Thank you very much for the feedback! Glad to hear you had fun playing the deck.
Drake Haven is a card I'm very unsure about in this build. Even if the deck has enough discard/Cycling to enable it (which I doubt to be honest), you need to get at least 3 drakes out of it for the card to be worth it; and in my experience the deck is just faster than that. Compelling Deterrence was one of my Last cuts to the deck. I just found that the deck wanted to be as streamline as possible and with all the support I'm running to get my main theme to work (Key, Infiltrator, Copter) I couldn't fit it. Dark Salvation is too good to not play here IMO. Its flexibility to be played as cheap removal spell, mid-game creature(s) with upside or late-game board generator is too good to pass up.
Yeah, I hear you. I've clearly got a small sample size of testing here, and the drake comment is mostly me feeling greedy given how much success I had with the infiltrator.
The deterrence idea is about a more serious issue: the deck lacks in answers to large threats, especially against the grixis control builds I'm seeing frequently that run so many wipes and keep Salvation underpowered. It's not a knock against salvation by any means - I love that one dearly - just trying to think about how to push through control's endgame. Unburden? Skysovereign?
Thank you very much for the feedback! Glad to hear you had fun playing the deck.
Drake Haven is a card I'm very unsure about in this build. Even if the deck has enough discard/Cycling to enable it (which I doubt to be honest), you need to get at least 3 drakes out of it for the card to be worth it; and in my experience the deck is just faster than that. Compelling Deterrence was one of my Last cuts to the deck. I just found that the deck wanted to be as streamline as possible and with all the support I'm running to get my main theme to work (Key, Infiltrator, Copter) I couldn't fit it. Dark Salvation is too good to not play here IMO. Its flexibility to be played as cheap removal spell, mid-game creature(s) with upside or late-game board generator is too good to pass up.
Yeah, I hear you. I've clearly got a small sample size of testing here, and the drake comment is mostly me feeling greedy given how much success I had with the infiltrator.
The deterrence idea is about a more serious issue: the deck lacks in answers to large threats, especially against the grixis control builds I'm seeing frequently that run so many wipes and keep Salvation underpowered. It's not a knock against salvation by any means - I love that one dearly - just trying to think about how to push through control's endgame. Unburden? Skysovereign?
Grixis Control not being a good match-up for the deck is understandable seeing how that deck is designed to combat creature-based decks. Zombies has a fighting chance against it due to having recursion, but the match-up seems to generally be in Grixis' favor. That being said, being able to rebuild after a sweeper makes Dark Salvation potent in that match-up IMO.
The deck does indeed not have many answers to large threats - and I don't think it can afford to run too many. The deck is very pro-active and based on synergies; we need to make sure to hit these as consistently as possible and can't afford to dilute that idea too much. The best card we have to deal with single big creatures is Fleshbag Marauder, but the problem here is that Marauder is not a pro-active card.
I hear you about Deterrence, but the Recoil effect will generally not hit Grixis Control too hard (especially because they liketo hold cards in hand). I have tried Unburden in mono-Black and was rather underwhelmed by it. It's dead vs. aggro and not really backbreaking vs. control. Maybe I'm undervaluing it a little, but I don't love it. Skysovereign does not add much to the deck; the other 5-drops fit the deck's theme better (and are arguably more powerful) and I don't want to up the curve more.
I have the same opinion regarding the drakes, they make the deck to slow and by the time you got 3 or 4 drakes you are going to win even with out them. I also think that cryptkeeper and wharf are to easy to remove, they usually dont stick around for long and thats where I think supernatural stamina may come in handy triggering prized amalgam as a bonus. I'm trying sultai at the moment with grapple, sage and that embalm hydra, its extremely fun to play.
Supernatural Stamina is interesting for sure, especially since it interacts positively with Prized Amalgam and Haunted Dead. It doesn't interact nicely with tokens or Magma Spray though; which is kind of a problem. Also, you can't maindeck too many of them or you risk your deck's consistency. Maybe you can play 1 or 2 of them, I don't think I'd play more in a Zombies shell.
