot of interaction (removal/ life gain/fogs or any other stall) which hurts but it's definitely the direction I'm headed with my submission. Right now the biggest concern is curve/speed. If you don't hit a two drop (and there's basically no 3 drops), you can get into some trouble when the deck is on the draw. I'm going to have to spend some time looking at that and decide if there's anything I intend to do about it (like swapping Spring // Mind for Pull From Tomorrow or Gift of Paradise for something like Explosive Vegetation). That or I run out of time and this just gets submitted - haha.

2 x Walking Ballista
2 x Sylvan Advocate
2 x Deathcap Cultivator
4 x Druid of the Cowl
1 x Nissa, Vastwood Seer
1 x Reclamation Sage
2 x Tireless Tracker
1 x Nissa, Steward of Elements
1 x Kiora, Master of the Depths
2 x Bounty of the Luxa
4 x Explosive Vegetation
2 x Altered Ego
1 x Nissa, Vital Force
1 x Woodland Bellower
1 x Ulvenwald Hydra
1 x Greenwarden of Murasa
1 x Aetherwind Basker
2 x Sandwurm Convergence
1 x Ulamog, the Ceaseless Hunger
2 x Pull From Tomorrow
2 x Lumbering Falls
2 x Hinterland Harbor
4 x Woodland Stream
3 x Island
14 x Forest
1 x Rogue's Passage


Suggestions are welcome.


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Last edited by elk on Mon Jun 26, 2017 2:25 pm, edited 1 time in total.

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PostPosted: Mon Jun 26, 2017 2:23 pm 
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elk wrote:
Looks like you're 2nd version is similar to what I'm testing Haven.

It's fairly on the nose for a ramp deck idea and doesn't have a lot of interaction (removal/ life gain/fogs or any other stall) which hurts but it's definitely the direction I'm headed with my submission. Right now the biggest concern is curve/speed. If you don't hit a two drop (and there's basically no 3 drops), you can get into some trouble when the deck is on the draw. I'm going to have to spend some time looking at that and decide if there's anything I intend to do about it (like swapping Spring // Mind for Pull From Tomorrow). That or I run out of time and this just gets submitted - haha.

2 x Walking Ballista
2 x Sylvan Advocate
2 x Deathcap Cultivator
4 x Druid of the Cowl
1 x Nissa, Vastwood Seer
1 x Reclamation Sage
2 x Tireless Tracker
1 x Nissa, Steward of Elements
1 x Kiora, Master of the Depths
2 x Bounty of the Luxa
4 x Explosive Vegetation
2 x Altered Ego
1 x Nissa, Vital Force
1 x Woodland Bellower
1 x Ulvenwald Hydra
1 x Greenwarden of Murasa
1 x Aetherwind Basker
2 x Sandwurm Convergence
1 x Ulamog, the Ceaseless Hunger
2 x Pull From Tomorrow
2 x Lumbering Falls
2 x Hinterland Harbor
4 x Woodland Stream
3 x Island
14 x Forest
1 x Rogue's Passage



elk

Yeah, the decks are very close indeed. I just did a test game with mine against dimir counterspell control and wrecked face. He just ran out of answers (didn't draw a sweeper though, which is what these dork-ramp decks are probably weak against). I finally cast gaea's revenge and watched him pause the game and just sit there as he realized there wasn't much he could do...
What I'm liking about these ramp decks is that they totally have game against control, which most of the aggro decks I usually play don't... Very refreshing, even if ramp isn't really my thing, it feels good to beat control players.

