It is currently Sat Nov 30, 2024 10:22 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: 0 toughness
PostPosted: Tue Jun 14, 2016 5:29 pm 
Offline
Member

Joined: Jan 27, 2015
Posts: 16
So, if some player has Elesh Norn, Grand Cenobite and another player has Assemble the Legion both of them at the battlefield, could the second player sacrifice a soldier before they die due to 0 toughness?

Thanks


Like this post
Top
 Profile  
 
 Post subject: Re: 0 toughness
PostPosted: Tue Jun 14, 2016 5:37 pm 
Offline
Member

Joined: Oct 07, 2015
Posts: 312
No. State-based actions are performed before a player gets priority. The token would die before the player has a chance to do anything.


Like this post
Top
 Profile  
 
 Post subject: Re: 0 toughness
PostPosted: Tue Jun 14, 2016 5:44 pm 
Offline
Member

Joined: Jan 27, 2015
Posts: 16
Great! that's what I thought, but could you help me and tell me which rule is it?


Like this post
Top
 Profile  
 
 Post subject: Re: 0 toughness
PostPosted: Tue Jun 14, 2016 6:05 pm 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15599
Location: Freedom
Preferred Pronoun Set: they
section 704 contains all the information on SBAs. most relevant is this rule:

704.3. Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.


(emphasis mine)

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
 Post subject: Re: 0 toughness
PostPosted: Tue Jun 14, 2016 6:06 pm 
Offline
Member
User avatar

Joined: Oct 09, 2013
Posts: 7454
Location: Mountain View
Preferred Pronoun Set: he/him
Comprehensive Rules wrote:
704.3. Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.
...
704.5. The state-based actions are as follows:
...
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

_________________
if someone said this about me i'd make it my signature


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group