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My decks can be found in my deckbuilder archive. Enter here!
Skysovereign does not add much to the deck; the other 5-drops fit the deck's theme better (and are arguably more powerful) and I don't want to up the curve more.
Pushing back on this a bit: I'd say adding large air power that wrecks planeswalkers, picks off wimps, survives board wipes (and Fatal Push) and can be piloted by 7 recursive creatures adds more than not much. I'd probably run it rather than big lily, personally.
I'm on board with synergy, but I think Zombies, recursion and all, often need something extra to close out a game. The infiltrator helps, but that's also just more ground tokens, so any wipes take them out with the rest of your board. Skysovereign opens up alternate avenues to victory.
Joined: Nov 10, 2013 Posts: 17752 Location: Montreal, Quebec, Canada
Round one of playtesting continues...
Shards Juicy Mommies up next... up against 4 colour ramp. I probably shouldn't have cycled one of my cast outs cuz I lost to Ulamog one turn from killing him but honestly the deck is just too slow. I needed more removal. 0-1 deck deleted!! I had him down to one life, just needed to close out the game
Jumping Dead is next...win! 1-0
Oh boy ... DJ's AKH Zombmeh is next, can't wait to misplay this...
So, lets chip in with our pilots on this deckbuilding contest, I will be loking at the mana bases and mana curves to see if they are solid enough I will put the decks on the Magcduelshelper, to see tha mana curves, calculate my self the CMC of the deck and the colour demand of it to see if the deck can deliver on the long run.
WW first
Spoiler
Mana base Black sources: 15 White sources: 9 EW: 4 Total Lands 24 Total CMC: 79 Average CMC:2,19 This deck curves at 5 but has just 3 cards over the 3 CMC So its magic number is 3 The Cumulative Probability of getting 3 lands on T3 are: P(X > 3)= 0,85 wich is perfect His chances of getting a white source T3 are: 0,95 wich is also great So this deck mana base can deliver perfectly on the long run good one WW! The 5 land drop is at 0,87 at T9
Next Kel's ACK! ZOMBIES!
Spoiler
Mana Base 12 white sources 16 black sources 2 colorless Total CMC 86 Average CMC: 2,38 Again the magic number I belive is at 3 and again it can deliver that with 24 lands The chances of geting that white source at t3 are also at 0,95 Again the deck can deliver on the long run
Yet Another Zombie Deck - Elk
Spoiler
White sources 14 Black sources 18 Total CMC 76 Average: 2,1 (lowest Yet) -The same as before-
YOLO? LOL NOPE - Modulo
Spoiler
Blue sources: 9 Black sources: 17 4 EW Total CMC: 94 Average 2,6 with 23 lands seems low but this deck goes deep on the library so there is that - I really dont want to start calculating that- This deck has also madness and GY shananigans built in so is dificult to use the average CMC as a real parameter This deck magic number is at 4 IMO wich can be achived only at T7 on a 0,88 The sources look fine it just needs 1U on turn 3 so it has 0,93 chances of getting there but 23 lands seems low to me.
Overall these decks have very low need of one colour so going with 13-14 sources of it makes good sense. I will look at the other mana bases but if they all look the same I will call it for the challange, have a good weekend!
Skysovereign does not add much to the deck; the other 5-drops fit the deck's theme better (and are arguably more powerful) and I don't want to up the curve more.
Pushing back on this a bit: I'd say adding large air power that wrecks planeswalkers, picks off wimps, survives board wipes (and Fatal Push) and can be piloted by 7 recursive creatures adds more than not much. I'd probably run it rather than big lily, personally.
I'm on board with synergy, but I think Zombies, recursion and all, often need something extra to close out a game. The infiltrator helps, but that's also just more ground tokens, so any wipes take them out with the rest of your board. Skysovereign opens up alternate avenues to victory.
My experience with the deck is that you need to pack your PW`s for late game and use the tokens to protect and ultimate them, Haunted Dead works like a charm on that regard.