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PostPosted: Tue Jun 27, 2017 6:22 am 
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Haven_pt wrote:
Vs Izzet Control (win)
This was the sweetest victory of all. Loved it!
Game was me playing lands and him playing lands and both just discarding our dead cards. I played my ramp cards and he countered them. I kept playing walkers and minor threats for him to keep blowing his counters. His wincons are on the bottom of his library, so are my gaea's (18 cards left and I didn't see one). I held ulamog for his wincons all game long (he basically has torrential and disciple), so I drop land, ramp to get my land out and wait.
Then he starts getting low on cards and plays commit on his own hulk... I see an opportunity. I look at 2 never // return in my hand and discard them at my next opportunity. When he finally plays disciple, I ulamog it and the fumarole. Ulamog gets countered, but his got 1 less wincon. Then he tries to play torrential again and drops big chandra. I take a beating, but I top-deck greenwarden and he's out of counters and really low on cards I get ulamog back. I then return his commit // memory and he sees his screwed. He tries to disperse his own gearhulk, but he doesn't have enough mana to instant-speed memory... so... He's got 1 card left, I've a greenwarden and a zombie token and ulamog in hand... So, he scoots... Sweet! AI doesn't have any idea what to do, so it +1s chandra and passes. Next turn I ulamog chandra and another fumarole and sit back and watch the AI deck itself...
I really enjoyed that, shame gaea's didn't show up (Haven't seen one in all 3 games), because I designed this deck to heavily hate on control and I am really pleased that this first test run went so well.

That sounds like it was an epic game.

Giocher wrote:
- Flip Nissa is not ramp, she only fetches a forest. You cannot consider her flipped side, because you need 7 lands to flip her so you can ramp with her only if you already did it, but she can't do it by herself. Her +1 is also conditional, and i consider it only as card advantage.


I get what you are saying, for this contest she isn't going to count. Funny though I was reading an article kind of exploring other formats and I read this...
5. Nissa, Vastwood Seer
Nissa is the premier ramp creature in the format...

:p

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PostPosted: Tue Jun 27, 2017 7:05 am 
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Giocher wrote:
- Flip Nissa is not ramp, she only fetches a forest. You cannot consider her flipped side, because you need 7 lands to flip her so you can ramp with her only if you already did it, but she can't do it by herself. Her +1 is also conditional, and i consider it only as card advantage.


I get what you are saying, for this contest she isn't going to count. Funny though I was reading an article kind of exploring other formats and I read this...
5. Nissa, Vastwood Seer
Nissa is the premier ramp creature in the format...

:p

What i read is Nissa is a very good creature for ramp decks.

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PostPosted: Tue Jun 27, 2017 1:49 pm 
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Ramp it is... ok like other deck builders I´m not much of a ramp player but here is a first aproach. I try simic at first but I was sitting ducks most of the time so I went Gruul and it has been doing alright on the ladder, I think it does need some optimization so any input is welcomed.

Ramp 1.1
Creature(19)
2 x Walking Ballista
4 x Ember-Eye Wolf
2 x Sylvan Advocate
4 x Druid of the Cowl
2 x Tireless Tracker
1 x Rhonas the Indomitable
1 x Verdurous Gearhulk
1 x Samut, Voice of Dissent
1 x Ulvenwald Hydra
1 x Omnath, Locus of Rage

Instant(6)
2 x Fall of the Titans
4 x Fiery Impulse

Sorcery(6)
2 x Collective Defiance
4 x Explosive Vegetation

Planeswalker(4)
1 x Chandra, Torch of Defiance
1 x Arlinn Kord
1 x Nissa, Vital Force
1 x Chandra, Flamecaller

Land(25)
2 x Cinder Glade
5 x Mountain
7 x Forest
2 x Rootbound Crag
4 x Timber Gorge
3 x Aether Hub
2 x Rogue's Passage


Ps: I´m glad to find this thread with 3 pages of unread messages ;)

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PostPosted: Tue Jun 27, 2017 3:31 pm 
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Ramp it is... ok like other deck builders I´m not much of a ramp player but here is a first aproach. I try simic at first but I was sitting ducks most of the time so I went Gruul and it has been doing alright on the ladder, I think it does need some optimization so any input is welcomed.

