Was trying to build a red sligh but I find that my deck attempts ran out of steam easily while the opponent is still at 7-9 life. I end up breaking the curve slightly and incorporated a lot of artifact creatures to synergize with Chief of the Foundry for buff, Thopter Engineer for haste and Pia and Kiran Nalaar for burn.
The deck has a decent feel to it and would like to get some feedback from you peeps. Played as a tempo beatdown deck using critters as your damage source and burn spell for removal. You should always keep the pressure on early game, making good trades and dealing damage. Pia and Kiran or Molten Vortex or Avaricious Dragon are your late game cards if the duel drags on.
Creatures (26 - 7 x 1cc, 10 x 2cc, 5 x 3cc, 4 x 4cc) 4 x
Bonded Construct (not being able to attack alone is an acceptable draw back for me, 2 Bonded Constructs can attack together)
3 x
Goblin Glory Seeker (best 1cc red critter, imo)
3 x
Runed Servitor (artifact critter that fits the curve)
4 x
Perilous Myr (artifact critter that fits the curve)
3 x
Ember Hauler (critter cum burn)
3 x
Chief of the Foundry (synergy for artifact critter)
2 x
Thopter Engineer (synergy for artifact critter, only need 1 in play)
1 x
Avaricious Dragon (best with Molten Vortex)
1 x
Juggernaut (swappable, if anyone has a good alternative)
2 x
Pia and Kiran Nalaar (synergy for artifact critter, only need 1 in play)
Removal (12) 2 x
Molten Vortex (make good use of excess lands, chose this instead of X spells)
4 x
Fiery Impulse (not much choice for burn spell)
4 x
Twin Bolt (not much choice for burn spell)
2 x
Exquisite Firecraft (not much choice for burn spell)
Land (22) 4 x
Evolving Wilds (for thinning the deck)
18 x
Mountain (only need 4 in play, put more in play if you have plans with the excess mana)
Tried Other 1cc critter - don't find myself having enough mana for Bellows Lizard pump, the 2 other gobs are pretty meh.
Use of aura - 2 for 1 chance for opponent
Chandra - too slow and this deck has reduced red spell
Ghirapur AEther Grid - too slow
Ghirapur Gearcrafter - the 3cc critters in place are better
Firefiend Elemental - too weak for 4cc
Embermaw Hellion - too slow and this deck has limited red source
Greatly appreciate all comments. Thanks!!