Of the 4 games, the one that won most comfortably was Classic Bant Flicker. The game that was most fun for me was also the most challenging (why it was fun): Temur Fog Tower. My game with Grixis Gearhulk had the most spectacular finish, and my game with Revolting Esper had the biggest change of impression when watching replay - really impressed by how much I was able to do with 3 land
Awww...and all got
another Medal for Participation and an ice cream...
No, no, no...if we all are gonna transmit live our impression, let's try to add some salt to the concoction
Tried already 2 decks, several games each...I prefer to go one by one, so building them isn't so boring, and also that let's me get a better feel
Grixis FlameshadowLoved the idea, excited to play it...but the build is a little mess, imo.
Flameshadow decks are, in my experience, as good/powerful as their cheap creatures are, with a focus on ETB effects.
This deck hasn't
any cheap ETB/powerful creature...the first one remotely that are just 3 Weaponcrafts, at 3 CC
There isn't even enough cheap artifacts to make Fireweavers and Kingpins useful in the early game, which is particularly painful with the Kingpins, whom main function should be early scry
So this deck needs its 4, 5, 6 drops to start doing anything (well, except if you draw the Copters...because not even Harversters are there) the mana curve is quite high with 6 x 4 CC and another 4 x 5 CC ones + 2 x 6 CC more...but at the same time if you have the FC on the field, you need to hold 1 mana reserved...
All this is made even worse by the mana...you
need in this build to cast Whirlers or P&K on t4, to start doing
something...but you have only 14 U and R sources, when the optimal for that would be 18, and the bare minimum 16
24 lands is really low for a FC deck heavy on bombs, I'd say...more so with those color demands
The build has nice things like B.EXp into Whirler or P&K, or the potentially hasted/flickered Hulks...but overall, it felt way too ambitious to me...slow, mana starved and without the tools to allow itself those luxuries
Negative record against both AI and in the ladder, doesn't pass to semis, which is a pity cause I liked the idea a lot
Temur Fog BurnThis one worked better than expected...it's true that you need to focus the Towers into creature control for a bunch of turns, but once you start to draw your cheap ETB critters, you somehow stabilize...and if you draw the big guns then...well, Towers and even the Turret proved to be faster in burning the opponent than what I though, nice
Tends to go quite low on life before taking control, but manages it.
Some minor problems, like way to many Mages for the (good) 3 CC artifact count, no Harversters in a build with Energy and low power critters (
why??!!) no Sage playing a Bellower...
Refiners and the Whale totally overperformed, MVP of the deck
Now, my favourite part...the Red splash for...2 x Fall of the Titans, of all things!!...it's some kind of weird meta joke, isn't it? You did that to laugh at your own poor Torrential, admit it...the first spooky mystery of the contest, which I hope gets resolved, because I find a tad hard to really like a build that splashes a color, no less, for something tiny and absurd...in this case, it would be a relief to be corrected, and explained the awesomeness of FotT in this build...pretty please?
Slightly positive record against AI, late slight win against humans, facing horribles match-ups...could pass to semis, let's see how the others perform...btw, I'll play and try to give a fair evaluation my own build, without saying it is it, obviously