Ramp 1.1
Creature(19)
2 x Walking Ballista
4 x Ember-Eye Wolf
2 x Sylvan Advocate
4 x Druid of the Cowl
2 x Tireless Tracker
1 x Rhonas the Indomitable
1 x Verdurous Gearhulk
1 x Samut, Voice of Dissent
1 x Ulvenwald Hydra
1 x Omnath, Locus of Rage

Instant(6)
2 x Fall of the Titans
4 x Fiery Impulse

Sorcery(6)
2 x Collective Defiance
4 x Explosive Vegetation

Planeswalker(4)
1 x Chandra, Torch of Defiance
1 x Arlinn Kord
1 x Nissa, Vital Force
1 x Chandra, Flamecaller

Land(25)
2 x Cinder Glade
5 x Mountain
7 x Forest
2 x Rootbound Crag
4 x Timber Gorge
3 x Aether Hub
2 x Rogue's Passage


Ps: I´m glad to find this thread with 3 pages of unread messages ;)


Seems kind of light on ramp targets. 6+ drops in your deck:
1 x Ulvenwald Hydra
1 x Omnath, Locus of Rage
1 x Chandra, Flamecaller


as well as X spells:

2 x Walking Ballista
2 x Fall of the Titans


I don't have the cards to build it and try out how it feels though. How much do you usually play Walking Ballista for in this deck?


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PostPosted: Tue Jun 27, 2017 3:46 pm 
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I'm actually thinking about a Gruul ramp fling deck idea. Chandra's Ignition, landfall creatures... Ulvenwald Hydra, Zendikar incarnate...
Sort of like the Drake deck, should be fun.

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PostPosted: Tue Jun 27, 2017 4:07 pm 
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Seems like a lot of ember-eye wolves? I might swap in another 6-7cc creature, or a Tamiyo's Journal for some more draw power.


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PostPosted: Tue Jun 27, 2017 4:25 pm 
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Ohh those ember wolves are sweet on ramp I can cast them for 6-10 mana on late game or sink mana when the big fat ones comes late to the party. Same goes for the walking ballista ;)

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PostPosted: Tue Jun 27, 2017 5:31 pm 
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They still die to all relevant removal in the game though, except perhaps Blazing Volley, though I haven't seen that played yet.


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PostPosted: Tue Jun 27, 2017 9:13 pm 
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My thinking is they're fragile, easy to block and you don't have a ton of ways to get them through defenses. Which is not to say they're bad, just that in a ramp deck I'd much rather have access to a Freejam Regent, Combustible Gearhulk, Woodland Bellower, Greenwarden, Gaea's Revenge etc. than a third or fourth Wolf.


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PostPosted: Tue Jun 27, 2017 9:37 pm 
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YOu got a point, I will drop 2 of them.
Which might be the best CMC objetive for a ramp deck?

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PostPosted: Tue Jun 27, 2017 11:14 pm 
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Since you don't get the card advantage of UG ramp, I'd probably try Bellower and Gearhulk first, though if you see lots of counters & removal in your meta Gaea's Revenge might be better.


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PostPosted: Tue Jun 27, 2017 11:25 pm 
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Added a bit of control tech in Blossoming Defense and Prowling Serpopard as well as Rhonas which helped fill in the gaps (also helps the interaction problem a bit too) .


Contest Ramp

2 x Walking Ballista
2 x Sylvan Advocate
2 x Deathcap Cultivator
4 x Druid of the Cowl
1 x Reclamation Sage
2 x Tireless Tracker
1 x Prowling Serpopard
1 x Nissa, Vastwood Seer
1 x Rhonas the Indomitable
2 x Altered Ego
1 x Woodland Bellower
1 x Greenwarden of Murasa
1 x Ulvenwald Hydra
1 x Aetherwind Basker
1 x Ulamog, the Ceaseless Hunger

2 x Blossoming Defense
4 x Explosive Vegetation
2 x Bounty of the Luxa
1 x Sandwurm Convergence

1 x Nissa, Steward of Elements
1 x Kiora, Master of the Depths
1 x Nissa, Vital Force

3 x Island
2 x Lumbering Falls
13 x Forest
2 x Hinterland Harbor
4 x Woodland Stream
1 x Rogue's Passage


Even though this is the sort of deck for Kiora, I still don't like the card (just personal). I might swap it for the other Serpopard (more control tech) or the other Sandwurm Convergence (more win & flying hate). Pretty close to what I'll put in though.


