It is currently Thu Nov 28, 2024 7:42 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 18 posts ] 
Author Message
 Post subject: New mulligan rule
PostPosted: Thu Aug 20, 2015 12:37 pm 
Offline
Member
User avatar

Joined: Dec 02, 2013
Posts: 562
It's official, the PT Origins mulligan rule is here to stay, starting with Battle for Zendikar prerelease!

Source

I feel weird about it. Mostly because I haven't played with the new rule and I always feel weird about rules changes.

_________________
L1 judge


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Thu Aug 20, 2015 2:07 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260
It's great in limited.

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Thu Aug 20, 2015 2:54 pm 
Offline
Member
User avatar

Joined: Oct 09, 2013
Posts: 7454
Location: Mountain View
Preferred Pronoun Set: he/him
I don't like that it decreases the simplicity of the mulligan process, but it's probably a net plus for gameplay.

_________________
if someone said this about me i'd make it my signature


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Fri Aug 21, 2015 2:04 am 
Offline
YMtC Idol Winner
User avatar

Joined: Sep 26, 2013
Posts: 1067
I don't like that it decreases the simplicity of the mulligan process, but it's probably a net plus for gameplay.
That's pretty much my position too. Loss of simplicity is definitely a thing, but with any luck the results will be more than worth it.

_________________
Level 2 Magic Judge
:w: ~ :u: ~ :b: ~ :r: ~ :g:
Knowledge knows no bounds.

And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Fri Aug 21, 2015 10:57 am 
Offline
Member
User avatar

Joined: Oct 22, 2014
Posts: 262
Preferred Pronoun Set: dk
I like the change to the rule. :thumbsup:


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Fri Aug 21, 2015 2:59 pm 
Offline
Terminal n00b
User avatar

Joined: Sep 19, 2013
Posts: 3342
Identity: Ben
Zenbitz wrote:
It's great in limited.

I think the rule being good for limited is the most positive change. A lot of times if you mulligan you just lose because often in limited being down a spell is often game over. This will just make mulligans less back breaking and reducing variance in a high variance situation.

At the PT, I guess some people thought that the rule was too powerful so that's why a lot of teams ended up with aggressive linear strategies to better utilize the free scry. I'm not really buying this as I don't think scry 1 is going to help you curve out harder.

In constructed I don't really think this change has that much effect other than helping out combo decks a lot. For most decks scry 1 is not really worth much because if you're playing a normal game of Magic, most things are about card advantage. When you play combo, all of your spells are card disadvantage for a game winning effect. Combo decks already mulliganed a lot to find the desired pieces so I think having a free scry is almost like drawing a free card is certain scenarios.

_________________
"Indict me, I don't give a ****." - John Mathias 2014

Watch me stream, nerd: twitch.tv/Pomegrant


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Sun Aug 23, 2015 12:33 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260
I think it's a real concern about combo decks, with the counter argument being that combo decks are reasonably easy to hate out and scry mulligans help you find your sideboard card. Probably midrange is helped the least because almost by definition they don't know what they want on turn 1 (other than the limited level - is this hand playable)

I think it's the kind of thing that might be good for standard (since combo is a bit weak, and midrange is dominant). But it seems like it's very good for combo in modern or eternal formats. Possibly a prelude to modern bannings (or theoretically, unbannings)

It would be so wizards to decide that, for example, Amulet Bloom didn't need a banning until they changed the mulligan rule to make it better.

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Sun Aug 23, 2015 2:34 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 8248
Identity: Spambot
Preferred Pronoun Set: 0, 1
I mean, limited isn't just about who casts the most spells. It's also about bomb rares.

_________________
Any resemblance to actual persons, living or dead, is purely coincidental.


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Sun Aug 23, 2015 6:03 pm 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 11309
Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Zenbitz wrote:
It would be so wizards to decide that, for example, Amulet Bloom didn't need a banning until they changed the mulligan rule to make it better.

I don't follow close enough these days, but does Scry 1 really make a big enough difference to a single deck to get something in it banned? I mean, how does that work out?