Joined: Nov 10, 2013 Posts: 17752 Location: Montreal, Quebec, Canada
Omg DJs first match was epic against Radkos undead. I toss a hand with no swamps and mulligan into : Aether Hub Aether Hub Fatal push Scrounger Copter Dark Salvation Belcher
I keep it cuz with Scrounger and Copter I can dig. I'm 12 cards deep with no swamps and out of energy! Disaster! I drew into Fleshbag and Wanderer and eventually hit a Shambling Vent. He gets me to 3 life and I turned that beat around and won!! Awesome win, can't believe it. 1-0
Flakeys shuffle is next...win versus Radkos sac steal? That zombie pump was huge
Annoyed walkers is up...big win against something weird. He hit me with an early Dusk which wiped my board but then I pulled off an annoyed Dark Salvation which killed his white God and slammed 8 zombies boosted on the board . Yay . 1-0
On the draw: I get a serviceable hand of Swamp, Swamp, Vents, Wayward, Binding, Grasp, and Mastery. T1. Opp plays Island. I top Swamp and play Vents. T2. Opp plays Sulfur Falls. I top another Wayward, drop a Swamp, and play one, expecting it to get countered or burned out immediately, but it sticks! T3. Opp plays land and Chief of the Foundry. I top Never//Return and play Wayward #2. T4. Opp plays land and Pia+Kirin. I top Swamp and play Binding and Grasp on his Chief. T5. Opp plays land and Chandra, Torch, plusses her for mana and activates P/K, sacking a thopter to burn out one of my Waywards. I top Plains, play it and Mastery, tapping out his board and, since I have Never in hand, decide to ignore Chandra and go straight for the life (I think this was prolly wrong but w/e). T6. Opp drops a land, minuses Chandra, killing my other Wayward and plays Saheeli (plusses) and Foundry Inspector. I top my other Mastery and play it, along with that last Swamp, tapping down his thopter and Chief so that he is forced to block with P/K (maybe forcing Inspector to block was better?) and swing for 12. He's at 9 so he chumps with P/K and goes to 1. T7. Opp plays Harbinger of Tides (or whatever the 2 drop is that bounces tapped creatures) bouncing Binding (misplay on his part, I think) and then copies it with Saheeli, bouncing a token. Finally he plusses Chandra for mana and plays Torrential Gearhulk (with no value in GY). Ouch. But then I top Lord of the Accursed. I play Binding and then Lord, tapping his Hulk and swing with 3 tokens, forcing him to chump with Harbinger, Inspector, and his other Thopter token. (Opp's hand is empty at this point) T8. Opp plusses Chandra and reveals Skysovereign which he opts to play. Then he sacs Saheeli to copy his Hulk. Finally he plays the land that he topdecks and concedes. That game actually was closer than it should have been - my lucky ass topdecks kept him from stabilizing, but a few inopportune land draws instead and he would have prolly won. Next time, stick to the general good practice of killing the Walkers ASAP!
Game 2 vs Dimir Control (24)
Spoiler
On the play: I have a somewhat slow hand of Swamp x2, Plains, Copter, Belcher, Lord, and Kalitas. I drop Copter T2. Opp plays T2 TiTI but I'm ok because I drew a Grasp that turn. T3. I top land, play Belcher and crew and swing. I loot and get Mastery and really don't know what to ditch. I finally opt to just toss it because I need Grasp to take care of TiTI, I need land, and that just leaves Kalitas and the Lord both of which I can play. Opp plays land and passes. T4. Top another Copter and swing with Belcher (mistake, should have crewed. Opp punishes me with Complete Disregard (remember that spell? Instant, 3 mana, exile creature with P3 or less?) on Belcher. I return the favor and Grasp his Wall. Opp drops a land and passes. T5. Top land, play Lord, and crew, looting my other Smuggler into a Binding. Opp Glimmers on my attack step. Opp plays baby-Jace and passes. T6. Top Time to Reflect. I drop Kalitas and crew. Opp Grasps my Copter. Then on his turn he kills my Lord with something, loots with Jace and flips it, and flashback casts Disregard on Kalitas. Well... poop. T7. Top Belcher x2 and play it. I'm worried about sweepers so I don't play Binding (which is kinda silly since Jace is gonna neuter my Belcher anyway). Opp drops Lili, Last Hope. Ruh roh. Plusses both walkers against Belcher and also drops his 2nd TiTI. T8. I top land and play Binding. He passes. T9. More land. I swing but he's ready with Deterrence. I replay my Binding and he casts Grip of the Roil on it. Then he minuses Jace to flashback his Glimmer and I call it a game. Its late and I'm def not playing my best, but I don't think I would have won that one regardless. I'd have needed recursive threats like Dread Wanderer and Scrounger, and even then, Disregard would have shut those down, too. Unmaking might have helped, but the Lili/Jace combo was too much.
