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PostPosted: Mon Jan 08, 2018 5:46 pm 
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Yeah, right now my strongest list is a clerics -my "normal" token deck already had 11 clerics in it, so it didn't get too janky to find the slots for that. Right now it's probably the fall-back since it won't be embarrassing.

My heart is kinda set on elementals right now - I think there's actually a pretty spiked one since there are a lot of walkers that reference elemental, the manlands, and some relatively common playables (since awakening creates an elemental) - my issue is I'm dead set on Zendikar's Roil / Omnath featuring prominently and I want to keep the non-elemental walkers to a minimum so it doesn't just end up 4c superfriends (which gets mostly there on just the cards above).

I spent most of yesterday thinking I had something with a mono blue hellbent construct's deck (with orrey!), and it is capable of some nice things, and is surprisingly consistent, but I think it's consistently slow by a turn or two and a bit too easy to disrupt. Going to take a run at something a little more mid-range/higher power tonight.

Everyone will be happy to learn also that I abandoned my simic druid land-disruption deck after 2 games (I still want to see if I can make it work, but it's not going go be in a state that I would inflict it on innocent bystanders).

I'll be kinda disappointed if there's no rogue list too - I haven't tried to build it, but that one jumped out at me as I was searching through (beyond clerics/artificers).


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PostPosted: Mon Jan 08, 2018 6:07 pm 
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I got Artificers Aka thopters that may be just thopters... spirits with some different choices that Flaky, ware wolves that are just ok... and I was also trying to stitch together a pile of sultai rogues.
Fun stuff xD
—-
Soldiers are kinda cool too

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PostPosted: Tue Jan 09, 2018 4:06 am 
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I think I worked a lot of the kinks out for elementals tonight, took it on the ladder and did OK. There's probably 2-4 slots that are still getting worked - candidates are 2nd Veggie, Chandra Torch, 2nd Mina, Devour in Flames, 1 or both Reclamation Sage (the broccoli of duels), 2nd warped landscape, *maybe* blossoming defense or Arlinn comes back (good, but didn't *exactly* fit what was going on, and not elemental is why she came out). I don't really get the mana to make FoT or rolling thunder a wincon and they're really too slow to be early control which is where I'd like to shore up (I've been probably over-ramping a bit). It pumps out elementals though, and Omnath + the Roil are really well supported, so I'm happy on that count.

Also still needs a groovy name

Creatures (14):
4xTerrain elemental -this little guy has been great for what I expected. Not being a mana dork hurts a little, but he trades pretty well, and is a lot nicer to get off the top. Actually can get to some reasonably aggressive starts and becomes a lightning bolt if Omnath comes down.
2xSylvan Advocate - obviously, lord for our land critters
1xNissa, Vastwood Seer - gets forest, makes an elemental, flips fairly quickly and hits off grapple which is nice, although she's definitely Nissa #3 here if I decide I need to cut one.
2xTireless Tracker - we've got some extra landfall elements for roil and omnath, which give him a little extra pep
1xMina and Denn - she's a no brainer with the landfall payoffs / ramp elements. Would like the 2nd but the legend rule and not being elemental I think may just edge it out (I tried a black splash for Gitrog and quagmires - decent, clunked up the manabase a bit much).
1xGreenwarden of Murasa - One of my favorites, and very playable here
2xGaea's Revenge - Probably the best elemental...
1xOmnath, Locus of Rage -Unless you include OMNATH! Love this guy, even moreso with a board of little elementals running around when he comes down.

