Thanks for the suggestions, all.
I would recommend you get some early game stopping power/card advantage through
Jhessian Thief. If she sticks around her prowess will scale as you get more spells down, replenishing your hand to constantly have your instants ready to control the board. Even a well placed
Twin Bolt could change the board significantly in the early game with her out as a blocker.
I'm actually trying to keep the build as free of creatures as possible. I don't like
The Thief in this deck. She ends up being another target for
Removal. In addendum, I find that I almost always have more than enough card advantage via non creature spells, such as
Inspiration,
Telling Time and
Hydrolash. In extremely dire situations, I can also increase card advantage via
Avaricious Dragon, which synergizes with the deck far better overall.
Even in a control deck like this, I think
Disciple of the Ring is too conditional to be a consistent win condition, not to mention you're only allowed to run one of them. What concerns me about this decklist is that your mid-late game finisher or win condition doesn't jump out at me.
True, she's only a one of, however with countless scry and card draw I actually tutor into her reliably, precisely when I want her, which is the mid to late game.
She's far from conditional as well. Her hitting the board while I have a graveyard full of instants and sorceries, and a ton of untapped mana is almost always a game over. Once she lands, she answers the biggest problems we face. One mana puts her safely out of removal range, such as
Reave Soul,
Twin Bolt,
Fiery Impulse, as well as countering anything and everything else. In addendum, she can grow to beat even a hasted
Gaea's Revenge.
Also, I think you're really hurting by not having
Perilous Myr. It's a wonderful answer to aggro decks and I pretty much include it in every deck.
No. I don't need creatures which only serve to attack, or have utility of burn. The beauty of the deck is that opponents who pack kill spells are dead in the water, or are forced to use them on my
Scryfishies.
Perilous Myr is an average card at best, and doesn't belong in every deck, certainly not the build I'm going for.
Soulblade Djinn could be your win condition; with the arsenal of spells you have as support the global prowess effect would really help. Djinn with the Thief would be a monster interaction, giving her +2/+2 each time you cast a spell. Pump cards like
Titan's Strength would turn your 1/3 into a cruise missile aimed straight at your opponent's health. Of course, this scenario is also highly conditional, but on their interact well with the spells in the deck.
Far from it. The
Djinn is a weak toughness creature, which does nothing the turn it lands, and can be answered.
You might also want to look at Mono-Black as an option for control. 1)It has the creature removal and board wipes 2) Its draw engine is amazing 3) Its creatures have insane utility 4) The mechanics interact well together 5)Zombies.
I'll check out MBC, but my Izzet build has been doing great as of late.