Game 3 vs Dimir F****** Control (25)
Spoiler
On the play again. This is actually a different dude from the one that just pwned me. My first hand has 2 Plains, Abbey, and a bunch of cards. I mull into a 1 lander, no-lander, and finally Swamp, Sanctuary, Cryptbreaker, Copter, and Salvation. Tempted to just concede, but that's not how we roll, eh? T1. Swamp, Breaker (optimistic, I'm hoping for an untapped land to cast Smug on curve, rather than T1 tapland, T2 Smug, T3 Breaker). Opp plays EW and cracks for Island. T2. Top Wayward, play Sanctuary, and swing. Opp plays land and Telling Time. T3. Top Diregraf and play Smug. Swing for 1. Opp plays land and Dynavolt Tower. This is sooo gonna suck. T4. Top Never. Crew and swing, looting another Never. I don't know what to drop - its between Never and Salvation. I suspect my opp is either creatureless or very light on creatures so Salvation minus effect is prolly dead. But Dynavolt makes me think he might be low on Walkers and high on spells and Salvation can still make multiple tokens, while Never//Return is value in GY. In the end I decide to keep Salvation (I'll still have the one Never in hand). Play Wayward post combat. Opp plays Lili. FFHASDJK?Fhasldjasdlf. On the bright side, he misses his land drop so perhaps all is not lost. But my poor Cryptbreaker is done. T5. Top Time to Reflect. Crew Smug and swing at Lili looting T2R into a land! Yay! Lili's at 1 so I opt to play Diregraf instead of Never. May as well pick her off with damage and save the Never for his next walker. He plusses Lili to make my Wayward a 0/1 and plays another Dynavolt, but no land... yeah! T6. Top land, play it and then misplay by just swinging at Lili with Diregraf. Afterwards, I realize that my only real play is to cast Return, which I could have done precombat and crewed the Copter, too. Def playing poorly... Opp passes without playing anything. T7. Top more land. Crew and swing for 8, looting Lili, Death's Majesty. I pitch the Salvation for it, and play the land and Lili, post combat. Right into his Shrivel. D'oh. He passes again. T8. Top even MORE land. Crew and swing for 8 more which is lethal.
