No Goblins Allowed http://862838.jrbdt8wd.asia/ |
|
Volrath's Curse http://862838.jrbdt8wd.asia/viewtopic.php?f=56&t=21461 |
Page 1 of 1 |
Author: | Q is 564453 [ Fri Jul 06, 2018 10:09 pm ] |
Post subject: | Volrath's Curse |
Volrath's Curse — Enchantment — Aura (C) Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. : Return Volrath's Curse to its owner's hand. My question is this: If I were to enchant my own creature with this, could I sacrifice multiple permanents to the ability in the same turn? |
Author: | Yarium [ Fri Jul 06, 2018 11:32 pm ] |
Post subject: | Re: Volrath's Curse |
This is a Static Ability, which, as per 112.3d is simply "true". So being able to sacrifice a permanent to ignore the ability is something that either "is" or "isn't". Once a permanent has been sacrificed, I think it's now switched to being "on", in the sense that it is true that a creature has been sacrificed to ignore the ability. It cannot "become true" again, it just is or isn't. As such, I think you can only sacrifice one permanent to it. As a purely permissive rules set (that is, a set that only tells you what you can do, not what you can't do), we don't have anything saying that we can pay a cost to ignore an ability multiple times. The only time we can pay a cost multiple times is when we're told we can do so, such as with activated abilities. Anyways, that's my take on it, but this one is a tricky one. |
Author: | Argus Panoptes [ Fri Jul 06, 2018 11:38 pm ] |
Post subject: | Re: Volrath's Curse |
Q is 564453 wrote: My question is this: If I were to enchant my own creature with this, could I sacrifice multiple permanents to the ability in the same turn? Only if you get priority in the cleanup step, after the "ignore this effect" has expired. Quote: 115. Special Actions 115.1. Special actions are actions a player may take when they have priority that don’t use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, “Turn-Based Actions,” and rule 704, “State-Based Actions.”) 115.2. There are eight special actions: 115.2d Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time they have priority. Ignoring the effect of that ability means ignoring the entire effect, including the special action to ignore it. |
Author: | Q is 564453 [ Fri Jul 06, 2018 11:56 pm ] |
Post subject: | Re: Volrath's Curse |
That makes sense. Alas — was hoping for an alternative way to bin planeswalkers besides Heart of Kiran. Thanks! |
Author: | Knifethrower [ Mon Jul 16, 2018 6:05 pm ] |
Post subject: | Re: Volrath's Curse |
I've always liked perilous research and abjure |
Page 1 of 1 | All times are UTC - 6 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |