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PostPosted: Sun Sep 13, 2015 4:40 pm 
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I broke rank 18 with this deck:

2x Backstab
2x Deadly Poison
2x Acidic Swamp Ooze
2x Bloodfen Raptor
1x Flame Juggler
1x Stonesplinter Trogg
2x Light's Champion
2x Ogre Brute
2x Shattered Sun Cleric
2x Chillwind Yeti
1x Mechanical Yeti
1x Sen'jin Shieldmasta
2x Assassin's Blade
2x Assassinate
1x Pit Fighter
2x Boulderfist Ogre
2x Stormwind Champion

My goal is 15 by the end of the month without having to dust anything non-extra. I've finally reached the point where aside from getting all characters to 10 and getting 100 wins, I've used up the beginner content and am now at 60 gold with no arena runs left. I've got 9 levels to go as priest and shaman, 2 as rogue, and 6 as hunter. Since I've been doing this in ranked, it's taking longer than if I had just grinded against ai. The upside of that is gold, since I've had 18 ranked wins basically responsible for the sum total of all my gold right now. I would say I'm at least 2/3 of the way to the 300 gold at 100 wins, and I've opened 10 packs so far. Not that bad for less than 3 days when I suck at arena.


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PostPosted: Sun Sep 13, 2015 5:08 pm 
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Preferred Pronoun Set:
So, before TGT, I was running a Mech Aggro Druid that focused on using Innervate and Mechwarper along with a ton of cheap Mechs to flood the board. Power of the Wild and Savage Roar pumping them up, Jeeves for when emptying my hand so early killed my steam, and Mimiron's Head topping out the curve for the trollface kill (which actually happened a lot more often than you might think). Turn 1 Innervate Mechwarper Anodized Robo-Cub Clockwork Gnome was always so satisfying to open with. It happened the first time I ever played the deck (and admittedly only once since), but I've never looked back.

When TGT came out, it got Living Roots over Wrath, and I considered putting Mulch in over my singleton Naturalize for the obligatory removal that combos with Jeeves, but since it was so devoted to Mechs and Clockwork Knight is too high for its curve, all the minions stayed the same. And I wanted to put a new twist on the deck to accommodate the new cards.

Putting the Mech frame on a Discard Warlock frame ended up being the perfect fit. I sacrificed incredibly explosive opening turns for a Hero Power that could save me when I didn't draw Jeeves for the 3-card refill, and a higher curve for greater overall consistency and mid-to-late-game staying power.

The decklist (as it stands now) is:

Fist of Jeeves


It's an incredibly fun deck. I don't exactly climb the ladder with it, but I do get to Power Overwhelming my V-07-TR-0N and occasionally summon a Doomguard dropping both Fists, and frankly there's nothing I find more fun than that.

I think the Druid version is still more-powerful overall. The single biggest problem with the Discard deck is when you have more than 1 discard card in your hand, you can't empty your hand to avoid the drawback. A Soulfire/Soulfire/FoJ hand means that the difference between dealing 12 for 2, and 4 for the crippling cost of killing one card and rendering the other inert, is a coin flip. And when that happens, that coin flip will decide the game. This has happened less since I cut a Succubus, and sometimes I get lucky, but when it doesn't turn out in my favor, it's always incredibly unsatisfying.

My friend who's way better at this game then me says I should make room for Void Terror and Voidcaller (by cutting some combination of Cogmaster, Succubus, and Gormok), which I'll probably do, since I'm already running Power Overwhelming and Pit Lord anyway. But the point is, I've worked hard creating this deck and have had a lot of fun playing it, so if any of y'all have any thoughts about it, I'd love to hear 'em!

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Last edited by ParadOxymoron on Sun Sep 13, 2015 10:18 pm, edited 1 time in total.

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PostPosted: Sun Sep 13, 2015 5:58 pm 
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I'm going to assume that Pit Lord is Doomguard.

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PostPosted: Sun Sep 13, 2015 7:43 pm 
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Pit Lord is the one that shoots you for 5 isn't it?

Are there any good Shaman decks?

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PostPosted: Sun Sep 13, 2015 7:56 pm 
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Unfortunately, mech shaman and malygos shaman are probably the best shaman deks right now.

