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PostPosted: Thu Jul 09, 2015 5:53 pm 
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Conflux Decklists


Black Cards


Blue Cards


Green Cards


Red Cards


White Cards


Multi-Colour Cards


Colourless Cards


Non-Basic Lands

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PostPosted: Mon Jul 13, 2015 8:19 pm 
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PostPosted: Mon Jul 13, 2015 8:49 pm 
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I'm moving to reddit.

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PostPosted: Mon Jul 13, 2015 8:50 pm 
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I don't get the joke. Do you like the deck? Or is that a cry of horror?


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PostPosted: Mon Jul 13, 2015 9:01 pm 
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PostPosted: Mon Jul 13, 2015 9:06 pm 
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Eh. If Jack can inspire terror in the hearts of mtg veterans than it's all in a day's good work.


But no seriously. I think this would work as a good deck. Anyone want to help?


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PostPosted: Mon Jul 13, 2015 9:18 pm 
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Why is this 4 colors? Feel like it would just be better in UB or UR.

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PostPosted: Mon Jul 13, 2015 10:38 pm 
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Seriously storyteller? This is the BEST deck I have seen yet..

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PostPosted: Tue Jul 14, 2015 3:51 am 
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mjack33 wrote:
But no seriously. I think this would work as a good deck. Anyone want to help?
Sure, I'll throw some thoughts out if you're serious.

Pursue Foggy Mills
Seems like it would be better to just drop red and go Sultai. Red's just for the Molten Vortex and you're trying to feed it by running 30 lands if I read the list right. Since you're mostly cantripping as draw options, I think that's just leading to the excess lands ended up as potential dead draws in the games you don't draw Vortex. Plus, I'm not entirely sure how good Vortex even is here. I assume it's best at burning out a few smaller creatures and maybe a few bigger ones if you have/hold onto lands later, but I don't know if you sustain the resource drain. I also can't imagine you'll dome too many opponents out of the game. Your damage output looks poor so you'll need to achieve close to the full 20+ damage or slightly less if you run into black decks running Read the Bones/other life loss.

If dropping red, that'll open up some slots between losing Vortex and some lands at the very least. I'll name drop Jace, Vryn's Prodigy since his abilities are nice for the deck, but I think he just turns on removal you're mostly negating. Otherwise Elvish Visionary looks alright as another cantrip plus chump. Could look into Alchemist's Vial to help Artificer's Epiphany turn into a +1 advantage.

Perhaps best bet is continue down the spell heavy direction. Run the third Possessed Skaab to recycle fogs and other spells. I like Telling Time as a cheap, instant cantrip plus draw setup even if it doesn't count as drawing towards Sphinx's Tutelage. Now how about Inspiration to jam as many instants? I'm not sure how much I actually like Artificer's Epiphany sans artifacts, so Inspiration might be more useful. Or for as much as I love Read the Bones, maybe test a list that cuts down to 1 or no copies. The rationale being it causes life loss and isn't an instant.

A couple of murders might be beneficial to deal with big or annoying threats. Unholy Hunger? Test a Fleshbag Marauder and Cruel Revival package? There's also the option of running a slight counterspell package with all the instants you'll be running. I think scry 2 on Calculated Dismissal is great, Bone to Ash at least has the cantrip, and Countermand to stop anything while adding to the mill. I'd probably start a testing a package at a 2/1 split between Dismissal with a Bone to Ash/Countermand.

Disciple of the Ring could be an actual alternate win condition with so many spells. Sadly, I think the resource investment would be pretty high. The number of spells required to 20 your opponent while protecting her and tapping blockers or even attackers is pretty intense. Establishing the mill engine probably wins faster.

If this seems reasonable for you, I'd be happy to see list development continue over into the Sultai thread. Or if you want, I can get a little crazy.

Let's talk Molten GRub
I really loved Seismic Assault so naturally Molten Vortex has some appeal to me. We don't exactly have something like Life from the Loam to try and break it, but I think pairing the card with Nissa's Pilgrimage appears all right for the time being. Here's to hoping the Battle for Zendikar expansion brings back another land emphasis further pushing cards like these.

Anyways, I think focusing on RG and maybe just black or blue instead of getting greedy with both is the smart thing to do. Dropping mill as a win condition, we now have a list that can apply more direct damage. This will ease the required reach needed to kill an opponent helping cards like Molten Vortex. Burn options are solid between Fiery Impulse, Twin Bolt, Exquisite Firecraft backed up with a late game Ravaging Blaze or two. There's some conflict between fueling a Ravaging Blaze or holding lands for Molten Vortex that'll require watching. Embermaw Hellion has potential here increasing red spell damage and creatures while being quite large. Hellion powers up Dragon Fodder which already seems like a reasonable early spell to block/attack and helping enable spell mastery.