Game 4 vs Selesnya Tokens (27)
Spoiler
On the play: I have manaflood waiting to happen with Vents, Swamp, Plains, Plains, Abbey, Festering, and Lili, Majesty. I keep it anyway. T1. Swamp, Festering. Opp plays Sunpetal Grove. T2. Top Plains. (knew it!) play Vent, and swing for 1. Opp drops Plains and Anointer Priest. Blech. T3. Top Lili, Last Hope! Play Plains and Lili, plus her and pass. Opp plays land and Pious Evangel. T4. Top Plains and plus Lili, hitting the Evangel. I have enough mana to turn Vents on as a blocker if need be. Opp plays Anointed Procession and passes. T5. Top Salvation. Timely! I nuke his Evangel, putting 2 extra blockers on the table, too. Plus Lili and pass. He plays land and... Eldrazi Displacer? Prolly to bounce Regal Caracels or something. Doesn't matter tho. He can't fight through my wall. T6. Top land, plus Lili (she's at 7) and pass. He plays EW and cracks it and passes. GG. T7. I top Wayward. Like... does it get more perfect? No, don't answer that - I'm about to... Anyway, I play it and pass. He nukes one token with Displacer before the Lili emblem procs, but I still make 6 tokens and drain 6 life. He plays something - cant remember what and passes. T8. I top anther Wayward. So yeah, it DOES get more perfect. I play it and pass (dick move, should have just put him down quickly with a swing but I wanted to see those huge life drain numbers.) 13 triggers on EACH Wayward. He concedes halfway through the first one's stack. }:-}
Game 5 vs Izzet Tokens (25)
Spoiler
On the draw: I have 2 Plains, Swamp, Cryptbreaker, T2R, Dark Salvation, and Lili, Majesty T1. Opp plays Mountain and passes. Top Vent and play it for some reason, instead of Swamp/Breaker. Did I mention I was tired? T2. Opp plays Falls and Smuggler's. Top Swamp and play Breaker. T3. Opp plays land, Throne of the God-Pharaoh, and Bomat, crews, and swings. I'm down 3 and then another 2 from Throne. Top another damn Swamp. I Salvation his Bomat and swing for 1. T4. Opp plays Thopter Engineer, crews Copter with the Engineer and swings with Thopter and token. I'm down another 4 + 3. I'm also starting to really hate T2R. I top Kalitas and play it cuz what else am I gonna do? T5. Opp plays another Smuggler's and that's all she wrote. I made a misplay in the beginning, playing Vent first, but opp had the perfect game with all his pieces on time and I had absolutely no answers to Copter, flyers, or artifacts so there was absolutely nothing I could do but take it. My opp was hella lucky tho - I actually have a very similar deck on my iOS account and it rarely gets the setup THAT perfectly...
5 Game Verdict:
Spoiler
Record: 3-2 Losing once to a deck that has everything this deck can't handle + a nut draw and once to a removal-packed control list, but also coming back from a Flood start and a Screw+/mull to 5 start.
Theme: 5/5 Chopper is pretty much the only non-zombie themed card, not counting generic removal like Grasp and Dusk/Dawn. And really, who says Zombies can't pilot Choppers?
Mana: Slightly off I had minor mana issues. Flood and screw are inevitable, but I also seemed to have a little too much mana and not quite enough mana showing up. Small sample size and yada yada. IMO -1 Plains +1 Swamp.
Criticism/Suggestions: Aside from tweaking the mana? T2R was a dead card too many times in my games. Push would have given me a fighting chance in the last game (taking out his Chopper would have been pretty big) and would have given me the slight satisfaction of killing that Dimir dude's wall, even if his Walkers would have run me over afterward. I never drew Dusk/Dawn in any of my games but I don't think I would have been happy to see it in any of them. Unmaking on the other hand... And, oddly enough, Big Lili never did me any good, despite drawing her 3 times. She got countered once, was overshadowed by her smaller version in one game (and thx to the opportune Waywards and lack of mana, never even got played that game), and I didn't even last long enough to cast her in the last game, but she wouldn't have done me any good regardless. Again, small sample size - there are def situations where she COULD shine. IDK...
And that's it for tonight. I'm playing zombies LIKE a zombie. I just feel bad cuz I haven't had much opportunity to playtest these things.
Joined: Nov 10, 2013 Posts: 17752 Location: Montreal, Quebec, Canada
Round one playtesting continues!
Elks Yet Another Zombie Deck against...Boros Vehicles! Big win, he had tons of removal but Binding mummy that taps Vehicles instead of pilots is hilarious. What's he going to do? One thing I need to remember against red is that lord of the accursed might be more important than Colossus cuz I need to get my toughness up quick. 1-0
Next up is Churn Undead...ran into Kraas playing espère Control. I got onnery to work but drew into a second one. He cleared my board and I had a dawn in the yard but he already had three planeswalkers up. The Onnery idea is too slow and i can't deal with walkers. Lost. 0-1, deck deleted. At least Shard isn't in last place alone!!