Spells (12):
3xHarnessed Lightning - have to have something for a T2 copter/beater
2xGrapple with the Past - May turn into pulse since it's mostly been recurring fetch lands or looping with Greenwarden, but for now the flexibility to grab land #3 to make more hands playable is what's got it in along with slight preference for getting cards in the yard vs. library with the couple of other recursion elements.
1xDevour in Flames - mostly to nuke a walker or a fatty that's easy on the red and has been gobbled up basically whenever I've drawn it. Land pickup has been mostly a feature. I was running 2 but dropped it for pilgrimage #2 when I skewed it more green (post-black splash). Probably becomes a Sage though.
2xNissa's Pilgrimage - I didn't set out to run a ramp deck, but after trying real hard to shoehorn the Akoum stonewaker's in the same deck as the roil/omnath it wasn't working. Plays much better now that we're just accelerating to the good part and using the better elementals (Greenwarden/Revenge).
2xExplosive Vegetation - See pilgrimage, also land triggers/fixing precursor to our premium elementals. We do have 13 fetches for 11 basics, which is *mostly* fine, but getting the 2nd veggy is kinda the pits. May change back to 2nd Mina since although Mina #2 is worse than veggy #2, Mina #1 is way better (and she's a lightning rod with the low creature count and obvious interplay so the backup is nice).
2xHeaven // Earth - of course. Bonus points for incinerating a board of elemental bears for lethal.

Enchants (5):
2xOath of Nissa - another flexible card. Helps expand keepable draws, and relevant passive with the blue splash / early double red on the walkers.
3xZendikar's Roil - Obviously elemental bear-farm is in.

Planeswalkers (5):
1xNissa, Steward of Elements - I couldn't not include her based on the name/theme (also, another nice flexible card that ramps early and makes flying elementals to win late). In.
1xKiora, Master of the Depths - Once I was ramping she was in as she's probably my favorite ramp spell in the game. Really de-clunks the man-lands as well. The minus is fine for hitting land drops although our creature count is a bit low, so that piece whiffs more than I'd like -see also, needs more rec sage.
1xChandra, Torch of Defiance - Flex ramp/removal mostly. Late add, may come out for Sage.
1xNissa, Vital Force - Lil' ramp, lil' elemental beatdown, or some recursion. Her emblem is quick and ridiculous with the landfall triggers. She's no Omnath, but has been kinda the rug that pulls the room together. Probably the first deck I've really used her in, and now I'm ashamed.
1xChandra, Flamecaller - Another sweeper, a nice follow up to some of the more aggressive starts. Makes more elementals.

Land (24):
1xIsland
3xMountain
7xForest
4xEvolving Wilds
1xWarped Landscape
2xWandering Fumarole
2xLumbering Falls
2xCinder Glade
2xRootbound Crag


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PostPosted: Tue Jan 09, 2018 7:14 am 
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bzzt wrote:

Also still needs a groovy name


I'd call it Elemental health clinic

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PostPosted: Tue Jan 09, 2018 7:51 am 
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I'm so Horny...
3 x Ahn-Crop Crasher
3 x Merciless Javelineer
2 x Neheb, the Worthy
3 x Bloodrage Brawler
3 x Emberhorn Minotaur
3 x Cursed Minotaur
2 x Glorybringer
2 x Battlefield Scavenger
3 x Shock
3 x Bloodlust Inciter
4 x Fiery Temper
1 x Cut
2 x Alms of the Vein
2 x Smuggler's Copter
2 x Mobile Garrison
8 x Swamp
8 x Mountain
2 x Smoldering Marsh
2 x Dragonskull Summit
1 x Minotaur Sureshot


Oh man, the jank you have to play to go Minotaur tribal... Still managed to fit in some exert tech in there though.

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PostPosted: Tue Jan 09, 2018 7:52 am 
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I love where that deck is going nice job! -Bzzt-
To bad Nissa and Chandra elementals dont die EOT.
Soldiers are performing quite good, I belive those and Thopters/ Artificers are the strongest I have so far. But I kinda wanna make spirits work...

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PostPosted: Tue Jan 09, 2018 10:49 am 
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Vegetarian Werewolves

Description
Midrangey/Kind of grindy deck that is pretty fun.

How to Play
- Try to survive and flip wolves!
- Bestiary good for grind.
- Went with blossoming defense to stop spot removal and vines to help v. fliers.
- Looming Spires lets your Pacified Lamb attack and gives you sort of a 'borrowed hostility' to use during your turn while waiting for wolf flippage.