Mentioned earlier, I'd probably looks towards just building a Temur or Jund list, but I figure it would be fun to get to run Possessed Skaab with the spells. However, we're greedy to try play BB and UU spells like Languish or Disciple of the Ring together. Another issue looks like if Molten Vortex is even really worth it here or at the moment in general. It's use might be limited mostly as a 1-of or perhaps it's just not worth the effort trying to find it and/or pitch lands to it.

Might stick to Flameshadow Conjuring as as the current red, build around enchantment. Jund Conjured Elves?

There's a few other things I could probably cover, but between getting late and wanting to look into weird elf lists, I should stop for now.


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PostPosted: Tue Jul 14, 2015 8:32 am 
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Glad to see you active again, Brodo. It is going to take a good amount of work to make jank work in this format.


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PostPosted: Tue Jul 14, 2015 4:49 pm 
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The idea is/was that between 2 molten vortex and 3 sphinx's revelation you have an 84% chance of starting with a copy of one (assuming you are willing to aggressively mulligan to at least 6) and only a 66% chance of getting a sphinx's revelation. The intent of the deck is to pick a win con in your opening hand and focus on it, since I don't think revelation is good enough on its own.


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PostPosted: Tue Jul 14, 2015 5:07 pm 
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if anyone wants to play jack's deck against me to help me boost, that would be awesome


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PostPosted: Tue Jul 14, 2015 5:22 pm 
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You on steam? I'll play a creatureless deck against you but i guarantee it will evolve.


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PostPosted: Tue Jul 14, 2015 7:39 pm 
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mjack33 wrote:
The idea is/was that between 2 molten vortex and 3 sphinx's revelation you have an 84% chance of starting with a copy of one (assuming you are willing to aggressively mulligan to at least 6) and only a 66% chance of getting a sphinx's revelation. The intent of the deck is to pick a win con in your opening hand and focus on it, since I don't think revelation is good enough on its own.
It seems sort of a trap playstyle in my opinion. Each option attacks a completely different "lifetotal" than the other. At the very least, I think you'll want to help push Molten Vortex along somehow so you're not forced to pitch like 8-10+ lands every single game you go down the Vortex path.

On the other side when focusing solely around Sphinx's Tutelage, every drawstep gets somewhat closer to your goal as the abundance of cantrips/draw pushes it along naturally and helps you dig for the first Tutelage set up. Once started and given enough lands, it feeds into itself because of it's own loot effect.

Honestly, I'd be tempted to first work on the two concepts separate kind of how I posted. Find their individual strengths and weaknesses and see how to fix them.


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PostPosted: Tue Jul 21, 2015 7:32 pm 
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This topic needs an actual Conflux deck. My attempt is a bit card heavy, but has good card draw potential.

Aura Mastery

Creatures: 29

Gatecreeper Vine x4
Mage-Ring Bully x4
Blessed Spirits x3
Jhessian Thief x3
Blood-Cursed Knight x3
Auramancer x3
Heliod's Pilgrim x3
Soul Blade Djinn x2
Abbot of Keral Keep x2
Herald of the Pantheon x2

Enchantments: 21

Infernal Scarring x4
Infectious Bloodlust x4
Nimbus Wings x3
Grasp of the Hieromancer x3
Call of the Full Moon x3
Necromantic Thirst x2
Sigil of the Empty Throne x2

*Edit Notes: I added one additional Mage-Ring Bully, decreased Herald of Pantheon to x2 due to rarity restrictions, and removed Consecrated By Blood on account of its mana cost and not necessary in conjunction with aura graveyard cycling.*

Lands: I have no clue, but forests/gates with forests will be prioritized so I can cast Gatecreeper Vine and Herald of the Pantheon early on.

Card Explanation:

Gatecreeper Vine - This will me draw the land cards i need and help me lower the card count. With Necromantic Thirst I have the potential to keep drawing lands by returning Gatecreeper Vine from the graveyard.

Herald of the Pantheon - A key component of the deck that will allow me to gain life, spam multiple enchantments with minimal cost, and cast Necromantic Thirst and Sigil of the Empty Throne early on.

Jhessian Thief - A powerful card draw machine with prowess that can have added evasion due to Nimbus Wings, Grasp of the Hieromancer, and Consecrated By Blood.

Mage-Ring Bully, Soul-Blade Djinn, and Abbot of Keral Keep: Prowess creatures that will benefit from a lost enchantment spam.