Next up is modulos yolo deck for The last deck of round one! ...up against rank 39 (scariest rank imo) Izzet . He gets T2 titi which he easily flips sending my amalgams to my hand along with wharf infiltrator . He burns out my early creatures pretty good and drops another titi. Big Lilly hits my side and she sticks! So I get to ultimate her killing his horrors. Now what I love about this deck is the inevitability of it. If the game goes on, I feel better and better. I got scrapheap in the yard with two amalgams. I got Copter on station, I just couldn't be feeling any better. He drops a bedlam révéler to fill his hand, I drop a 8/8 Colossus and he quits. Great win! 1-0
Ok onto round two! Two decks eliminated, nine remain. Shard and Churn Undead tie for last place
Let's snake draft and start with Modulos Yolo deck...against Boros humans, omg what a match. He had trials and cartouches coming out with exerting dudes perfectly. Swinging for 13 a turn against my Copter and anagram. I get out Litd of the Accursed which turns amalgam into 4/4 which really helps. I get two Scrounger a who don't do anything but pilot the copters, both of which I lose but I'm digging like crazy. I get key to the city and with five land I start using that to dig. This guy is rank 39 and means business. I finally dig into Fatal push and Never which take out Thalia and that red dude who turns lands into tramplers. I've been at 1 life forever so I'm only swinging with Scrounger to keep maximum defenders. He draws Copter and I have no fliers so I'm in trouble. I draw Haunted Dead! So I'm on a two turn clock. He had 39 life so I need to get him down. I get him to 9 life and i play haunted dead praying he has no removal. He top decks Needle Spires and uses his only creature to pilot Copter and swings, praying he cycles his plains into something. Nothing, so I block and swing with a million ftw. Phew what a match. 2-0
Elks deck up next...win against Golgari. I was in total control thanks to little Lilly and Cryptbreaker, absolutely nuts. 2-0
Annointed Walkers next by sl33p'...win versus Izzet Mill 2-0
Shuffle is next by Flaky...win against Gruul midrange 2-0
DJ up next...super quick win versus Selesnya humans. Yay! 2-0 T2 Copter followed by wayward, binding, dark salvation and fleshbag, beautiful
Jumping Dead next...win against Golgari 2-0
My deck is next! ...win against RWG tokens. 2-0. Cryptbreaker is unreal
Joined: Nov 10, 2013 Posts: 17752 Location: Montreal, Quebec, Canada
Not me, my voice would run out and I like to take lots of breaks. I'll stream later against Gem though for Koth. Glad u like the posts! Your deck is fun when it blows up
Back to round two testing...
WWs Aggro deck...wins against conflux walkers. I had three mana and was 14 cards deep. Brutal. Got languished but the belcher ability to give damage when zombies die was key. I got both Colossus est so I was making tokens like crazy. He wipes everything when he's st 1 life. All I have left is a wanderer and he has two Gideon tokens. I play two fatal push and he concedes. Yay. Stupid land. 2-0
That's it until tonight. I hit the cap. I'll finish round two tonight. Only Vampire cars left
Ok here we go, Vampire cars wins versus mono black 2-0
Round three!
Vampire cars...win versus mono green 3-0
WWs aggro win vs Gruul midrange 3-0
My deck by Kel up next...win against GW bad player 3-0
Jumping Dead next...Jesus, listen to this. This piece of garbage deck lost to a rank 1 Golgari elf deck. And my deck came out really well too. Ugh you know a deck is bad when this happens 2-1 BELETED!!
DJs deck up next ... this should hopefully make me feel better...win 3-0
Zombie shuffle...win! 3-0
Annointed walkers...just too damn slow against Radkos Vamps. What should I take out first, the Incorrigible Youths or Olivia's Dragoon? They're both nightmares. Anyway I went for the Zyouths but I would have lost either way. 2-1 deck BELETED!!
