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PostPosted: Fri Jul 13, 2018 7:02 pm 
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Can Cabal Stronghold count itself if I use Navigator's Compass on it?
Does Cabal Stronghold work with Fetid Pools (or, by extension, Urborg, Tomb of Yawgmoth)?

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PostPosted: Fri Jul 13, 2018 7:46 pm 
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Cabal Stronghold only counts basic swamps. It's not basic, even if it gets turned into a swamp, and fetid pools isn't a basic land either.

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PostPosted: Fri Jul 13, 2018 7:48 pm 
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no, only cards with the Basic supertype (like swamp itself) count as basic swamps. having a basic land type is not enough to make a card a basic land. terminology is confusing sometimes.

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PostPosted: Fri Jul 13, 2018 8:17 pm 
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Piggybacking on this same train of thought: If I have a basic Island and I activate a Navigator's Compass to grant it the swamp land type, would Cabal Stronghold count the basic Island that has gained the swamp land type as a basic swamp?
Is the answer the same for that basic Island if I have an Urborg, Tomb of Yawgmoth in play?


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PostPosted: Fri Jul 13, 2018 8:47 pm 
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Flyheight wrote:
Piggybacking on this same train of thought: If I have a basic Island and I activate a Navigator's Compass to grant it the swamp land type, would Cabal Stronghold count the basic Island that has gained the swamp land type as a basic swamp?
Is the answer the same for that basic Island if I have an Urborg, Tomb of Yawgmoth in play?

This was going to be my next question, because the Island is already a basic land card. So, would using the compass keep it that way for Cabal?

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PostPosted: Fri Jul 13, 2018 9:01 pm 
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Flyheight wrote:
Piggybacking on this same train of thought: If I have a basic Island and I activate a Navigator's Compass to grant it the swamp land type, would Cabal Stronghold count the basic Island that has gained the swamp land type as a basic swamp?
Is the answer the same for that basic Island if I have an Urborg, Tomb of Yawgmoth in play?

Basic: Its type line specifies Basic, and neither Navigator's Compass nor Urborg, Tomb of Yawgmoth changes this.
Quote:
205.1b Some effects change an object’s card type, supertype, or subtype but specify that the object
retains a prior card type, supertype, or subtype. In such cases, all the object’s prior card types,
supertypes, and subtypes are retained
. This rule applies to effects that use the phrase “in
addition to its types” or that state that something is “still a [type, supertype, or subtype].” Some
effects state that an object becomes an “artifact creature”; these effects also allow the object to
retain all of its prior card types and subtypes.

205.4b An object’s supertype is independent of its card type and subtype, even though some
supertypes are closely identified with specific card types. Changing an object’s card types or
subtypes won’t change its supertypes.
Changing an object’s supertypes won’t change its card
types or subtypes. When an object gains or loses a supertype, it retains any other supertypes it
had.
Example: An ability reads, “All lands are 1/1 creatures that are still lands.” If any of
the affected lands were legendary, they are still legendary.

Swamp: Navigator's Compass with Swamp chosen or Urborg, Tomb of Yawgmoth explicitly adds that subtype.

It's basic and it's a swamp, and that's all it takes to be considered a basic swamp.


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PostPosted: Sat Jul 14, 2018 8:49 am 
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>Check If[Basic]
Yes
>Check If [Swamp]
Yes

Congrats, it's a Basic Swamp. If it isn't a Swamp it isn't a Basic Swamp, if it isn't Basic it isn't a Basic Swamp. Not sure why actual rules quoting is needed for explaining Basic Swamp means a Swamp which is Basic.


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PostPosted: Mon Jul 16, 2018 2:59 pm 
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A rule could exist which states that if you change the types of Basic card that card stops being Basic. The rules quotations are useful for showing that explicitly does not happen. It's not actually as cut-and-dried as "Well obviously if you change a Basic Island into a Swamp, it's still Basic."

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