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PostPosted: Tue Jun 27, 2017 11:55 pm 
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I droped samut 2 wolves and Arlin for 2 duskwatch one reclamation sage and that legendary guy that lets you fetch a 3cmc creature.
I have won against a weird mono white enchantments rank 34
A rakdos rank 39
BW tokens ... Im liking this deck :D

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PostPosted: Wed Jun 28, 2017 3:29 am 
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So both Ulvenwald Hydra and Oblivion Sower will satisfy the ramp and 6+CMC requirement?

Can Eldritch Evolution be considered a ramp card?


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PostPosted: Wed Jun 28, 2017 4:32 am 
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Zen wrote:
So both Ulvenwald Hydra and Oblivion Sower will satisfy the ramp and 6+CMC requirement?

Can Eldritch Evolution be considered a ramp card?

Even if 6 cmc is a lot for cards that should make you ramp, both Hydra and Sower are valid for the requirement.
Too much variance for Evolution, so it's not valid.

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PostPosted: Wed Jun 28, 2017 9:29 am 
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So I realized I was really skimming on the :u: to the point I wasn't meeting the contest rules so made an adjustment. Traded Deathcap Cultivator for Weaver of Currents and made a flavor change removing Aetherwind Basker for another Sandwurm Convergence. It gives one less target for Altered Ego but the worm factory is a bunch of fun atm. I'll test this for a bit and see how it goes (although losing a good/known ego target might be a bad call).

Contest Ramp

2 x Walking Ballista
2 x Sylvan Advocate
4 x Druid of the Cowl
3 x Weaver of Currents
1 x Reclamation Sage
2 x Tireless Tracker
1 x Prowling Serpopard
1 x Nissa, Vastwood Seer
1 x Rhonas the Indomitable
2 x Altered Ego
1 x Woodland Bellower
1 x Greenwarden of Murasa
1 x Ulvenwald Hydra
1 x Ulamog, the Ceaseless Hunger

2 x Blossoming Defense
3 x Explosive Vegetation
2 x Bounty of the Luxa
2 x Sandwurm Convergence

1 x Nissa, Steward of Elements
1 x Kiora, Master of the Depths
1 x Nissa, Vital Force

3 x Island
2 x Lumbering Falls
13 x Forest
2 x Hinterland Harbor
4 x Woodland Stream
1 x Rogue's Passage




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PostPosted: Wed Jun 28, 2017 1:53 pm 
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I'd been working on a Selesnya angelic recursion thing; adapting it a touch to fit the rules evened out the mana some, but it seems a little scattered now- lots of one offs as I'm still figuring out the best options for ramp. I like the Cultivator/Cowl for their cost but then I lose them when I boardwipe; may be better off with a couple Natural Connection? Suggestions appreciated!

Chorus for the Trees

Creatures (20)
1 x Deathcap Cultivator
2 x Sylvan Advocate
4 x Primal Druid
1 x Druid of the Cowl
1 x Nissa, Vastwood Seer
1 x Rhonas the Indomitable
1 x Gisela, the Broken Blade
1 x Archangel Avacyn
1 x Cataclysmic Gearhulk
1 x Verdurous Gearhulk
1 x Linvala, the Preserver
1 x Greenwarden of Murasa
1 x Woodland Bellower
1 x Ulenwald Hydra
1 x Emeria Shepherd
1 x Bruna, the Fading Light

2 x Declaration in Stone
1 x Always Watching
2 x Elemental Bond
1 x Pulse of Murasa
1 x Angelic Destiny
1 x Explosive Vegetation
1 x Gideon, Ally of Zendikar
2 x Dusk // Dawn
2 x Planar Outburst
1 x Tragic Arrogance
1 x Ajani Unyielding
1 x Sandwurm Convergence

6 x Plains
6 x Forest
2 x Canopy Vista
1 x Westvale Abbey
2 x Sunpetal Grove
1 x Rogue's Passage
2 x Evolving Wilds
4 x Tranquil Expanse


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PostPosted: Wed Jun 28, 2017 3:05 pm 
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Angelic purge is great with the druids and the exile effect is very relevant and its very flexible removal. I'd cut the dusks.

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