Elks deck up next...win against mono green counters. 3-0
Yolo by Modulo next...win against awful Azorious mummy 3-0
Round four starts now! We lost two decks last round I believe. 7 decks remain. Trying to get it down to two winners...
Modulos Yolo is first...win against awful Azorious build. 4-0
Elk up next...big win versus Jeskai 4-0
Shuffle is next...win against mono white with some spooky razor foot griffins!! Ooooo! 4-0
Hit the cap so that's gonna do it until tomorrow night. Congrats to the lucky 7 that are still in this gauntlet of DOOOOOOOM!
Joined: Nov 20, 2013 Posts: 806 Location: Bama gulf coast
Preferred Pronoun Set: SleepHmper on XBL add me
Well that's too bad my deck went down to vamps. R/B Vamps can be a really fast deck so I'm not surprised. All you can hope for in that deck is to be on the play and draw 3-4 of the 9 removal spells and drop your better vampire in Kalitas while doing that. Wish we had some new vampires for that tribe.
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The Last Fight Club Champion
"If there can be no victory, then I will fight forever." —Koth of the Hammer
Cucho Lambreta's Vampire Cars Zombies Record: 4-3 Notes: when you can hit your curve right this can be really strong, I think it's a little light in the 2 slot and heavy at 3 though. A few games I had nothing to play t2. Maybe a couple shambling ghouls or Siphoners would be good here? Or just Copters. MVP: baby lily and cruiser. Ditch: probably the Belchers, or one and one Yahenni. I love him, but he's legendary and doesn't pair well with Kalitas.
Game logs:
Spoiler
1- rw vehicles (draw): keep a slow hand after first mulligan - all 3 and 4 cc - and don't draw into anything quick, so by the time I can play they have toolcraft, veteran motorist and pia, with removal waiting for me. Over quickly. 2- gb (play, AI): quick Wanderer and 2x Cryptbreaker, get languished. Swing once with fleetwheel, then that meets a conclave naturalists. Ob nixilis kills them, draws once and gets nevered. My couple scroungers and a bone picker get languished. A mastery token gets a noxious gearhulk, that brings them back from 1 life, but I have a grasp for that. But then there's an ever after to bring it back with the naturalists, and I rebuild a bit just to hit another wipe with Yahenni's, and this time opp is left with big creatures on the board. Lose. 3- gb snek (play): most of this game sits in a standoff, as I have an aetherborn they don't want to run into with their bristling hydra or cub, and my side of the standoff is joined by a baby lily and Cryptbreaker. I get a push through to their constrictor, get a couple bone pickers to solidify my defense and win once lily ults. 4- bru removal (play): Wanderer to start, no t2 play but a double lord + Yahenni in hand. First lord gets burned, they Cathartic with an alms of the vein discard, second lord sticks, t5 play Yahenni cause I'm guessing languish. Get a collective Defiance to the Lord instead, top a Cruiser and swing for the final 9. 5- rw vehicle (draw): t1 Wanderer to their t2 motorist, standoff as they play T3 Sram and I let him live to respond with Yahenni. T4 he goes copter and gets the draw, but then I attack with both and go unblocked, push Sram during combat, then grasping dunes to the motorist and a bone picker. Opp replaced by AI, they get an aethersphere and depala, I get a cruiser, swing a couple times and win. 6- ubr superfriends (play): Wanderer, Yahenni, Kalitas and Cruiser in my opening hand, grasp in my first draw. They play TitI t2, is it greedy to save the grasp? I do, they radiant flames T3 so I sac the Wanderer, then we both play Kalitas, he trades his for my Cruiser, but then the PW start coming in. Big Jace first, then a dark intimations to thin my options, then Chandra, then baby lily, then ob nixilis. I manage to wipe out two of them but they're hoarding removal and wipe out the last of my board with Chandra and lily about to ult. I scoop. 7- gb (play): forgot to write notes here. Back and forth for a while, I'm just a little ahead for most of it, so I roll over a Nissa and my lily sticks till ult.