Heliod's Pilgrim - An important creature that will help me get the enchantments I need. This card will greatly benefit from Necromantic Thirst's graveyard return.

Blessed Spirits - Great flying card that doesn't need to be enchanted to become uber-powerful thanks to low-cost enchantment spam.

Blood-Cursed Knight - good creature that doesn't need to be enchanted to become a decent source of life-link.

Auramancer - Key creature to return enchantments from the graveyard. Coupled with Necromantic Thirst, I'll be able to use the Auramancer as an expendable blocker that can be recast for infinite enchantment graveyard return.

Infectious Bloodlust - Cheap card with Herald of the Pantheon that will help with card draw upon being sent to the graveyard.

Infernal Scarring - Same idea as Infectious Bloodlust with card draw being the primary goal.

Call of the Full Moon, Nimbus Wings, Grasp of the Hieromancer - Very important enchantments that will help Blood-Cursed Knight and the Prowess creatures, especially Jhessian Thief, deal combat damage and trigger Necromantic Thirst.

Necromantic Thirst - A key enchantment that will help me return important creatures like Gatecreeper Vine, Jhessian Thief, and Herald of the Pantheon to the battlefield as well as enchantments thanks to Auramancer.

Sigil of the Empty Throne - Perfect tool for an angel swarm thanks to Herald of the Pantheon keeping enchantment costs low and infinite aura use with the Auramancer + Necromantic Thirst combo.


Last edited by Spinotech on Wed Jul 22, 2015 7:28 pm, edited 1 time in total.

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PostPosted: Tue Jul 21, 2015 9:20 pm 
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Spinotech wrote:
This topic needs an actual Conflux deck. My attempt is a bit card heavy, but has good card draw potential.

Aura Mastery

Creatures: 30

Gatecreeper Vine x4
Herald of the Pantheonx4
Mage-Ring Bully x3
Blessed Spirits x3
Jhessian Thief x3
Blood-Cursed Knight x3
Auramancer x3
Heliod's Pilgrim x3
Soul Blade Djinn x2
Abbot of Keral Keep x2

Enchantments: 23

Infernal Scarring x4
Infectious Bloodlust x4
Nimbus Wings x3
Grasp of the Hieromancer x3
Call of the Full Moon x3
Consecrated By Blood x2
Necromantic Thirst x2
Sigil of the Empty Throne x2

Lands: I have no clue, but forests/gates with forests will be prioritized so I can cast Gatecreeper Vine and Herald of the Pantheon early on.

Card Explanation:

Gatecreeper Vine - This will me draw the land cards i need and help me lower the card count. With Necromantic Thirst I have the potential to keep drawing lands by returning Gatecreeper Vine from the graveyard.

Herald of the Pantheon - A key component of the deck that will allow me to gain life, spam multiple enchantments with minimal cost, and cast Necromantic Thirst and Sigil of the Empty Throne early on.

Jhessian Thief - A powerful card draw machine with prowess that can have added evasion due to Nimbus Wings, Grasp of the Hieromancer, and Consecrated By Blood.

Mage-Ring Bully, Soul-Blade Djinn, and Abbot of Keral Keep: Prowess creatures that will benefit from a lost enchantment spam.

Heliod's Pilgrim - An important creature that will help me get the enchantments I need. This card will greatly benefit from Necromantic Thirst's graveyard return.

Blessed Spirits - Great flying card that doesn't need to be enchanted to become uber-powerful thanks to low-cost enchantment spam.

Blood-Cursed Knight - good creature that doesn't need to be enchanted to become a decent source of life-link.

Auramancer - Key creature to return enchantments from the graveyard. Coupled with Necromantic Thirst, I'll be able to use the Auramancer as an expendable blocker that can be recast for infinite enchantment graveyard return.

Infectious Bloodlust - Cheap card with Herald of the Pantheon that will help with card draw upon being sent to the graveyard.

Infernal Scarring - Same idea as Infectious Bloodlust with card draw being the primary goal.

Call of the Full Moon, Nimbus Wings, Grasp of the Hieromancer, and Consecrated By Blood - Very important enchantments that will help Blood-Cursed Knight and the Prowess creatures, especially Jhessian Thief, deal combat damage and trigger Necromantic Thirst.

Necromantic Thirst - A key enchantment that will help me return important creatures like Gatecreeper Vine, Jhessian Thief, and Herald of the Pantheon to the battlefield as well as enchantments thanks to Auramancer.

Sigil of the Empty Throne - Perfect tool for an angel swarm thanks to Herald of the Pantheon keeping enchantment costs low and infinite aura use with the Auramancer + Necromantic Thirst combo.


