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PostPosted: Fri Oct 13, 2017 8:21 pm 
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PostPosted: Fri Oct 13, 2017 8:37 pm 
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I think there should be bonus points if someone can get a double Construction/free Metalwork Colossus/Sac outlet infinite loop going.


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PostPosted: Fri Oct 13, 2017 9:08 pm 
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I like both of those builds. The Simic one seems like it would be easy to adapt to either Temur or Sultai for some Grid/Firewalker or Marionette action.


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PostPosted: Sat Oct 14, 2017 6:25 am 
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I've got another one I'm working on:

Serve the Servos
Creature(20)
2 x Walking Ballista
4 x Annointer Priest
2 x Syndicate Trafficker
3 x Chief of the Foundry
1 x Master Trinketeer
3 x Weaponcraft Enthusiast
1 x Oketra the True
1 x Angel of Invention
3 x Sly Requisitioner

Instant(4)
2 x Supernatural Stamina
2 x Anguished Unmaking

Sorcery(2)
2 x Sram's Expertise

Enchantment(6)
3 x Hidden Stockpile
2 x Anointed Procession
1 x Call for Unity

Planeswalker(2)
1 x Gideon, Ally of Zendikar
1 x Tezzeret the Schemer

Artifact(2)
2 x Servo Schematic

Land(24)
1 x Prairie Stream
2 x Shambling Vent
4 x Plains
2 x Island
2 x Sunken Hollow
4 x Swamp
2 x Drowned Catacomb
2 x Glacial Fortress
2 x Isolated Chapel
1 x Inventors' Fair
2 x Westvale Abbey


To view this deck go to: https://www.magicduelshelper.com/deckli ... 449cec476d

Created using Magic Duels Helper: http://www.magicduelshelper.com

Esper tokens, Servo style. I just get the feeling it doesn't break the Requisitioners enough for the theme of this contest. I do feel like cutting them would make the deck better, but With them, you do have some sort of removal/sweeper Defense if you have any Artifact creatures.
I've been enjoying Supernatural Stamina as a surprise removal nullifier, that can get extra ETB value, so it'll work well with Servo makers. The mana base probably needs tweaking, since I had maps in initially and didn't play Wilds. i may go back to the maps and cut some Land.
Marionette Master was the Last cut to Reach 60 cards, but looks as though she'd be at home in this deck, unfortunately being a 6-drop makes her expendable.
I've included all the token buffing anthems/lords I could think of, so it should be nice and grindy and fun to play (hopefully!).
I actually thought of cutting the Requisitioners for efficient Construction, but another do nothing 4-drop Enchantment looks even worse. Thopter Spy Network on the other hand would be good...
Damn you flaky for making this really tough!

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PostPosted: Sat Oct 14, 2017 9:10 am 
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I like both of those builds. The Simic one seems like it would be easy to adapt to either Temur or Sultai for some Grid/Firewalker or Marionette action.

I think in building around both these cards it's really easy to try to do too much, and adding more elements usually means you're dropping pieces of your artifact engine that make it work in the first place.

Edit: Haven's deck above exemplifies this. 3 requisitioners and only 7 artifacts that can activate them, 3 of which you really don't want to lose. The build around becomes a dead card without support.


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PostPosted: Sat Oct 14, 2017 11:27 am 
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I guess that's why the card is bad, in order to give the deck more power, you end up crippling the Requisitioner.

Actually, that just gave me an idea...

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PostPosted: Sat Oct 14, 2017 12:40 pm 
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no one in its right mind would try to build a tier 1 deck with either efficient construction or that other atrocity... this is about breaking the cards. That been said Haven have you tried revenous intruder on the rakdos deck?

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PostPosted: Sat Oct 14, 2017 3:17 pm 
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no one in its right mind would try to build a tier 1 deck with either efficient construction or that other atrocity... this is about breaking the cards. That been said Haven have you tried revenous intruder on the rakdos deck?


Yeah, the original deck ran the Intruder. In testing I never did get a win off of a huge Intruder though, but the sac for free effect is useful. I decided to try the Scavenger this time around, even at Sorcery speed, because the bonus is permanent.
Another option is Trafficker, but the :1: cost is a pain in the ass.

I'll have to test the various options and see what works best.