~SE++

_________________
[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Sun Aug 23, 2015 8:49 pm 
Offline
Terminal n00b
User avatar

Joined: Sep 19, 2013
Posts: 3342
Identity: Ben
Zenbitz wrote:
It would be so wizards to decide that, for example, Amulet Bloom didn't need a banning until they changed the mulligan rule to make it better.

I don't follow close enough these days, but does Scry 1 really make a big enough difference to a single deck to get something in it banned? I mean, how does that work out?

~SE++

I think its less for combo like Amulet, but more for Storm based combo. In storm based combo, you really need a lot of resources to go off in a single turn. In the most basic sense, you need a lot of rituals and ways to chain them together. Because of this, mulligans can be very backbreaking. Allowing a scry 1 means you'll be able to figure out if that card on top is something you actually need. There is the "nut draw" scenario in which you know what your top card is and you can can trip, hold priority, and crack your LEDs into a kill. In a more common way, you'll be able to put the extra land you didn't need on the bottom or the redundant tutor/ritual/etc. The way combo decks work is that they aren't really playing Magic in a traditional sense with removal and creatures and draw spells. Scry 1 is definitely not "draw a card" in this scenario. But when you're trying to build powerful synergies that require specific cards, I think scry 1 tacked onto something can lead towards something fearsome.

I think it's reasonable that this doesn't really matter that much, but I'm afraid of what this could potential do for more powerful formats. Especially for decks that just need a little bit more consistency to succeed.

_________________
"Indict me, I don't give a ****." - John Mathias 2014

Watch me stream, nerd: twitch.tv/Pomegrant


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Sun Aug 23, 2015 9:30 pm 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 11309
Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Shadowchu wrote:
I think it's reasonable that this doesn't really matter that much, but I'm afraid of what this could potential do for more powerful formats. Especially for decks that just need a little bit more consistency to succeed.

That's fair. I wonder if there wasn't some other small way to do it besides Scry 1.

~SE++

_________________
[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Mon Aug 24, 2015 11:33 am 
Offline
YMtC Champ '12
User avatar

Joined: Sep 23, 2013
Posts: 5218
Location: California
I don't see the win percentages shifting in a major way even in eternal formats. I'd expect mulligans to 6 to gain 3-4 extra points of win percentage, which is significant, but only to the point of fairness. But we'll just have to wait and see.

_________________
Dies to Removal | Karados


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Tue Sep 29, 2015 1:04 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 8248
Identity: Spambot
Preferred Pronoun Set: 0, 1
What did everyone think of playing with this at the prerelease?

_________________
Any resemblance to actual persons, living or dead, is purely coincidental.


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Tue Sep 29, 2015 4:54 am 
Offline
Member
User avatar

Joined: Sep 25, 2013
Posts: 4316
Had to remind to someone that maybe he didn't want to crack that evolving wild yet.
Other than that it seemed fine.


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Tue Sep 29, 2015 10:02 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260
I go to 6 quite a bit more often with the rule. I think I had 1 "non game" at the PR where my opponent got stuck on 1 color, but if my memory serves, he kept a 7.

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Wed Sep 30, 2015 12:26 pm 
Offline
Member
User avatar

Joined: Sep 29, 2013
Posts: 95
Didn't affect me. Mulling is a sign of weakness.


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Fri Oct 02, 2015 6:11 pm 
Offline
Member
User avatar

Joined: Oct 02, 2015
Posts: 79
This mulligan rule is worse than the one my playgroup uses. We just pick the 7 cards we want and shuffle our decks.


Like this post
Top
 Profile  
 
 Post subject: Re: New mulligan rule
PostPosted: Fri Oct 02, 2015 7:16 pm 
Offline
YMtC Idol Winner
User avatar

Joined: Sep 26, 2013
Posts: 1067
Zenbitz wrote:
I go to 6 quite a bit more often with the rule.
I might end up doing that, but for now I'm still reluctant. I'm not sure how reliable an advantage the scry really is.

_________________
Level 2 Magic Judge
:w: ~ :u: ~ :b: ~ :r: ~ :g:
Knowledge knows no bounds.

And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group