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PostPosted: Tue Feb 21, 2017 7:58 pm 
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Auunj wrote:
Do Displacement Wave and Crush of Tentacles count as a flicker effect with etb permanents?

Not really. Baral's might I guess, since it can return and recast in one motion.

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PostPosted: Tue Feb 21, 2017 9:46 pm 
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Crud... so we're required to run card disadvantage in the deck? Hmmm... I was thinking we could run Aviary Mechanic, and have it count, since it is still bouncing your own cards. Without that and displacer the deck is going to have a lot of trouble being competitive, imo. This is going to be tough to make into something good. (It was already going to be tough if we could use mechanic fwiw).


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PostPosted: Wed Feb 22, 2017 1:30 am 
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That was my problem with the theme since the beginning. You don't have that many cards that qualify, and between the ones that do, the difference in quality is very big. We were given complete freedom to pick colors for our decks, but that's not exactly true, because we HAVE to run Blue and/or White (possibly both if we want quantity and quality).

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PostPosted: Wed Feb 22, 2017 2:55 am 
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felbatista wrote:
we HAVE to run Blue and/or White


Indeed.

But that still leaves a lot of possibilities...damn, I'm gonna post one of the brews that I'm not gonna use just as example when I'm back from work haha


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PostPosted: Wed Feb 22, 2017 4:49 am 
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felbatista wrote:
That was my problem with the theme since the beginning. You don't have that many cards that qualify, and between the ones that do, the difference in quality is very big. We were given complete freedom to pick colors for our decks, but that's not exactly true, because we HAVE to run Blue and/or White (possibly both if we want quantity and quality).


When you say there are not many cards that qualify are you talking about ETB creatures or Flicker spells? There are more than enough ETB effects that are worth while especially with revolt also counting as an ETB effect. We also have more than enough flicker spells. You ofc have to run blue but after that the world is your lobster.

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PostPosted: Wed Feb 22, 2017 4:59 am 
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felbatista wrote:
That was my problem with the theme since the beginning. You don't have that many cards that qualify, and between the ones that do, the difference in quality is very big. We were given complete freedom to pick colors for our decks, but that's not exactly true, because we HAVE to run Blue and/or White (possibly both if we want quantity and quality).

That's what i stated here viewtopic.php?f=38&t=17763&p=539022#p539022
It was not my original idea to go for flicker, but many people wanted it. I can't see many different approaches but i can see different color combinations (more than 5) and that's why i gave complete freedom to pick colors.
There is a lot to explore, even if flicker forces you to pick at least white or blue if not both, i can see some spicy (this is a synonym for janky right? :P) builds. I think bant, selesnya, azorius, white/colorless, WX, UX, WUX are all viable. I can say one: izzet energy flicker thopters (maybe without energy).
Anyway i already have an idea for round 3, with color constraints but different appraoches for the builds.

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PostPosted: Wed Feb 22, 2017 3:14 pm 
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There's a good deal of color freedom here. Having to run :u: or :w: isn't terribly restrictive. Options in Izzet, Grixis, Jeskai (CGB did one fairly recently), Temur, Sultai (almost built an elf deck that would go really wide and hope to flicker the lifedrain elf FTW - still might just for ****s and giggles, but decided on a dif direction for the contest), Esper, Dimir (briefly considered zombie flicker), Orzhov/Abzan/Naya (prob not anything good, but technically possible) - on top of the more obvious/well-tread color combos. I even briefly considered an Ally deck. Personally, I felt overwhelmed by the possibilities rather than limited by :u: / :w:

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PostPosted: Wed Feb 22, 2017 5:49 pm 
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Giocher wrote:
felbatista wrote:
That was my problem with the theme since the beginning. You don't have that many cards that qualify, and between the ones that do, the difference in quality is very big. We were given complete freedom to pick colors for our decks, but that's not exactly true, because we HAVE to run Blue and/or White (possibly both if we want quantity and quality).

That's what i stated here viewtopic.php?f=38&t=17763&p=539022#p539022
It was not my original idea to go for flicker, but many people wanted it. I can't see many different approaches but i can see different color combinations (more than 5) and that's why i gave complete freedom to pick colors.
There is a lot to explore, even if flicker forces you to pick at least white or blue if not both, i can see some spicy (this is a synonym for janky right? :P) builds. I think bant, selesnya, azorius, white/colorless, WX, UX, WUX are all viable. I can say one: izzet energy flicker thopters (maybe without energy).
Anyway i already have an idea for round 3, with color constraints but different appraoches for the builds.


