2 x
Cryptbreaker4 x
Festering Mummy2 x
Dread Wanderer2 x
Scrapheap Scrounger4 x
Binding Mummy3 x
Wayward Servant2 x
Diregraf Colossus2 x
Plague Belcher3 x
Lord of the Accursed1 x
Kalitas, Traitor of Ghet2 x
Fatal Push2 x
Anguished Unmaking2 x
Dark Salvation1 x
Graf Harvest2 x
Liliana's Mastery1 x
Liliana, the Last Hope1 x
Throne of the God-Pharaoh10 x
Swamp6 x
Plains2 x
Shambling Vent2 x
Isolated Chapel4 x
Forsaken SanctuarySince this is what I submitted, it's probably best to include some sort of deck tech (even though I'm sure zombies & aggro are pretty straight forward). I know it's posted a bit early but it's best to get it done when I can
Paths to victory - The deck can win several different ways - typical aggro/wide, tap & menace, tall (lord effects) and recursion (all padded with a subtheme of life drain). Each path also marries with one another so combinations of each are typical.
Aggro/Wide - Not much to say here. Curve curve curve, beat down and remove early blockers. The life drain helps this path the most by shoring up those last 3-6 damage so keep that in mind with your sequencing if going this route (i.e. casting Belcher in your 1st main to get triggers off your wide swings, using Belcher for triggers with it's negative counters especially with recursion options available, prioritizing
Wayward Servant as an early cast when going wide, playing
Throne of the God-Pharaoh in the early game with lots of beats or playing it late game in a 2nd main phase as a finisher to a wide attack).
Tap & Menace -
Binding Mummy is just an all-star card. It makes aggro so much better allowing you to keep swinging by adding more threats to your board. This in concert with Menace from
Lord of the Accursed,
Graf Harvest &
Plague Belcher makes it quite difficult for any creature based deck to stop the beats. Being able to swing more frequently without losing much board presence makes the Throne trigger more too.
Tall -
Lord of the Accursed and
Liliana's Mastery tend to make their blocks and removal worse as well as making a smaller board presence on your side a bit more palatable. Recursion likes this support best with Lily, Wander & Harvest (sure tall works with all the other paths by speeding them up; which can be important, but you can also win those type of games w/o being tall too. Whereas recursion often means you're short on board presence so you want to make everything as threatening as possible. Obviously you should try to prioritize Mastery with the recursion just cause it's a bit tougher to remove.)
Recursion (Control/removal tech) - Zombies are definitely the flavor of the Steam ladder so everyone is prepared for it. The best chances against those decks fall on
Dread Wanderer,
Scrapheap Scrounger,
Graf Harvest,
Liliana, the Last Hope and
Shambling Vent. Granted Scrounger & Harvest eat the grave whereas Wanderer & Lily return from it, we're still stuck on rarity restrictions issues so we'll keep it all and roll with the punches. Lily's -2 should be targeting
Diregraf Colossus,
Plague Belcher,
Lord of the Accursed &
Kalitas, Traitor of Ghet and sometimes
Binding Mummy. The rest should generally be food for Scrounger/Harvest and Lily should generally be ticked up then.
Removal - Use Push for early threats to keep your pressure high, keep Salvation for mid game/ late game threats (or the Binding Mummy/ life drain trigger wins) and Unmaking as a catch all for 'non-creature' concerns. We're not sporting a lot of removal because we're aggro and more interested in playing threats/ tapping out. There's still enough though to be useful and we can get a little extra reach out of Lily and
Festering Mummy by being aggressive (Fester can be triggered off attacks/blocks, Belcher & Kalitas and is always welcome in the grave as food or making Diregraf larger). If you're getting into later turns and your board presence is falling behind (tall or wide), I don't believe additional removal is going to save the game on average (although like I said in my last post, Throne is taking the place of the 3rd Push currently which it probably shouldn't. Still, Throne has won a surprising number of games so far which means I'll keep it for now).
As I mentioned in my other post,
Throne of the God-Pharaoh is meant to go with lots of aggro swings but can be used with
Cryptbreaker (3dmg & a card),
Dread Wanderer cast/recursion,
Diregraf Colossus triggers (zombies created are tapped),
Lord of the Accursed menace activations, and in some cases
Binding Mummy on your own creatures. It is all on your own end step but in most cases; especially since we're aggro, it's not a big deal.
Outside of removal (and I guess tall or recursion),
Wayward Servant,
Kalitas, Traitor of Ghet and
Shambling Vent are our best answers to mirrors and other aggro strategies. Because the zombie and/or aggro themes are so popular, it's actually why I think
should be run over the other zombie deck options.
All of this is to be taken with a grain of salt and should be modified to the game/opponent you're playing but hopefully this will help when questioning certain lines.
Any questions or concerns I didn't cover, please let me know and I'll do my best to clarify.
elk