At Pro Tour Magic Origins, they are trying a new mulligan rule. It is the same as before, except that if you mulligan at least once, you get to scry 1 right before the game starts.
Full Rule
103.4. Each player draws a number of cards equal to his or her starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with his or her initial hand may take a mulligan. First, the starting player declares whether or not he or she will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. If a player kept his or her hand of cards, those cards become the player’s opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. (Note that if a player’s hand size reaches zero cards, that player must keep that hand.) Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.
"This rule will make its debut at Pro Tour Magic Origins, which takes place July 31–August 2. This is the only tournament during which this rule will be in effect for now. After the Pro Tour, we will have more information regarding when this rule will be implemented everywhere else."
It seems interesting and I'd like to see how the testing plays out at the tournament. I know a lot of local FNM players who will enjoy this change if it becomes permanent. It will help them feel like the burden of bad hands is lifted somewhat in our draft games.
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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"
Definitely going to try this in our weekly drafts. I assume Toby won't object.
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"Everything looks good when your opponent passes 4 turns in a row" -- rstnme "Something that does not look good when your opponent does nothing is not a thing" -- me
They didn't include Serum Visions in MM2 because scry wasn't one of that set's mechanics and because scry wasn't evergreen at the time. Not because the mechanic itself was too confusing.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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