If you want a suggestion for the next one might I suggest:

"Deck must include 3x Incendiary Sabotage"

That's a card that could be extremely valuable but has been forgotten about because it doesn't have a home yet.

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PostPosted: Wed Feb 22, 2017 6:48 pm 
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divinevert wrote:

"Deck must include 3x Incendiary Sabotage"

That's a card that could be extremely valuable but has been forgotten about because it doesn't have a home yet.


It has one home already: Aether Grid Eggs. There's a Rakdos version in subforum, that also shares CGBs mono-red Eggs w/ Ketchup in the same thread.

http://forum.nogoblinsallowed.com/viewtopic.php?f=61&t=17774

Think Thelona might have done a version too on YouTube - having trouble recalling for certain, but I feel like that's where I first saw someone use Sabotage in a deck.

Aethergrid Eggs is my go to deck for that tap 100 artifacts challenge...

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PostPosted: Wed Feb 22, 2017 6:49 pm 
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There's a good deal of color freedom here. Having to run :u: or :w: isn't terribly restrictive. Options in Izzet, Grixis, Jeskai (CGB did one fairly recently), Temur, Sultai (almost built an elf deck that would go really wide and hope to flicker the lifedrain elf FTW - still might just for ****s and giggles, but decided on a dif direction for the contest), Esper, Dimir (briefly considered zombie flicker), Orzhov/Abzan/Naya (prob not anything good, but technically possible) - on top of the more obvious/well-tread color combos. I even briefly considered an Ally deck. Personally, I felt overwhelmed by the possibilities rather than limited by :u: / :w:


I also feel overwhelmed by the possibilities, there are many that are all equally bad. :P

I thought I could do something kind of cool though, until I realized I really have to run some very bad spells to meet the minimum requirements. Some of them are cantrips so it's not totally terrible, but the rest of them are all taking the place of cards that effect the board in a meaningful way. Hm.... I hope someone really wows me, but so far most of what I've come up with would lose better than 50% on iOS vs. mode.

I did make a cool recursive deck, which I'll post later, but I don't think meets the requirements for entry.


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PostPosted: Wed Feb 22, 2017 6:57 pm 
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DJ0045 wrote:
I also feel overwhelmed by the possibilities, there are many that are all equally bad. :P


Lol, they can't all be worse than what we had in the Revolt challenge. I'm winning close to 80% with my janky super combo flicker deck on xbone ladder... but that's a pretty poor measuring stick since I won close to the same percentage with my terrible Abzan Revolt deck in testing...

EDIT: Giocher said near the end of last page we only need 5-6 flicker spells to qualify. 3 Flux and 2 displace work to meet the lowest end requirement... might just be my xbone competition talking but it doesn't seem that hard to build something that is playable at least. Even the pretty bad Esper version I tried first won 50% (clubbing seals).

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PostPosted: Wed Feb 22, 2017 7:00 pm 
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DJ0045 wrote:
I also feel overwhelmed by the possibilities, there are many that are all equally bad. :P


Lol, they can't all be worse than what we had in the Revolt challenge. I'm winning close to 80% with my janky super combo flicker deck on xbone ladder... but that's a pretty poor measuring stick since I won close to the same percentage with my terrible Abzan Revolt deck in testing...


My revolt deck was definitely not uncompetitive, at least not like this.


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PostPosted: Thu Feb 23, 2017 1:04 am 
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I actually didn't enjoy brewing this one. Maybe flicker decks just don't excite me and i'm not really sure why.

I built a good stuff flicker deck and it worked like a champ but I just wasn't excited to play it (it's been done, seen it before). The deck I came up with isn't great but it's ok and is unusual (I haven't seen the exact theme I went for) and I enjoyed it a little bit. It isn't competitive unless it combos off then it's pretty cray.

I probably could have kept working on it and made it better but I didn't want to spend any more time on a theme I'm not excited about.

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PostPosted: Thu Feb 23, 2017 4:21 am 
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DJ0045 wrote:
DJ0045 wrote:
I also feel overwhelmed by the possibilities, there are many that are all equally bad. :P


Lol, they can't all be worse than what we had in the Revolt challenge. I'm winning close to 80% with my janky super combo flicker deck on xbone ladder... but that's a pretty poor measuring stick since I won close to the same percentage with my terrible Abzan Revolt deck in testing...


My revolt deck was definitely not uncompetitive, at least not like this.


A good flicker deck is much much much stronger than a revolt deck they are not even in the same league.