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PostPosted: Sat Oct 14, 2017 3:36 pm 
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no one in its right mind would try to build a tier 1 deck with either efficient construction or that other atrocity... this is about breaking the cards. That been said Haven have you tried revenous intruder on the rakdos deck?


Intruder is one of my fave cards for eggs/articrat builds.

I think I’ve finally hit a build that feels about right for sheer janky fun. At least vs AI. I really like the idea of using Marionette and Requisitioner together somehow, but Marionette is hard to get down without ramp or recursion. So I’m trying a ramp/emerge shell:

:b:
3 * Fatal Push
2 * Battle at the Bridge
2 * Syndicate Trafficker
3 * Sly Requisitioner
2 * Marionette Master
1 * Herald of Anguish

:g:
1 * Oviya Pashiri, Sage Lifecrafter
2 * Deathcap Cultivator
4 * Druid of the Cowl
2 * Tireless Tracker
2 * Eldritch Evolution
2 * Aid from the Cowl

:x:
2 * Walking Ballista
4 * Renegade Map
3 * Filigree Familiar
3 * Treasure Keeper
1 * Tamiyo's Journal

2 * Distended Mindbender

Land:
6 * Swamp
5 * Forest
2 * Woodland Cemetery
1 * Westvale Abbey
1 * Inventors' Fair
4 * Evolving Wilds

Erg, wrong slash in tags. I’ve gotta switch to a laptop to fix that. Phone kb is a PitA for this stuff.

Fixed (finally)


Last edited by TheFlakyMage on Tue Oct 17, 2017 1:26 pm, edited 3 times in total.

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PostPosted: Sat Oct 14, 2017 4:13 pm 
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Do you even No Goblins Allowed, bro?

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PostPosted: Sat Oct 14, 2017 4:23 pm 
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no one in its right mind would try to build a tier 1 deck with either efficient construction or that other atrocity... this is about breaking the cards. That been said Haven have you tried revenous intruder on the rakdos deck?


Intruder is one of my fave cards for eggs/articrat builds.

I think I’ve finally hit a build that feels about right for sheer janky fun. At least vs AI. I really like the idea of using Marionette and Requisioner together somehow, but Marionette is hard to get down without ramp or recursion. So I’m trying a ramp/emerge shell:

:b:
3 * Fatal Push
2 * Battle at the Bridge
2 * Syndicate Trafficer
3 * Sly Requisitioner
2 * Marionette Master
1 * Herald of Anguish

:g:
1 * Oviya Pashiri, Sage Lifecrafter
2 * Deathcap Cultivator
4 * Druid of the Cowl
2 * Tireless Tracker
2 * Eldrich Evolution
2 * Aid from the Cowl

:x:
2 * Walking Ballista
4 * Renegade Map
3 * Filigree Familiar
3 * Treasure Keeper
1 * Tamiyo’s Journal

2 * Distended Mindbender

Land:
6 * Swamp
5 * Forest
2 * Woodland Cemetery
1 * Westvale Abbey
1 * Inventor’s Fair
4 * Evolving Wilds

Erg, wrong slash in tags. I’ve gotta switch to a laptop to fix that. Phone kb is a PitA for this stuff.


That's more or less the deck idea I got after nomad's post... Flaky beat me to it. Good job!

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PostPosted: Sat Oct 14, 2017 5:28 pm 
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So here's another jankomatic brew:

This one is a straightforward arti-aggro concoction:

Not gonna spend my life being a color

Creature(21)
2 x Walking Ballista
2 x Merchant's Dockhand
3 x Runed Servitor
2 x Scrapheap Scrounger
3 x Chief of the Foundry
1 x Scrap Trawler
3 x Foundry Inspector
2 x Esperzoa
2 x Treasure Keeper
1 x Padeem, Consul of Innovation

Instant(3)
3 x Spatial Contortion

Enchantment(6)
3 x Tezzeret's Touch
3 x Efficient Construction

Planeswalker(1)
1 x Tezzeret the Schemer

Artifact(7)
2 x Alchemist's Vial
2 x Smuggler's Copter
2 x Aethersphere Harvester
1 x Skysovereign, Consul Flagship

Land(22)
4 x Island
2 x Sunken Hollow
2 x Swamp
2 x Drowned Catacomb
2 x Inventors' Fair
3 x Aether Hub
3 x Foundry of the Consuls
2 x Ruins of Oran-Rief
2 x Evolving Wilds


To view this deck go to: https://www.magicduelshelper.com/deckli ... f9163381f1

Created using Magic Duels Helper: http://www.magicduelshelper.com

Initial plan was to go with elder Deep-Fiend emerge or Gearseeker Serpents, but they got cut along the way to 60 cards...

