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PostPosted: Sat Nov 05, 2016 7:23 pm 
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Cards released so far.

Highlights:
- Tri-class cards
- Priest is back on the menu: 6 mana spell, deal 5 damage to all non-Dragon minion spells; 3 mana 3/4 that gives +3 health to a minion as a battlecry; 1 mana spell, all enemy minons get -3 attack this turn; 1 mana spell, take control of a minion with 2 or less attack for this turn;
- Rogues get Coin as a collectible card;
- New legendary allows you to build a spell from scratch if your deck is singleton;
- 1 mana 2/2 minion with deathrattle: restore 4 life to each player.

I am actually looking forward to this. I also like that they just dumped a ton of Priest cards right away and made sure almost all of them at least looked absurd.


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PostPosted: Sat Nov 05, 2016 7:44 pm 
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I wish they would stop shoving dragon dildos down Anduin's throat. It's not even remotely comprehensible why priest should be the dragon class.
Also I really don't understand what all the pandaria stuff is doing here. I think the jade whatever is supposed to be a gang or something, but it's such a bizarre choice. The more expansions come out, the more I feel like playing wow is a detriment to my appreciation of the game.
Final complaint (for now), Wickerflame Burnbristle being a Legendary offends me on a personal level.

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PostPosted: Sat Nov 05, 2016 9:17 pm 
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any info on what Kazakus actually, like, does?

:duel:

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PostPosted: Sat Nov 05, 2016 10:56 pm 
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Yes.

When you play kazakus you get a discovery type interface of 3 choices.

You start with mana cost, 1, 5 or 10 I think. Then you get a choice between 3 effects, then a choice between abother 3 effects. The final card has all those properties. There's suppsoedly 9 total effects in each mana cost, each are basically scaling versions of each other. So 1 mana gets draw a card, 5 is 2 cards and 10 is 3 cards. And etc. So one possible incarnation is 1 mana deal 3 gain 4 armor, or 10 mana draw 3 cards summon 3 random friendly minions that died this game.

Basically he's extremely powerful.

The meta will be dragon priest and reno decks

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PostPosted: Sun Nov 06, 2016 6:05 am 
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Mown wrote:
The more expansions come out, the more I feel like playing wow is a detriment to my appreciation of the game.
Agreed. Also, "Mean Streets of Gadgetzan"... I'd rather call these "trails in the sand" than "streets"... ;)


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PostPosted: Sun Nov 06, 2016 7:40 am 
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I'm willing to suspend my disbelief that Gadgetzan is actually bigger and more urban in reality, because games are rarely good at portraying cities properly. I have to agree that the portrayal doesn't really fit my understanding of how Gadgetzan looks like though. It's an outskirt, so the 'melting pot'-esque interpretation of it is really strange, both Ratchet and Booty Bay seems more thematic, although the latter would need a pretty heavy Pirate theme.

ok, let's be a bit positive:
I like the new Zombie Chow, I've wanted a card that healed you on DR for a bit now.
Manic Soulcaster seems fun, although it's probably pretty bad in most decks that would want it, because it's 'just' a 3/4 for 3.
Pint-Size Potion gives Priests a new Auchenai-CoH in PSP-SW:H (PSP:Horror?), that can also be used with SW:P, CSP, PoM and during combat, which feels a bit more flexible than Blademaster and Northshire Cleric.
I really hate Patches the Pirate as a design, but I want to use gang up on him and then combo it with Ship's Cannon in some dumb deck.

Being positive is hard. It turns out I generally dislike most things about this set so far.

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PostPosted: Sun Nov 06, 2016 11:09 am 
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Its been obvious since league of exploreres that the hearth team is goinf ro take liberties eith the story. As far as im considered hearth is a cwrd game that literally exists in wow and the commonfolk play it. So as mtg has egypt and greek inspired sets, hesrth has karazan and gadgetzan inspired sets.

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PostPosted: Tue Nov 08, 2016 2:46 pm 
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Well, seems like Hunters, Warriors and Paladins are going to buff the cards in their hands a whole lot.

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PostPosted: Tue Nov 08, 2016 3:20 pm 
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Mown wrote:
Also I really don't understand what all the pandaria stuff is doing here. I think the jade whatever is supposed to be a gang or something, but it's such a bizarre choice. The more expansions come out, the more I feel like playing wow is a detriment to my appreciation of the game.
Isn't this based on Madame Goya as a black markets dealer and expanding out her role?


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PostPosted: Fri Nov 11, 2016 6:12 pm 
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Mown wrote:
Well, seems like Hunters, Warriors and Paladins are going to buff the cards in their hands a whole lot.

These cards are getting a bit repetitive, I'll have to say. Triplets guy is cool though.
neru wrote:
Isn't this based on Madame Goya as a black markets dealer and expanding out her role?

I don't know. Is it?

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PostPosted: Sat Nov 12, 2016 6:22 am 
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Is it any more repetitive than a featured keyword in Magic, though?


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PostPosted: Sat Nov 12, 2016 7:40 am 
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Riorvard wrote:
Is it any more repetitive than a featured keyword in Magic, though?

I'd say so, just because of relative set sizes.

:duel:

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PostPosted: Sat Nov 12, 2016 12:51 pm 
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It feels extra repetitive because this set has three factions, presumably with different mechanics, and they've made the bizarre decision to reveal cards from one faction at a time.

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PostPosted: Sat Nov 12, 2016 2:20 pm 
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Bizzare for a card game but not for a video game.

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PostPosted: Mon Nov 14, 2016 7:39 am 
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It feels extra repetitive because this set has three factions, presumably with different mechanics, and they've made the bizarre decision to reveal cards from one faction at a time.

It certainly enhanced the feel of it.
It's probably harder to make payoff cards feel more unique, but I would at least expect a Warrior card that gives +0/+X, and a Hunter card that gives +X/+0. I'd also expect to see stuff like giving minions in your hand Divine Shield or Taunt, or reduce the cost. The Legendary could have been "Battlecry: Give a random minion in your hand +2/+2 and this ability."

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PostPosted: Mon Nov 14, 2016 4:41 pm 
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Alright, so the Kabal has Potions. I'm assuming this is more of a flavorful theme than mechanical one, but maybe there's a few cards that reward you for playing potion spells.
Madam Goya is kind of interesting in Shaman, assuming you don't mind drawing a totem later in the game if your plan doesn't work out.

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PostPosted: Tue Nov 22, 2016 2:30 pm 
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I think it looks like its really going to shake things up. Will Shaman fall? Not sure. But I'm going to be a lot happier playing Priest now.

I've pre-ordered, plus sitting a 8k+ gold and 3k+ dust jsut waiting for release day.

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PostPosted: Tue Nov 22, 2016 2:34 pm 
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11k gold and 10k dust here, can't come soon enough!

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PostPosted: Mon Nov 28, 2016 2:33 pm 
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Well now I'm not so sure. Having watched the stream, those Jade Golems have a very real possibility of being completely unfun to play against and really powerful to boot. Hopefully it's too slow to become meta-defining because it didn't look like fun at all.

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PostPosted: Mon Nov 28, 2016 6:51 pm 
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Just checked out the whole set. Jade golem cards are not going to be good. They will only only be good by the third one and before that they are a little under the curve. I doubt it's viability when control and midrange have such insane cards this set

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