Okay, because I'm thinking;
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112.1a An ability is a characteristic an object has that lets it affect the game. An object’s abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that do so use the words “has,” “have,” “gains,” or gain.”) Abilities generate effects. (See rule 609, “Effects.”)
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112.10b Effects that remove an ability remove all instances of it.
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112.11. Effects can stop an object from having a specified ability. These effects say that the object “can’t have” that ability. If the object has that ability, it loses it. It’s also impossible for an effect to add that ability to the object. If a resolving spell or ability creates a continuous effect that would add the specified ability to such an object, that part of that continuous effect does not apply; however, other parts of that continuous effect will still apply, and that resolving spell or ability can still create other continuous effects. Continuous effects created by static abilities that would add the specified ability won’t apply to that object.
So, it has that ability because its rules text gives it that ability (rule 112.1a), but then when it loses the ability the ability is truly LOST (rule 112.10b), even though it still has that rules text on it. Lost abilities can't get applied back to it (rule 112.11). When the Humility continuous effect is lost, the rules text gives the ability back to Rootwalla, meaning that it effectively "gains" the ability. As it has now gained this ability from its rules text, it is technically a new ability, and can be activated again. This is my thought process, but I admit it feels really weird.