Pit Lord is the Pit Fighter that trades 5 life for coming out a turn earlier. Ah, classic set vs tgt you have made some things very funny.

Speaking of for a f2p account Pit Fighter is awesome.


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PostPosted: Sun Sep 13, 2015 8:24 pm 
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Midrange Totem Shaman is pretty good.

Mech Shaman is bad right now. It matches up poorly against like, every popular deck.

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PostPosted: Sun Sep 13, 2015 8:51 pm 
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According to tempo-storm, the top 4 decks, at tier 1, are:

1. Patron
2. Secret Pally
3. Mech Mage
4. Dragon Priest

The first shaman lists they post are totem shaman down at 21 and malygos shaman down at 23, which is tier 4. This is their totem shaman deck:

https://tempostorm.com/hearthstone/deck ... -18-shaman

Their notes on Totem Shaman:

"Totem Shaman remains in the dumpster this week as players struggle to find a refined list in this Paladin heavy meta. This week Loyan demonstrated just how over hyped some TGT cards are. This list opts to run no Tuskar Totemic and one Thunder Bluff Valiant. The omission of Tuskar Totemic shows just how much Shaman cannot afford to lose tempo early, and when Tuskar is a 3/2 and 0/2 for 3 mana it just isn’t good enough against aggro. One Thunder Bluff demonstrates how slow the card is, which is a shame because the card would be incredibly strong and a staple at 2 in a slower meta. Sludge Belchers see play over Azure Drake largely due to the aggro as well as Drake being vulnerable to Death's Bite and Piloted Shredder. In order to make up for the lack of cycle, Neptulon was added, which in turn makes Healing Wave a little more consistent. BGH is always a good card to include, and with the addition of Mysterious Challenger in Secret Paladin, the pivotal minion is just shy of being a BGH target. BGH does allow you to be more reckless with your Hexes to fight for tempo against Control Warrior, Druid, or Handlock."


^ While they are not the end all be all, I don't know of any popular site that puts totem shaman at tier 2 or higher. The class as a whole is "in the dumpster", with mech shaman not even registering apparently (seems I was wrong and it's really really bad off).


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PostPosted: Mon Sep 14, 2015 6:13 am 
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Yes, Pit Lord was supposed to be Doomguard. I regret making that mistake. No other comments?

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PostPosted: Mon Sep 14, 2015 10:59 am 
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You are running Jeeves, but you are missing a few things like Piloted Shredder.


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PostPosted: Mon Sep 14, 2015 8:22 pm 
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PostPosted: Mon Sep 14, 2015 10:37 pm 
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Looks like the start of the secret paladin deck, actually.

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PostPosted: Tue Sep 15, 2015 8:40 pm 
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Today I hit rank 17 with my F2P.

I blame Lightwarden. After a certain number of buffs (heck even just one pw: shield), it runs over bad decks.

Edit: Make that 16.

Edit: Holy crap make that 15.


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PostPosted: Wed Sep 16, 2015 8:46 am 
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My game has been crashing a ton today. I'm lucky to get through two turns without the game crashing. Any ideas?

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PostPosted: Mon Sep 28, 2015 3:30 pm 
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He died on turn 5 when I coined out the Justicar. The rest was just cleanup.

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PostPosted: Mon Sep 28, 2015 6:09 pm 
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As Priest? Why would I care about Justicar? They're probably the class least concerned about their opponent's life total, unless you play those silly combo variants.

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PostPosted: Mon Sep 28, 2015 7:32 pm 
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A control priest only has a finite amount of damage versus a control warrior as well.


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PostPosted: Mon Sep 28, 2015 10:02 pm 
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I'm looking to dust some stuff to kickstart my way to a good deck. I got rid of all the stuff from that guide Jack posted, what are some other good dust targets? especially rare+. are murloc decks a real thing or can I just dust my enablers for that? because I have Warleader and that's a lot of dust.

also I'm mostly buying GvG to build a mech deck so things from that that are good dust targets would be good to know.

:duel:

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PostPosted: Mon Sep 28, 2015 11:23 pm 
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I won't dust anything I don't have two of. I'll never play / buy enough to do it, but I aim for a complete collection.