Creature(21)
3x Kessig Prowler
3x Duskwatch Recruiter
2x Hinterland Logger
3x Lambholt Pacifist
1x Shrill Howler
2x Spirit of the Hunt
2x Tireless Tracker
1x Nissa, Vastwood Seer
1x Rhonas the Indomitable
2x Pack Guardian
1x Sage of Ancient Lore

Instant(5)
3x Blossoming Defense
2x Vines of the Recluse

Enchantment(2)
2x Howlpack Resurgence

Planeswalker(2)
1x Nissa, Voice of Zendikar
1x Nissa, Vital Force

Artifact(6)
2x Neglected Heirloom
2x Smuggler's Copter
2x Lifecrafter's Bestiary

Land(24)
4x Looming Spires
20x Forest

To view this deck go to: https://www.magicduelshelper.com/deckli ... 0b42cdac65

Created using Magic Duels Helper: http://www.magicduelshelper.com

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Last edited by Mowie666 on Tue Jan 09, 2018 4:15 pm, edited 1 time in total.

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PostPosted: Tue Jan 09, 2018 11:09 am 
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Blossoming défense has been driving my Don’t Fear the Reaper deck crazy lately. I think I’m going to start Fiery Temper to face instead and just race

Hey Mowie, that’s your deck! It’s been a great graveyard recursion deck for me. I love it


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PostPosted: Tue Jan 09, 2018 4:40 pm 
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I have a decent gruul warriors list revolving around abusing Mirrorwing, and I should probably make it even more conventional even though that's boring.

Looking through creature types is giving me all sorts of ideas though. I really want to make a deck that wins by making a giant Insidious Mist.


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PostPosted: Tue Jan 09, 2018 5:45 pm 
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Looking through creature types is giving me all sorts of ideas though. I really want to make a deck that wins by making a giant Insidious Mist.
Thats Flaky’s wet dream

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PostPosted: Tue Jan 09, 2018 6:19 pm 
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Looking through creature types is giving me all sorts of ideas though. I really want to make a deck that wins by making a giant Insidious Mist.
Thats Flaky’s wet dream

I think Flaky's wet dream just puts Invocation of Saint Traft on it and attacks for 0.

There's probably a Procession involved too.


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PostPosted: Tue Jan 09, 2018 6:23 pm 
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And Kate Upton is probably in there somewhere too


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PostPosted: Tue Jan 09, 2018 6:39 pm 
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Looking through creature types is giving me all sorts of ideas though. I really want to make a deck that wins by making a giant Insidious Mist.
Thats Flaky’s wet dream


I actually tried that once but was never very successful. Blessed Alliance ftl!

@Mowie: Bestiary is a fun card. I’ve been having fun with Waxing Moon, too. Here's my take on Wolves:

Creatures (21):
3 x Kessig Prowler
3 x Lambholt Pacifist
3 x Duskwatch Recruiter
3 x Kessig Forgemaster
2 x Geier Reach Bandit
2 x Breakneck Rider
2 x Silverfur Partisan
1 x Rhonas the Indomitable
1 x Ulrich of the Krallenhorde
1 x Samut, Voice of Dissent

NC Perms (7):
3 x Neglected Heirloom
2 x Howlpack Resurgence
1 x Arlinn Kord
1 x Chandra, Torch of Defiance

Spells (10)
4 x Waxing Moon
2 x Collective Defiance
2 x Exquisite Firecraft
2 x Insult // Injury

Land (22)
7 x Forest
8 x Mountain
1 x Hanweir Battlements
2 x Cinder Glade
2 x Rootbound Crag


Waxing Moon + Neglected Heirloom == big plays. I haven't tested Insult//Injury yet but with all the trample in the deck, it seems like it should be good. Waxing on Breakneck could set up a nasty surprise alpha strike, too.

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PostPosted: Tue Jan 09, 2018 9:07 pm 
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Blossoming défense has been driving my Don’t Fear the Reaper deck crazy lately. I think I’m going to start Fiery Temper to face instead and just race

Hey Mowie, that’s your deck! It’s been a great graveyard recursion deck for me. I love it


Glad to hear Barney, yeah I haven't deleted that one yet as it is a lot of fun. Lot of crazy ass decks this time around, I love it. I think we have them near all covered except dwarves?

