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Magic Duels - Mono-White Decklists
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Author:  Garren_Windspear [ Thu Jul 09, 2015 5:26 pm ]
Post subject:  Magic Duels - Mono-White Decklists

Mono-White Decklists


White Cards


Colourless Cards


Non-Basic Lands

Author:  InFaMoUsGeMiNi [ Fri Jul 10, 2015 9:32 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

[1v1]"Mono W Renouned Aggro"
A deck for White 2015
60 Cards. 37 nonlands (27 creatures, 10 spells). 23 Lands (17; 6 other).

Creature 27
-- 3x Anointer of Champions
-- 3x Elite Vanguard
-- 1x Kytheon, Hero of Akros
-- 4x Topan Freeblade
-- 3x Consul's Lieutenant
-- 2x Knight of the White Orchid
-- 2x Relic Seeker
-- 4x Knight of the Pilgrim's Road
-- 2x Kytheon's Irregulars
-- 1x Archangel of Tithes
-- 2x Hixus, Prison Warden

Spell 10
-- 3x Sigil of Valor
-- 3x Reprisal
-- 4x Kytheon's Tactics

Land 23
-- 3x Foundry of the Consuls
-- 3x Rogue's Passage
-- 17x Plains

Author:  HenWen [ Fri Jul 10, 2015 9:50 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

Good list, although I think reprisal is not a very good card in this meta. Reprisal is cheap but a 2/3 or 3/4 creature can shut down 90% of your offense, and reprisal doesn't help there. Suppresion bonds slot instead IMO. Also I would want to slot in some Ampryn Tactician as another global pump.

Author:  2bestest [ Fri Jul 10, 2015 10:52 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

I agree with Henwen totally. I would get behind it as a 1of.

Author:  2bestest [ Sat Jul 11, 2015 9:23 am ]
Post subject:  Re: Magic Origins - Mono-White Decklists

A white Weeny aggro list. Missing a few pieces.

A deck for White 2015
60 Cards. 41 nonlands (29 creatures, 12 spells). 19 Lands (19).

Creature 29
-- 3x Bonded Construct
-- 3x Anointer of Champions
-- 3x Elite Vanguard
-- 1x Kytheon, Hero of Akros
-- 4x Suntail Hawk
-- 3x Topan Freeblade (Missing the 4th)
-- 2x Consul's Lieutenant (Missing the 3rd)
-- 4x Kinsbaile Skirmisher
-- 2x Knight of the White Orchid
-- 2x Relic Seeker
-- 2x Skyhunter Skirmisher

Spell 12
-- 4x Celestial Flare
-- 4x Grasp of the Hieromancer
-- 1x Reprisal
-- 3x Kytheon's Tactics (Don't have the 4th yet)

Land 19
-- 19x Plains


Need a couple cards for full sets on some as said before but it's pretty straight forward. I am still playing around with a couple of the cards debating if I want them or how many I want of them, but it's a fair aggro deck for the options available. I am thinking once I get the cards I labeled as missing, they will replace the artifact creatures, but I am not dead set on that yet.

Author:  CovertGo Blue [ Sat Jul 11, 2015 11:01 am ]
Post subject:  Re: Magic Origins - Mono-White Decklists

HenWen wrote:
Good list, although I think reprisal is not a very good card in this meta. Reprisal is cheap but a 2/3 or 3/4 creature can shut down 90% of your offense, and reprisal doesn't help there. Suppresion bonds slot instead IMO. Also I would want to slot in some Ampryn Tactician as another global pump.



I felt the same about reprisal until I saw how many Nantuko Husks, elves with pump effects and red auras are getting play. Maybe you don't need all three, a split with Bonds or Celestial Flare might be the right way to go, but Reprisal is better then it looks and is often a two-for-one when the opponent makes their big move with the cards mentioned above.

Author:  CovertGo Blue [ Sat Jul 11, 2015 11:04 am ]
Post subject:  Re: Magic Origins - Mono-White Decklists

2bestest wrote:
A white Weeny aggro list. Missing a few pieces.

A deck for White 2015
60 Cards. 41 nonlands (29 creatures, 12 spells). 19 Lands (19).

