I rebuilt the unreliable conventional prowess deck into a burning/drawing machine. Its honestly good and stands a chance against any other deck in the meta. Doesn't like lifegain though...
I call it burness.
The original idea was to revisit pre-update Rdw aggro and increase the creature density. I stripped the cantrips and replaced them with burn, kept all the draw and added more. Ended up cutting the non evasive prowess guys except for Abbot. Added flash flyers but cut them to 2. The idea is to get through maximum damage and keep the 2 spells per turn tempo. Pyromancer's Assault with Fevered visions and/or Jori is very strong. Its free burn. The end result is creature light again, but the burn keeps the damage Rolling and Geistblast can really get nasty.
Creature(16)
3x
Insolent Neonate (Red card draw and is evasive. Usually at least one extra damage and if they try to kill him get rid of a land and get some more burn. He's a keeper)
2x
Rattlechains (flash flyer. Usually does 2 or 4 damage. Not sold yet)
2x
Thing in the Ice (underperforming. Is close to getting cut)
2x
Abbot of Keral Keep (useful for keeping the spells rolling. Just remember to keep a land in your hand when you play him)
3x
Stormchaser Mage (this guy is the deck's ninja. Total awesomeness. Keeper)
1x
Chandra, Fire of Kaladesh (Chandra was made for this deck. If she survives til next turn, flipping is almost guaranteed. Watch out for the Priority bug)
2x
Jori En, Ruin Diver (card draw engine. Don't play him second, you won't draw)
1x
Akoum Firebird (still good. Everyone tries to exile him but haste 3/3 flyer can do some damage)
Instant(13)
3x
Fiery Impulse (I'm not a huge fan of this card, but its kept its own. Sometimes a lack of targets keeps you from playing your second spell)
3x
Titan's Strength (with evasion and prowess, this is awesome. Scry is a big pus)
2x
Fall of the Titans (not as good as in convential prowess, but still strong)
3x
Twin Bolt (I missed this card. Plenty of targets still, burn to face is good too. Every point matters)
2x
Geistblast (burn early and don't forget its in the graveyard. Copying Titan's Strength is sweet too)
Sorcery(4)
1x
Avacyn's Judgment (used to be 2. Underperformed so at 1 now. Its basically the 4th Twin Bolt that can go fireball with a Neonate)
2x
Exquisite Firecraft (auto-include in a burn deck)
1x
Devour in Flames (burn them walkers. Also good for guys with big asses. This card is finding its way into all my decks)
Enchantment(4)
2x
Fevered Visions (this card is burn's wet dream. Gives you more burn and keeps on damaging your opponent. Gives your opponent cards? Who cares? Yours burn...)
2x
Pyromancer's Assault (this card has performed well. It is a bit expensive and if you don't get draw its less good, but still solid. Like I said, free burn)
Artifact(1)
1x
Tamiyo's Journal (this card has performed so well in some of my other decks that I decided to throw one in here to fuel the draw and to not have rely on luck to get Firecraft.)
Land(22) (used to be 20, but you can't get stuck at 2 land)
6x
Island 2x
Wandering Fumarole9x
Mountain 3x
Highland Lake (I really dislike tap lands)
2x
Sulfur Falls To view this deck go to:
https://www.magicduelshelper.com/deckli ... f8ebcd1d4c Created using Magic Duels Helper:
http://www.magicduelshelper.com Barney, if you read this, I really feel a Rdw vibe with this deck. It satisfies that part of me that wants to play mono-red, but izzet feels much stronger. I don't have a 10-0 record with it, but I urge you try it out. Hope you and anyone who takes it for a spin enjoy it.
Any suggestions for improvements are welcome. Its not a final build yet. For example, I'd like to throw in some Fiery tempers but for some strange reason, with only 18% of SOI left to unlock I still have 0...