So I´m testing dimir zombies, I ditch my drakes, and I´m trying Gissa and Geralf, when I encounter an odd bug I had no cards on the graveyard but I´m falling behind on the board so I drop Gisa and Geralf T4 and as soon as they entered the battlefield the GY button activated I pintch it and I have Cryptbreaker, Haunted dead, and Scrapy ready to cast...ODD, So I cast the Cryptbreaker to check this iteraction Cryptbreaker enters the battle field and oponent leaves... -he must think I´m a cheater- but the bug is very strange, Is the fisrt time I play with Gissa and Geralf this season so I dont know if this a known bugg.
Dimir players please keep an eye on that iteraction to see if happens to anyone else.
Ugh you kill me Barney. You edit your last post with results but of course when I look at the thread from the constructed forums (and you're the last post), you can't tell anything has changed (and of course I don't open the thread cause I don't think anything has changed).
Anyway thanks for the testing (same goes for everyone else involved). I do enjoy reading the game reports and feedback. Oh and try not to crash and burn, eh? Papa needs a few more votes!
Joined: Nov 10, 2013 Posts: 17752 Location: Montreal, Quebec, Canada
Alright boys and girls welcome to tonight's playtesting session . Let's continue with round four trying to cast 15 white spells while we're at it
Starting off with DJs deck...versus Gruul midrange. He got elemental bond out early so I just used Cryptbreaker to keep up and won easily 4-0
My deck by Kel next...win ! 4-0 against fat stack of doom
WWs aggro deck next...win against Azorious clues 4-0
Oh boy Vampire cars next, this may be my favourite , I dunno...UGH, Jesus Christ what a bad game. I mulligan a One swamp into a one swamp which I mulligan into a no swamp which I mulligan into a two swamp with Aetherbirn, Cruiser and Mastery. I keep and draw into a Belcher. Now my curve is perfect I just need to draw land bon stop. I start with a five lander and get 13 cards deep with no more land in sight. This guy is a rank one playing four-colour réanimation deck (as you do). He plays nothing until t6 where he ever afters a Gaea Revenge and hydra. T7 he Chandra ignitions the hydra, killing his own GR with me holding up a Grasp which does nothing. And as the cherry on The sundae as I'm tearing up this stupid deck into a million pieces I get a message from the rank one, "that deck can't b the 1 u used to climb 2 40....GG". If that doesn't say it all, I don't know what does. That damn Cucho has betrayed me twice in two days! Lol. Jeez does he ever build fun decks tho. 3-1
So this ends round 4 with 6 decks remaining. I'll give this another 80 minutes before I treat myself to some well earned KFC.
So round five...
I need to finish this white spell quest so let's start with flakys shuffle...win 5-0 vs vamps
DJ next...ugh, absolutely murdered against URG drake fling. DJs deck came out beautifully too. I had two zombies on station against Titi, Baral and Drake. I'm holding up dark Salvation but I'm one turn away from being able to kill the Drake. On the same turn he's able to get the Drake to 11 , he flips Titi to send all my zombies into hand so I wouldn't have liked Drake anyway. I could have used the Dark Salvation to kill Batak or Titi the turn before but would that have been good!? All my focus was on killing the Drake. That deck is all about the Drake. Anyway 4-1 , deck BELETED!
Elk is up next...huge win against Abzan with Thalia and Brisela out, crazy! That stupid Throne and both belchers and Wayward were HUGE 5-0
Oh man, my deck by Kel played next versus mono white. SO HARD but removal was huge. Grasp showed up on time as did Dark Salvation. Copter let me dig like crazy for my answers but I already had them mostly. Very close match. 5-0
WWs aggro next...Easy win against rank 1 mono green. 5-0
Finally Modulos yolo deck...fantastic win against a mill deck. My graveyard was my friend 5-0
Last edited by Black Barney on Sun Jun 11, 2017 6:43 pm, edited 3 times in total.
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