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PostPosted: Thu Aug 27, 2015 3:15 pm 
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PostPosted: Fri Aug 28, 2015 4:32 pm 
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laxnut90 wrote:
Spinotech wrote:
This topic needs an actual Conflux deck. My attempt is a bit card heavy, but has good card draw potential.

Aura Mastery

Creatures: 30

Gatecreeper Vine x4
Herald of the Pantheonx4
Mage-Ring Bully x3
Blessed Spirits x3
Jhessian Thief x3
Blood-Cursed Knight x3
Auramancer x3
Heliod's Pilgrim x3
Soul Blade Djinn x2
Abbot of Keral Keep x2

Enchantments: 23

Infernal Scarring x4
Infectious Bloodlust x4
Nimbus Wings x3
Grasp of the Hieromancer x3
Call of the Full Moon x3
Consecrated By Blood x2
Necromantic Thirst x2
Sigil of the Empty Throne x2

Lands: I have no clue, but forests/gates with forests will be prioritized so I can cast Gatecreeper Vine and Herald of the Pantheon early on.

Card Explanation:

Gatecreeper Vine - This will me draw the land cards i need and help me lower the card count. With Necromantic Thirst I have the potential to keep drawing lands by returning Gatecreeper Vine from the graveyard.

Herald of the Pantheon - A key component of the deck that will allow me to gain life, spam multiple enchantments with minimal cost, and cast Necromantic Thirst and Sigil of the Empty Throne early on.

Jhessian Thief - A powerful card draw machine with prowess that can have added evasion due to Nimbus Wings, Grasp of the Hieromancer, and Consecrated By Blood.

Mage-Ring Bully, Soul-Blade Djinn, and Abbot of Keral Keep: Prowess creatures that will benefit from a lost enchantment spam.

Heliod's Pilgrim - An important creature that will help me get the enchantments I need. This card will greatly benefit from Necromantic Thirst's graveyard return.

Blessed Spirits - Great flying card that doesn't need to be enchanted to become uber-powerful thanks to low-cost enchantment spam.

Blood-Cursed Knight - good creature that doesn't need to be enchanted to become a decent source of life-link.

Auramancer - Key creature to return enchantments from the graveyard. Coupled with Necromantic Thirst, I'll be able to use the Auramancer as an expendable blocker that can be recast for infinite enchantment graveyard return.

Infectious Bloodlust - Cheap card with Herald of the Pantheon that will help with card draw upon being sent to the graveyard.

Infernal Scarring - Same idea as Infectious Bloodlust with card draw being the primary goal.

Call of the Full Moon, Nimbus Wings, Grasp of the Hieromancer, and Consecrated By Blood - Very important enchantments that will help Blood-Cursed Knight and the Prowess creatures, especially Jhessian Thief, deal combat damage and trigger Necromantic Thirst.

Necromantic Thirst - A key enchantment that will help me return important creatures like Gatecreeper Vine, Jhessian Thief, and Herald of the Pantheon to the battlefield as well as enchantments thanks to Auramancer.

Sigil of the Empty Throne - Perfect tool for an angel swarm thanks to Herald of the Pantheon keeping enchantment costs low and infinite aura use with the Auramancer + Necromantic Thirst combo.


Just tried to throw this together to see what a 5-color deck would look like, and I feel like someone should point out that Herald of the Pantheon is a rare. If he's "a key component of the deck" only being able to put 2 in a 60+ card deck seems like a problem.


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PostPosted: Wed Sep 02, 2015 12:10 pm 
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I'm not sure how or why, but I am winning with this more in Ranked than my elves deck ._.'

Conflux Friends
(60 cards, 16 creatures, 21 Instants/Sorcery, 23 lands)

1 x Kytheon, Hero of Akros
2 x Solemn Offering
2 x Angelix Addict
1 x Jace, Vryn's Prodigy
3 x Telling Time
4 x Inspiration
1 x Liliana, Heretical Healer
3 x Gravedigger
2 x Languish
2 x Twin Bolt
1 x Chandra, Fire of Kaladesh
2 x Chandra's Ignition
4 x Gatecreeper Vine
1 x Nissa, Vastwood Seer
2 x Nissa's Pilgrimage
2 x Gaea's Revenge
2 x Axebane Stage
2 x Nissa's Revelation

2 x Plains
1 x Island
2 x Swamp
2 x Mountain
6 x Forest
2 x Boros Guildgate
2 x Dimir Guildgate
2 x Izzet Guildgate
2 x Rakdos Guildgate


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PostPosted: Wed Sep 02, 2015 12:18 pm 
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I like the axebane stags here, really brings it all together


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