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0 toughness http://862838.jrbdt8wd.asia/viewtopic.php?f=56&t=15024 |
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Author: | valkerdukelewan [ Tue Jun 14, 2016 5:29 pm ] |
Post subject: | 0 toughness |
So, if some player has Elesh Norn, Grand Cenobite and another player has Assemble the Legion both of them at the battlefield, could the second player sacrifice a soldier before they die due to 0 toughness? Thanks |
Author: | adeyke [ Tue Jun 14, 2016 5:37 pm ] |
Post subject: | Re: 0 toughness |
No. State-based actions are performed before a player gets priority. The token would die before the player has a chance to do anything. |
Author: | valkerdukelewan [ Tue Jun 14, 2016 5:44 pm ] |
Post subject: | Re: 0 toughness |
Great! that's what I thought, but could you help me and tell me which rule is it? |
Author: | razorborne [ Tue Jun 14, 2016 6:05 pm ] |
Post subject: | Re: 0 toughness |
section 704 contains all the information on SBAs. most relevant is this rule: 704.3. Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends. (emphasis mine) |
Author: | CommanderJim [ Tue Jun 14, 2016 6:06 pm ] |
Post subject: | Re: 0 toughness |
Comprehensive Rules wrote: 704.3. Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.
... 704.5. The state-based actions are as follows: ... 704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event. |
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