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PostPosted: Sun Mar 13, 2016 10:49 am 
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I don't find it boring, its big and splashy rawr

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PostPosted: Sun Mar 13, 2016 11:31 am 
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It's boring for being literally the biggest threats on Azeroth, most notorious for scheming and corruption. They're behind nearly every plot in the history of Azeroth (the rest lead back to Sargeras), and even the Titans couldn't properly deal with them. Their central themes are insanity, not Avenging Wrath.

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PostPosted: Sun Mar 13, 2016 12:17 pm 
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Every time you interact with your C'thun AT ALL, a portal is going to open up, and you are going to see and hear him. The entire special effects aspect of it is going to rival Twisting Nether and Astral Communion, and it almost certainly isn't going to be "boring." As far as the special effect goes, it's going to regularly be a 20+/20+ minion that casts triple avenging wrath upon entry AND he is still buffed in your graveyard, indicating there is a chance they are specifically going to target that kind of recursion somehow.

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Stand Against Darkness is awful. Unfortunately, TGT already released better recruit spawners that will be better choices if those kinds of things become things.

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This card is going to be 100% necessary or completely awful. It has absolutely zero synergy with the class's hero power, which is the entire reason these cards never work. They will have to REALLY push control hunter and really force face hunter out of the meta to make this kind of thing worth it. If they do another thing like Blackrock Mountain or TGT, then this is just going to be awful.

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This, also, is going to be extremely good or extremely bad depending on whether they went with the Blackrock Mountain approach or the League of Exploreres approach. Unfortunately, so far they haven't revealed the cards that will slow down the game against face shaman and face hunter. If they do...... it will probably be the next boom. Really good tempo, but if they have lethal next turn you'll have trouble.

It's going to excel in patron if that is still a thing.


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PostPosted: Sun Mar 13, 2016 1:16 pm 
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Many hearth cards don't accurately represent the wow characters.

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PostPosted: Sun Mar 13, 2016 2:17 pm 
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Giant Sandworm is complete garbage in constructed. It's an 8/8 for 8 without a relevant ability unless you have a Tundra Rhino in play.
mjack33 wrote:
Every time you interact with your C'thun AT ALL, a portal is going to open up, and you are going to see and hear him. The entire special effects aspect of it is going to rival Twisting Nether and Astral Communion, and it almost certainly isn't going to be "boring." As far as the special effect goes, it's going to regularly be a 20+/20+ minion that casts triple avenging wrath upon entry AND he is still buffed in your graveyard, indicating there is a chance they are specifically going to target that kind of recursion somehow.

+14/+14 is a lot. If you manage to dedicate that much effort into the card, the game is probably over, one way or another.
And yes, it's boring. Boring for C'Thun, the creator of the Qiraji. What is his Arcane Missile++ supposed to be? His eye beam? I'm sure there's countless other things out there that shoots beams.
LilyStorm wrote:
Many hearth cards don't accurately represent the wow characters.

Yeah, many of them don't even use the correct art. That doesn't make it okay.

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PostPosted: Sun Mar 13, 2016 2:49 pm 
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It does to blizzard

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PostPosted: Sun Mar 13, 2016 3:03 pm 
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It does matter to blizzard. they want the old gods to represent the history-defining powerful eldritch horrors that they are. That's why they're basing the set around them, basing archetypes around them, making them all 10-drops, and putting a ton of time into the sfx and vfx. If they manage to fall short after all that, they've failed. Mown might think that avenging wrath+ on a huge body doesn't express the interesting parts of c'thuns character but I think c'thuns nature and the magnitude of its power will be properly conveyed to most people through blizzard's efforts. We'll see how it turns out for the other cards though.

Its also the case that revealing the last old god, who represents a major unresolved plot point in warcraft lore, via hearthstone, is a big deal not only for hearthstone but for the warcraft IP in general. WoW fans, and even older warcraft lore nerds who don't play the MMO will be interested in how this reveal changes the canon.


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PostPosted: Sun Mar 13, 2016 5:58 pm 
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PostPosted: Sun Mar 13, 2016 6:07 pm 
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get rekt challenger
Mystic is otherwise better, but I guess she might be rotating out.

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PostPosted: Sun Mar 13, 2016 8:26 pm 
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Better than Kezan, IMO. Contests the board better if they have no secrets out, and wiping out all their secrets is better than stealing one and leaving them the rest. Should be a nice tech card for Wild.


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PostPosted: Mon Mar 14, 2016 6:16 pm 
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Along with the suspension aspect of C'Thun, I must say I also appreciate that it's a card which encourages waiting, which is pretty thematic.
Riorvard wrote:
Better than Kezan, IMO. Contests the board better if they have no secrets out, and wiping out all their secrets is better than stealing one and leaving them the rest. Should be a nice tech card for Wild.

Kezan has a much higher chance of trading with something at the time it comes out. Eater of Secrets just dies to shredder, or whatever takes its place. It doesn't really deal with 3/5's a whole lot better, if that is becoming the new standard.
The rest of the time, your opponent isn't going to have a bunch of secrets. Most decks play 2, and taking a Mirror Entity, Counterspell, Explosive Trap or Freezing Trap is significantly better (effectively playing a 2/3 mana spell as opposed to +1/+1, which is 1 mana at most.) I would only prefer it against Paladins, and maybe Freeze Mage.

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PostPosted: Wed Mar 16, 2016 5:54 pm 
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[C'thun's Minion]
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is).
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PostPosted: Wed Mar 16, 2016 7:02 pm 
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damn C'Thun chill out

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PostPosted: Thu Mar 17, 2016 9:09 pm 
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PostPosted: Thu Mar 17, 2016 9:48 pm 
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flame seems hot

shaping seems not, probably.


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PostPosted: Fri Mar 18, 2016 9:38 am 
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Flame seems bad at most costs but flexibility is nice

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I tend to agree with Razor.

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PostPosted: Fri Mar 18, 2016 10:37 am 
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I wonder if Tempo Mage would want to play "0: Do nothing."
Triggers Flamewaker, Mana Wyrm and Toby, and pings with Drake.

Honestly I think all three of the Forbidden cards are pretty bad.

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PostPosted: Fri Mar 18, 2016 10:53 pm 
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Shaping is probably the most likely to see play just because it's an 8 drop that can also be a 2 drop.

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PostPosted: Sat Mar 19, 2016 12:36 pm 
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the existence of battlecry really hurts shaping though

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PostPosted: Sat Mar 19, 2016 1:29 pm 
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Being able to fill out your curve on any turn is very powerful, especially in priest where I feel like I often have 4-6 unspent mana on certain turns.

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