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PostPosted: Sun Oct 15, 2017 7:49 am 
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Location: Cucho Lambreta#13992
Ok so... mono blue obviously did not have the answers needed against the current meta so I had to splash a bit of Black... this build had a good run last night, going 5-2 on the mid 30´s iOS ladder. -this contest has eaten my ranks... :V-

so here it is...

Full metal jacket 2.0
Creature(13)
3 x Tide Drifter
Aggro was eating me alive and my curve had no real 2 dops that could protect me from an onslaught so this guy save me and it makes your thopters 1/2 flyers which is nice
3 x Chief of the Foundry
3 x Foundry Inspector
3 x Esperzoa
The true motor of the deck
1 x Padeem, Consul of Innovation

Instant(3)
3 x Fatal Push
super easy to trigger revolt on demand with this deck

Sorcery(2)
2 x Battle at the Bridge
Meh... it can handle gods and the occasional Ulamog... I did kill one yesterday only to see it cast again after a grapple to the past
Enchantment(5)
2 x Thopter Spy Network
3 x Efficient Construction
Efficient construction can consistently swarm the board with thopters... if you manage to slow the game until turn 6 when you stabilize
Planeswalker(1)
1 x Tezzeret the Schemer

Artifact(16)
4 x Renegade Map
4 x Alchemist's Vial
This one is best friends with Esperzoa
2 x Smuggler's Copter
3 x Servo Schematic
Second best friend of Esperzoa
2 x Aethersphere Harvester
1 x Skysovereign, Consul Flagship

Land(20)
7 x Island
2 x Sunken Hollow
2 x Swamp
2 x Drowned Catacomb
2 x Westvale Abbey
Flip it FTW
2 x Inventors' Fair
Fetch your Esperzoa ;D
3 x Aether Hub

To view this deck go to: https://www.magicduelshelper.com/deckli ... e7f07b70ad

Created using Magic Duels Helper: http://www.magicduelshelper.com

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MANA CLINIC
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PostPosted: Sun Oct 15, 2017 8:06 am 
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Ok so... mono blue obviously did not have the answers needed against the current meta so I had to splash a bit of Black... this build had a good run last night, going 5-2 on the mid 30´s iOS ladder. -this contest has eaten my ranks... :V-

so here it is...

Full metal jacket 2.0
Creature(13)
3 x Tide Drifter
Aggro was eating me alive and my curve had no real 2 dops that could protect me from an onslaught so this guy save me and it makes your thopters 1/2 flyers which is nice
3 x Chief of the Foundry
3 x Foundry Inspector
3 x Esperzoa
The true motor of the deck
1 x Padeem, Consul of Innovation

Instant(3)
3 x Fatal Push
super easy to trigger revolt on demand with this deck

Sorcery(2)
2 x Battle at the Bridge
Meh... it can handle gods and the occasional Ulamog... I did kill one yesterday only to see it cast again after a grapple to the past
Enchantment(5)
2 x Thopter Spy Network
3 x Efficient Construction
Efficient construction can consistently swarm the board with thopters... if you manage to slow the game until turn 6 when you stabilize
Planeswalker(1)
1 x Tezzeret the Schemer

Artifact(16)
4 x Renegade Map
4 x Alchemist's Vial
This one is best friends with Esperzoa
2 x Smuggler's Copter
3 x Servo Schematic
Second best friend of Esperzoa
2 x Aethersphere Harvester
1 x Skysovereign, Consul Flagship

Land(20)
7 x Island
2 x Sunken Hollow
2 x Swamp
2 x Drowned Catacomb
2 x Westvale Abbey
Flip it FTW
2 x Inventors' Fair
Fetch your Esperzoa ;D
3 x Aether Hub

To view this deck go to: https://www.magicduelshelper.com/deckli ... e7f07b70ad

Created using Magic Duels Helper: http://www.magicduelshelper.com


If your splashing black, Kingpins are helpful against aggro because of lifelink and the synergy is there with the General theme.