I really think you are missing the point, flicker spells are as good as the creatures on your board, they protect them from direct kill spells, allow you to chump without losing a creature and retrigger very good ETB effects. Displace can often read "counter target kill spell, bounce oppo creature, and add 2 thopters". Seem like good value to me.

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PostPosted: Thu Feb 23, 2017 9:03 am 
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Flicker spells are as good as the creatures you have on board... let me just stop you right there, because that is already the definition of bad.

But I'm not here to argue, sorry I vented a bit. I hope you guys prove me wrong, and I'm a big enough boy to admit it when/if it happens.


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PostPosted: Thu Feb 23, 2017 9:20 am 
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DJ0045 wrote:
Flicker spells are as good as the creatures you have on board... let me just stop you right there, because that is already the definition of bad.

But I'm not here to argue, sorry I vented a bit. I hope you guys prove me wrong, and I'm a big enough boy to admit it when/if it happens.

I am definitely missing something, as I can't fathom why needing synergy makes a card bad. T6 you can cast Greenhulk and flicker to make your Aethersphere Harvester an 11/13 flyer...Displace on Greenwarden allows you to flicker something multiple times a turn with one spell.

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PostPosted: Thu Feb 23, 2017 9:30 am 
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DJ0045 wrote:
Flicker spells are as good as the creatures you have on board... let me just stop you right there, because that is already the definition of bad.

But I'm not here to argue, sorry I vented a bit. I hope you guys prove me wrong, and I'm a big enough boy to admit it when/if it happens.

I am definitely missing something, as I can't fathom why needing synergy makes a card bad. T6 you can cast Greenhulk and flicker to make your Aethersphere Harvester an 11/13 flyer...


Neither Aethersphere Harvester, nor Greenhulk need flicker to be good. That in short is why flicker is bad. It tops out at winmore, and bottoms out at useless (what does a hand of flicker spells do on its own?) - the prove DJ wrong range is in there, but I haven't found it, and I hope you do. Flicker spells aren't cards you want to see unless you are already winning the game without them, they certainly suck when you are behind. That means that in order to make a good flicker deck, you are going to need to make a deck that is generally ahead, and does so with 8 cards that don't help it get ahead in any meaningful way on their own.

Side note: this is why I was so disappointed when I discovered aviary mechanics don't count. Their effect is attached to a bear, which makes it much less bad.


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PostPosted: Thu Feb 23, 2017 9:36 am 
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DJ0045 wrote:
DJ0045 wrote:
Flicker spells are as good as the creatures you have on board... let me just stop you right there, because that is already the definition of bad.

But I'm not here to argue, sorry I vented a bit. I hope you guys prove me wrong, and I'm a big enough boy to admit it when/if it happens.

I am definitely missing something, as I can't fathom why needing synergy makes a card bad. T6 you can cast Greenhulk and flicker to make your Aethersphere Harvester an 11/13 flyer...

Neither Aethersphere Harvester, nor Greenhulk need flicker to be good. That in short is why flicker is bad. It tops out at winmore, and bottoms out at useless (what does a hand of flicker spells do on its own?) - the prove DJ wrong range is in there, but I haven't found it, and I hope you do. Flicker spells aren't cards you want to see unless you are already winning the game without them, they certainly suck when you are behind. That means that in order to make a good flicker deck, you are going to need to make a deck that is generally ahead, and does so with 8 cards that don't help it get ahead in any meaningful way on their own.

Nope, they do help when you are behind because they make good cards even better (nobody said you have to play bad creatures with flicker). In the scenario I mentioned you could be way behind with just a visonary and harvester on board facing death, with the gearhulk it may be enough on its own but by doubling it's effect it can put you back ahead, giving +8/+8 to your board can save you where +4 cant. Or if you are behind because of a hand full of flicker and draw a reflector mage you can bounce something then chump and bounce to put you back in charge. Flickering a drowner of hope allowing you to tap down the board can get you through for the win.

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PostPosted: Thu Feb 23, 2017 9:40 am 
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DJ0045 wrote:
I'm not here to argue, sorry I vented a bit. I hope you guys prove me wrong, and I'm a big enough boy to admit it when/if it happens.


Yeah, okay, so prove me wrong. :thumbsup:


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PostPosted: Thu Feb 23, 2017 9:44 am 
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DJ0045 wrote:
DJ0045 wrote:
I'm not here to argue, sorry I vented a bit. I hope you guys prove me wrong, and I'm a big enough boy to admit it when/if it happens.


Yeah, okay, so prove me wrong. :thumbsup:


Challenge accepted, add me on Steam and we can do a battle royale :evil:

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