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 Post subject: [AKH] Jund Control
PostPosted: Mon May 08, 2017 12:07 am 
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Posts: 21
I haven't seen a Jund build yet, so I threw one together.

Creatures (19)
2x Dread Wanderer
2x Deathcap Cultivator
1x Nissa, Vastwood Seer
1x Rhonas the Indominable
2x Prowling Serpapod
1x Olivia, Mobilized for War
1x Kalitas, Traitor of Ghet
1x Bristling Hydra
2x Champion of Rhonas
2x Mina and Denn, Wildborn
2x Glorybringer
1x Verduous Gearhulk
1x Samut, Voice of Dissent


Instants (8)
2x Fatal Push
2x Grasp of Darkness
2x Harnessed Lightning
1x Kozilek's Return
1x Heaven//Earth

Enchantments (1)
Elemental Bond

Sorceries (3)
1x Yahenni's Expertise
1x Rishkar's Expertise
1x Mouth//Feed

Artifacts (1)
1x Skysovreign, Consul Flagship

Planeswalkers (3)
1x Liliana, the Last Hope
1x Chandra, Torch of Defiance
1x Arlinn Kord

Lands (25)
4x Swamp
3x Mountain
3x Forest
2x Hissing Quagmire
2x Smoldering Marsh
2x Cinder Glade
2x Woodland Cemetery
2x Rootbound Crag
2x Dragonskull Summit
3x Aether Hub

Just a jank list of powerful cards that I'm kinda liking. So far 12-2 with losses coming from poor mana draws.

Open to suggestions on how to improve this list.

Edit:
-1 Omnath
-1 Fatal Push
-1 Languish

+1 Elemental Bond
+1 Mouth//Feed
+1 Yahenni's Expertise

Bond has been very helpful in smoothing out my curve on less-than-favorable starting hands.


Last edited by vassi1i1983 on Mon May 08, 2017 10:51 pm, edited 3 times in total.

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 Post subject: Re: [AKH] Jund Control
PostPosted: Mon May 08, 2017 1:28 am 
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Joined: Jan 07, 2016
Posts: 301
Elemental Bond might compliment all of the 3-4 power creatures, in the absence of much card draw. And/or Mouth // Feed.

I like Omnath but he's more at home in a ramp deck. Too slow here and nothing to trigger more than one token per turn - and no other elemental synergy.
Combo with Mina and Denn is possible but unlikely. There's a lot of lower curve good stuff that could take his spot.

Could swap Languish for Yahenni's, since quite a few of your creatures survive one but not the other.

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