Creature 29
-- 3x Bonded Construct
-- 3x Anointer of Champions
-- 3x Elite Vanguard
-- 1x Kytheon, Hero of Akros
-- 4x Suntail Hawk
-- 3x Topan Freeblade (Missing the 4th)
-- 2x Consul's Lieutenant (Missing the 3rd)
-- 4x Kinsbaile Skirmisher
-- 2x Knight of the White Orchid
-- 2x Relic Seeker
-- 2x Skyhunter Skirmisher

Spell 12
-- 4x Celestial Flare
-- 4x Grasp of the Hieromancer
-- 1x Reprisal
-- 3x Kytheon's Tactics (Don't have the 4th yet)

Land 19
-- 19x Plains


Need a couple cards for full sets on some as said before but it's pretty straight forward. I am still playing around with a couple of the cards debating if I want them or how many I want of them, but it's a fair aggro deck for the options available. I am thinking once I get the cards I labeled as missing, they will replace the artifact creatures, but I am not dead set on that yet.


I have no issues with this deck for grinding, but if you want to take it online you'll get Twinflamed to death because of all the one toughness dudes you are running. I suggest finding some three and four toughness creatures to include. Hellion's Pilgrim with Nimbus Wings and Divine Favor can mitigate the card disadvantage if they have Twinflame and present a great threat if they don't.

Author:  2bestest [ Sat Jul 11, 2015 11:19 am ]
Post subject:  Re: Magic Origins - Mono-White Decklists

I do see the weakness for twinflame in it and I have been running it online all day. Luckily twinflame or red for that matter don't appear to be common at all. Faced one deck with red in it so far and it was a tricolor deck that never showed a twinflame. But once I get the three cards I mentioned, I will be dropping the constructs for a creature with 2 toughness and another that potentially can renown into 2.

Author:  scottv [ Wed Jul 15, 2015 9:17 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

not sure where to find the planner (love to find out where it is) but here is my current white deck that is about 80% win against hard AI

any tips would be great!

Bonded construct
Kytheon
Elite vanguard x3
Suntail hawk x4
Perilour myr x4
Dauntless river Marshall
Topan freeblade x2
Cleric of the forward order
Kinsbaile skirmisher x4
Alchemist vial
Divine favor x4
Nimbus wings x4
Reprisal x2
Sky hunter skirmisher x3
Knight of the pilgrims road
Helios pilgrim x4
Kytjeons tactics
Plain 17
Rogues passage
Evolving Wilds

Author:  binderato [ Sat Jul 18, 2015 12:44 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

Go Gideon Tiger:

1 x Kytheon, Hero of Akros
4 x Anointer of Champions
4 x Elite Vanguard
3 x Celestial Flare
3 x Consul's Lieutenant
2 x Knight of the White Orchid
2 x Reprisal
4 x Topan Freeblade
4 x Knight of the Pilgrim's Road
3 x Kytheon's Tactics
2 x Vryn Wingmare
1 x Archangel of Tithes
2 x Kytheon's Irregulars
3 x Valor in Akros

27 creatures / 11 non creature spells / 22 land
9-14-9-6 mana curve

3 x Rogue's Passage
19 x Plains

Pretty basic aggro deck that uses a lot of creatures that get good value for their mana cost. Cut mana as their is nothing in the deck above 4 mana nd most of the deck can be played with just 3 mana. Let me know if you guys like it.

Author:  Auunj [ Sat Jul 18, 2015 2:06 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

I'm not sold on Anoiter of Champions. Besides it's an uncommon and you added 4 to your deck ;-)
I'd also consider Grasp of the Hieromancer. It might be a great card for aggro.

Author:  megabeast37215 [ Mon Aug 03, 2015 11:05 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

This deck has been absolutely smashing everything in its way. Undefeated currently at 11-0. It looks like mono-white is still gonna be a thing once everyone gets all the cards. I thought my mono red aggro was good, this thing quite a bit better.. mainly bc the creature quality is so much higher.

Mono White Aggro/Enchantments

1x Kytheon
3x Elite Vanguard

2x Knight of the White Orchid
3x Consul's Lieutenant
4x Topan Freeblade
4x Grasp of the Hieromancer
4x Nimbus Wings
2x Reprisal

3x Blessed Spirits
1x Auramancer (this spot is up for discussion)

1x Archangel of Tithes
2x Kytheon's Irregulars
1x Suppression Bonds (removal that can be tutored with Heliods Pilgrim)

2x Hixus, Prison Warden
1x Sigil of the Empty Throne (should the second one be in here?)
2x Knightly Valor (overcosted, but the effect is pretty good)

22 Plains
2 Rogue's Passage

Author:  Reiku [ Mon Aug 03, 2015 11:17 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

This deck has been absolutely smashing everything in its way. Undefeated currently at 11-0. It looks like mono-white is still gonna be a thing once everyone gets all the cards. I thought my mono red aggro was good, this thing quite a bit better.. mainly bc the creature quality is so much higher.