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PostPosted: Tue Jan 09, 2018 9:10 pm 
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Looking through creature types is giving me all sorts of ideas though. I really want to make a deck that wins by making a giant Insidious Mist.
Thats Flaky’s wet dream


I actually tried that once but was never very successful. Blessed Alliance ftl!

@Mowie: Bestiary is a fun card. I’ve been having fun with Waxing Moon, too. Here's my take on Wolves:

Creatures (21):
3 x Kessig Prowler
3 x Lambholt Pacifist
3 x Duskwatch Recruiter
3 x Kessig Forgemaster
2 x Geier Reach Bandit
2 x Breakneck Rider
2 x Silverfur Partisan
1 x Rhonas the Indomitable
1 x Ulrich of the Krallenhorde
1 x Samut, Voice of Dissent

NC Perms (7):
3 x Neglected Heirloom
2 x Howlpack Resurgence
1 x Arlinn Kord
1 x Chandra, Torch of Defiance

Spells (10)
4 x Waxing Moon
2 x Collective Defiance
2 x Exquisite Firecraft
2 x Insult // Injury

Land (22)
7 x Forest
8 x Mountain
1 x Hanweir Battlements
2 x Cinder Glade
2 x Rootbound Crag


Waxing Moon + Neglected Heirloom == big plays. I haven't tested Insult//Injury yet but with all the trample in the deck, it seems like it should be good. Waxing on Breakneck could set up a nasty surprise alpha strike, too.


Nice, your pile is definitely more 'stabby' than mine :) I find silverfur partisan frustrating so far in my list and never had much luck with Arlinn.

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PostPosted: Tue Jan 09, 2018 9:42 pm 
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It’s a nuisance card for the opp if he has spot removal and adds a little value to Waxing Moon or other buff spells but not otherwise remarkable. If only its interaction with Mirrorwing wasn’t bugged.

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PostPosted: Tue Jan 09, 2018 10:49 pm 
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Has anyone touched on eldrazi or allies? Or elves? I think those are the only other really tribal... well, maybe wizards. Maybe clerics?

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PostPosted: Tue Jan 09, 2018 11:22 pm 
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I've got some rakdos eldrazi. Elves are boring. Allies are even worse.


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PostPosted: Wed Jan 10, 2018 2:03 am 
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Ye, Elves suck rn. The best way to play them is to cram 18 of them into a G/W beatdown deck and roll with it.

Allies aren't THAT bad; build around the ol' Kalastria Healer/Serene Steward/Drana's Emissary and you should be fine. Just don't go 5c, because THAT deck sucks balls.

Drazi don't have a lot of tribal synergy aside from stuff like Vile Aggregate since our Processors suck, but there's some solid cards.

With Wizards I'm having a hard time getting to 18 cards. I mean:

2 x Baral, Chief of Compliance
1 x Jace, Vryn's Prodigy
3 x Stormchaser Mage
2 x Harbinger of the Tides

2 x Jori En, Ruin Diver

2 x Docent of Perfection
1 x Disciple of the Ring


That's 13 good Wizards, but what are your last 5? Willbreaker is maybe your best option, but it's janky and another 5-drop; Windrider Patrol has the same problem; Trophy Mage can get Dynavolt Tower but not much else and Pathmaker Initiate is bad.
I guess there's Separatist Voidmage as a worse Harbinger (plus he works with Willbreaker as you can target and then choose not to bounce) or you could splash White for Reflector Mage (not much else though).

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PostPosted: Wed Jan 10, 2018 4:14 am 
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I tried to make that Orzhov Allies deck for the millionth time today. Sucked just as much as every other time.

Trophy Mage gets Harvester too; that's not nothing. That and Exultant Cultist at 3 makes me wonder if there's room for a little emerge action. The problem of course is in not eating into your spells strategy; 18 creatures alone is already a lot for that.


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