Here is the version I am submitting
Highway to Hell
Creature(15)
2 x
Thing in the Ice2 x
Eldrazi Displacer2 x
Spell Queller3 x
Reflector Mage3 x
Cloudblazer1 x
Archangel Avacyn1 x
Torrential Gearhulk1 x
Combustible GearhulkInstant(15)
4 x
Fiery Impulse3 x
Long Road Home3 x
Censor3 x
Harnessed Lightning2 x
Scatter to the WindsSplit(2)
2 x
CommitPlaneswalker(2)
1 x
Saheeli Rai1 x
Nahiri, the HarbingerLand(26)
2 x
Prairie Stream2 x
Plains3 x
Island2 x
Wandering Fumarole3 x
Mountain2 x
Needle Spires2 x
Clifftop Retreat2 x
Glacial Fortress2 x
Sulfur Falls2 x
Evolving Wilds1 x
Wastes3 x
Aether HubIt does decently, but suffers vs counter heavy decks.
A few notes on the deck. I have discovered with long road home you need to be careful using it on your opponents turn. If your opponent does not cast anything on his turn after combat, the games goes directly to the end step. What this means is that if you do not use LRH on his combat phase and he casts no more spells, your creature will not come back into play until the end of your turn, not his.
I took out Mirrorwing. It was fun, but even when I ran the 3 flickers as well, it was too often just a 4/5 for 5. Not horrible, but I took that and tower out to address some issues with the deck. Those few times where I had Mirrowing/Torrential and Cloudchaser, Mage or Combustable on the board with some flickers in hand/graveyard was pretty fun though.
Displacer had to make it's way in. 2 displacers and a Waste replace the Fluxes. Vs some decks, a Displacer by itself can control the game. Having LRH and counters as protection for Displacer makes it a bit more viable.
TITI was my last addition. The decks biggest weakness is vs a counter heavy control deck. I was searching for a cheap threat that I could get under counterspells. Scrounger would be perfect, but I couldn't see adding another color. Baby Jace may work, but I don't have that many great Instants to recur. I even tried Firebird, but it was too specialized. So...I ended up at TITI. Still dies to Push, but still put a bit of cheap extra pressure on control early, or may be snuck through late in a counter war. It also does help shore up the deck vs agro, and it can work wonders on token decks. I hate that it works against the flicker theme, but it fills a hole.
Anyway, I had fun with the deck, but am expecting the more agro submissions to perform better.