Mono White Aggro/Enchantments

1x Kytheon
3x Elite Vanguard

2x Knight of the White Orchid
3x Consul's Lieutenant
4x Topan Freeblade
4x Grasp of the Hieromancer
4x Nimbus Wings
2x Reprisal

4x Heliod's Pilgrim
1x Auramancer (this spot is up for discussion)

1x Archangel of Tithes
2x Kytheon's Irregulars
1x Suppression Bonds (removal that can be tutored with Heliods Pilgrim)

2x Patron of the Valiant (this spot is open for discussion)
1x Sigil of the Empty Throne (should the second one be in here?)
2x Knightly Valor (overcosted, but the effect is pretty good)

21 Plains
2 Rogue's Passage


I feel like Patron would be better served in an all renown deck, something like GW where you really can have nearly all creatures with renown, to optimize its effect.

Because this meta seems so enchantment favored for aggro decks, I think it might be worth it to squeeze in at least one Solemn Offering to take care of stuff like opposing sigils, and suppression bonds.

Author:  2bestest [ Tue Aug 04, 2015 11:05 am ]
Post subject:  Re: Magic Origins - Mono-White Decklists

Here is where I am with the white deck.

Tactics

23 x Plains

1 x Kytheon, Hero of Akros
3 x Anointer of Champions
3 x Elite Vanguard
2 x Relic Seeker
2 x Knight of the White Orchid
3 x Consul's Lieutenant
4 x Topan Freeblade
4 x Kinsbaile Skirmisher
1 x Throwing Knife
1 x Reprisal
4 x Celestial Flare
2 x Vryn Wingmare
2 x Stalwart Aven
1 x Archangel of Tithes
4 x Ampryn Tactician


Aggressive white deck built on dealing in early damage with value early creatures and finishing the enemy off with Tactician.

Author:  Gegliosch [ Mon Aug 10, 2015 10:40 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

Auunj wrote:
I'm not sold on Anoiter of Champions. Besides it's an uncommon and you added 4 to your deck ;-)
I'd also consider Grasp of the Hieromancer. It might be a great card for aggro.

Anointer is decent to get your renown 2-drops past blockers.

Author:  megabeast37215 [ Mon Aug 10, 2015 11:33 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

I changed the above mono white list with the following:

-4 Heliod's Pilgrim
-2 Patron of the Valiant

+2 Hixus, Prison Warden
+3 Blessed Spirits
+1 Plains

Hixus has been great, he's completely blown out opponents with his exile ability, and a 4/4 beatstick is pretty solid in this meta.

Blessed Spirits is a card that.. when I look at it, it looks like trash.. but the card has overperformed. Just putting any enchantment on it turns it into a 4/4 flyer or better. The fact that it keeps on growing is just gravy.

Author:  KentuckyCat22 [ Wed Aug 12, 2015 5:07 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

Guys.... I'm not understanding what Tragic Arrogance is missing from the lists... It should be an auto-lock in every white deck... Sometimes as white you will lose board control especially against Elf decks as Celestial Flare and Reprisal are useless here.... Tragic Arrogance is the card that flips the switch and turns the tide

Author:  megabeast37215 [ Wed Aug 12, 2015 6:46 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

Guys.... I'm not understanding what Tragic Arrogance is missing from the lists... It should be an auto-lock in every white deck... Sometimes as white you will lose board control especially against Elf decks as Celestial Flare and Reprisal are useless here.... Tragic Arrogance is the card that flips the switch and turns the tide


Because I don't like giving slots to 'just in case' cards. If my deck runs as it should, I shouldn't need Tragic Arrogance.. it also takes slots from other cards and dilutes the focus of the deck. It's a strong card.. no doubt, but Hixus breaks their back in similar fashion.

Author:  Gegliosch [ Thu Aug 13, 2015 12:28 am ]
Post subject:  Re: Magic Origins - Mono-White Decklists

I like Displacement Wave, because I can choose the amount of mana so it doesn't bounce my important stuff and it lets me reuse etb-effects. I like Languish because it's very good for creatureless builds and leaves my enchantments in play. However, I haven't built a deck that doesn't get massively hurt by the use of Tragic Arrogance. It's far from auto-include.

The decks in mono-white are usually full of 1- and 2-drops. Why would you include sweepers in decks that empty the hand faster than the opponent?

Author:  KentuckyCat22 [ Thu Aug 13, 2015 5:56 pm ]
Post subject:  Re: Magic Origins - Mono-White Decklists

Tragic Arrogance is simply a win more card... I've moved into the high 30`s on rank with my monowhite deck and Tragic Arrogance has never hurt me....It has however got me out of some tough situations

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