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PostPosted: Sun Oct 15, 2017 9:33 am 
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Cucho I love that Drifter tech.

Didn't love the Reverse Engineer in mine, swapped in Merchant's Dockhand which is better, may try Oviya next.


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PostPosted: Sun Oct 15, 2017 1:30 pm 
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There's nothing like an infinite combo to break a card. This one isn't easy to set up, but it'll work with both efficient Construction and the Requisitioner. Not something to try on the ladder, but it may be fun vs AI to make a few hundred thopters. How does it work?

Well, You need to be able to cast workshop assistant for free, so that means have 3 Inspectors in play. Then you need a creature/Artifact sac outlet, an assistant in the yard and another in play or in your hand. With a Requisitioner or Construction in play, sac the assistant, get back the one in the yard and repeat until your timer runs out or you get tired.
This is the list I put together to get the combo going:

Mass Production

Creature(22)
2 x Glint-Nest Crane
2 x Reckless Fireweaver
3 x Ravenous Intruder
4 x Workshop Assistant
3 x Foundry Inspector
3 x Trophy Mage
2 x Thopter Engineer
2 x Altered Ego
1 x Greenwarden of Murasa

Instant(6)
3 x Harnessed Lightning
3 x Grapple with the Past

Sorcery(1)
1 x Saheeli's Artistry

Enchantment(6)
2 x Pia's Revolution
3 x Efficient Construction
1 x Mechanized Production

Planeswalker(1)
1 x Saheeli Rai

Land(24)
4 x Island
2 x Wandering Fumarole
4 x Mountain
1 x Lumbering Falls
4 x Forest
2 x Hinterland Harbor
2 x Sulfur Falls
3 x Aether Hub
2 x Inventors' Fair


To view this deck go to: https://www.magicduelshelper.com/deckli ... 59f433ddc0

Created using Magic Duels Helper: http://www.magicduelshelper.com

Plenty of Artifact and creature tutors, finding the efficient Construction may actually be the hard part. Getting out all 3 Inspectors is also a problem, so make some copies and go for it! :)

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PostPosted: Sun Oct 15, 2017 1:41 pm 
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I finally found a brew around the Requisitioner that makes me happy- my feeling is to really get value from her you need Scrap Trawler and/or Pia's Revolution, so I want to maximize chances of getting those, and the Trawlers will pull stuff out of the yard later, so I've got Copter and Cathartic Reunion to drop things off there for safe keeping while I dig for the major pieces, along with some extra recursion via Resourceful Return and Lily to get things back. Meanwhile, I'm eschewing the more vanilla free sac outlets for more aggressive pieces that are far harder to deal with in Trafficker, Bontu, Yahenni & Herald. I love that I can dump a Ballista for 0, enable Bontu and trigger Requisitioner/Revolution all at once. Then there's Smothering Abomination, because why wouldn't you play that here?

Creatures: 22
2 x Walking Ballista
2 x Bomat Courier
2 x Syndicate Trafficker
2 x Scrapheap Scrounger
1 x Bontu the Glorified
1 x Yahenni, Undying Partisan
2 x Scrap Trawler
3 x Foundry Inspector
2 x Smothering Abomination
3 x Sly Requisitioner
1 x Marionette Master
1 x Herald of Anguish

Spells: 18
2 x Implement of Combustion
4 x Renegade Map
2 x Smuggler's Copter
2 x Resourceful Return
3 x Cathartic Reunion
2 x Pia's Revolution
2 x Unlicensed Disintegration
1 x Liliana, Death's Majesty

Land: 20
8 x Swamp
6 x Mountain
2 x Smoldering Marsh
1 x Westvale Abbey
2 x Dragonskull Summit
1 x Inventors' Fair


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PostPosted: Sun Oct 15, 2017 3:37 pm 
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So how many decks do we have in a ready state for the contest?

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PostPosted: Sun Oct 15, 2017 5:24 pm 
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I'm happy with both of mine. Flaky, can I submit both and you can choose which to use based on which duplicates other decks the least?


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PostPosted: Sun Oct 15, 2017 9:00 pm 
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Im terrified you guys are building me decks that lead to lengthy games :(also I cracked 50k gold today


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