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PostPosted: Tue Sep 29, 2015 12:46 am 
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yeah once I have a passable deck I'll stop, but I mean even if I dust everything now I can eventually get a complete collection down the road. but I've been trying to grind out things with all-basic decks in casual and that's just painful. so I'd like to skip to decent-deck land asap because that gives me the resources to get more things faster and net myself a better collection overall.

:duel:

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PostPosted: Tue Sep 29, 2015 3:28 am 
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In order of importance.

Neutrals
2x Piloted Shredder
1x Ironbeak Owl
1x Antique Healbot
2x Knife Juggler (Rare) $Tempo
2x Azure Drake (Rare) $Midrange, Control

2x Leper Gnome $Burn
2x Abusive Sergeant $Tempo
2x Harvest Golem $Midrange *not actually played by many decks but a good starter card
2x Arcane Golem (Rare) $Burn
1x Defender of Argus (Rare)

1x Big Game Hunter (Epic)
1x Mind Control Tech (Rare)

Druid
2x Wrath
2x Darnassus Aspirant (Rare)
2x Druid of the Claw $Midrange, Control
2x Keeper of the Grove (Rare) $Midrange, Control
1x Force of Nature (Epic)
1x Savage Combatant (Rare)
1x Ancient of Lore (Epic) $Midrange, Control, Ramp
1x Ancient of War (Epic) $Midrange, Control, Ramp

Hunter
1x Bear Trap $Midrange, Control
2x Explosive Trap $Burn
2x Freezing Trap $Tempo, Midrange
2x Eaglehorn Bow (Rare)
2x Savannah Highmane (Rare) $Midrange, Control
2x King's Elekk $Midrange, Control

Spell Mage
2x Mana Wyrm
2x Sorcerer's Apprentice
2x Unstable Portal (Rare)
1x Flamecannon
2x Spellslinger
2x Mirror Entity *only if you have Mad Scientist

Mech Mage
2x Snowchugger
2x Goblin Blastmage (Rare)

Paladin
2x Shielded Minibot
2x Muster for Battle (Rare)
1x Coghammer (Epic)

Priest
2x Velen's Chosen
2x Thoughtsteal $Control
1x Shadow Madness (Rare) $Control, Combo
1x Cabal Shadow Priest (Epic) $Midrange, Control
1x Lightbomb (Epic) $Control, Combo

Rogue
2x Eviscerate
2x Tinker's Sharpsword Oil
2x SI:7 Agent (Rare)
2x Blade Flurry (Rare)
2x Buccaneer
2x Preparation (Epic)

Shaman
2x Lightning Bolt
2x Crackle
1x Earth Shock
2x Totem Golem
2x Forked Lightning
2x Lightning Storm (Rare) $Control, Combo
1x Doomhammer (Epic)
1x Elemental Destruction (Epic) $Control, Combo

Warlock
2x Darkbomb
2x Flame Imp $Tempo, Midrange
2x Power Overwhelming $Tempo
2x Imp-losion (Rare) $Tempo, Midrange
2x Doomguard (Rare) $Tempo, Midrange

Warrior
2x Cruel Taskmaster
2x Shield Slam
2x Slam
2x Bash
2x Armorsmith (Rare) $Control, Combo
1x Shieldmaiden (Rare) $Control
1x Brawl (Epic) $Control

Legendaries
Dr. Boom
Sylvanas Windrunner $Midrange, Control
Harrison Jones $Midrange, Control
Justicar Trueheart *Weak in certain classes and archetypes

Archetypal Legendaries
Alexstrasza $Combo
Malygos $Combo
Ysera $Control
Baron Geddon $Control
Chillmaw $Control *Dragons

Bloodmage Thalnos $Control
Leeroy Jenkins $Burn, Tempo
Gormok the Impaler $Tempo

Ragnaros the Firelord $Control
Sneed's Old Shredder $Control
Nexus-Champion Saraad $Control
King Mukla $Tempo

Class Legendaries
Mal'Ganis
Archmage Antonidas
Rhonin
Vol'jin
Tirion Fordring $Midrange, Control
Varian Wrynn $Control
Grommash Hellscream $Control
Prophet Velen $Combo
Edwin VanCleef $Tempo


A lot of good cards are in the adventures too, and are therefor uncraftable.

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