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PostPosted: Tue Feb 02, 2016 2:50 pm 
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Wouldn't big flyers like guardian of tazeem counter these enchantments?


Maybe in the short term, but in the long term you're getting overrun.


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PostPosted: Tue Feb 02, 2016 2:54 pm 
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Wouldn't big flyers like guardian of tazeem counter these enchantments?


When someone is jamming ramp spells to trigger landfall consistently.. it's not enough.

@DJ: White has all the answers to husk.. and I've seen a lot of Selesnya landfall decks online lately with the Enchantments I mentioned. Had a guy drop turn four Roil on me with Herald of the Pantheon on board AND he resolved two Retreat to Kazandus on me that game.

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PostPosted: Tue Feb 02, 2016 3:04 pm 
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Wouldn't big flyers like guardian of tazeem counter these enchantments?


When someone is jamming ramp spells to trigger landfall consistently.. it's not enough.

@DJ: White has all the answers to husk.. and I've seen a lot of Selesnya landfall decks online lately with the Enchantments I mentioned. Had a guy drop turn four Roil on me with Herald of the Pantheon on board AND he resolved two Retreat to Kazandus on me that game.


True, white is a big problem in general for Dimir. Hard answers galore. But no deck can answer everything. So I guess, if they are running a full complement of reprisals, and control cards, plus enchantments, and they are willing to lose to a ton of other decks in order to beat crats, then so be it.


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PostPosted: Tue Feb 02, 2016 3:26 pm 
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It's not beat crats.. all you have to do is beat the Husk, and you pretty much hose Dimir.

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PostPosted: Tue Feb 02, 2016 3:34 pm 
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It's not beat crats.. all you have to do is beat the Husk, and you pretty much hose Dimir.


Which is why you splash White for Esper. Image

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PostPosted: Tue Feb 02, 2016 4:51 pm 
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It's not beat crats.. all you have to do is beat the Husk, and you pretty much hose Dimir.


I don't think I agree... Beating the husk is a Big deal, but it's not always enough. I win plenty of matches without ever seeing my husks, they just make certain matchups much easier, IMO.


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PostPosted: Tue Feb 02, 2016 4:53 pm 
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/same


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PostPosted: Sat Feb 06, 2016 3:02 pm 
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Been trying some stuff in 2H mode and I really like this deck. It's not on the level of a Ramp/Ignition deck, but it can put out a lot of control. I'd like more methods of life gain since it can spend a lot of life drawing cards but it's a fun deck and it seems to mesh quite well with both aggro and control partners.

4 x Perilous Myr
1 x Shadows of the Past
4 x Reave Soul
3 x Jorubai Murk Lurker
1 x Liliana, Heretical Healer
2 x Graveblade Maurader
3 x Fleshbag Marauder
4 x Read the Bones
2 x Languish
1 x Disciple of the Ring
2 x Gilt-Leaf Winnower
2 x Cruel Revival
1 x Ob Nixilis Reignited
2 x Kothoped, Soul Hoarder
1 x Sire of Stagnation
1 x Part the Waterveil
2 x Alhammarret, High Arbiter

8 x Island
10 x Swamp
2 x Sunken Hollow
2 x Drowned Catacomb
2 x Dimir Guildgate


The Graveblades are in there to help against mill, but I'm not convinced thet they belong. Reave Soul because of the cheaper mana cost. Manabase I just threw together, there's probably a better way to set that up, trying to avoid having too many taplands. Very weak against enchantments. Been thinking about fitting in a Rogues Passage for some utility.


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PostPosted: Wed Feb 10, 2016 8:44 am 
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Last version of Dimircrats, at least for me, I think I can't improve it anymore :P
Oh, and btw, Darkshock you were right, the 2 Sigils are the best option, turns everybody into a Husk, more or less...lots of play with Rogues etc

1 x Vampiric Rites
2 x Bone Splinters

3 x Perilous myr
3 x Carrier Thrall
1 x Disperse
2 x Sigil of Valor

2 x Pilgrim's eye
3 x Eldrazi Skyspawner
1 x Liliana, Heretical Healer
2 x Fleshbag Marauder
4 x Nantuko Husk

2 x Smothering Abomination
3 x Whirler Rogue
2 x Thopter Spy network
2 x Languish

2 x Priest of the Blood Rite
1 x Ob Nixilis Reignited

6 x Island
8 x Swamp
2 x Sunken Hollow
2 x Foundry of the consuls
2 x Drowned Catacomb
4 x Dimir Guildgate


I'll edit the post that link to DJ's list with this one...oh, and I forgot the Languish, which are a must now that tribal decks are back


Last edited by callmemaggit on Fri Feb 12, 2016 7:44 am, edited 2 times in total.

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PostPosted: Wed Feb 10, 2016 10:24 am 
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Last version of Dimircrats, at least for me, I think I can't improve it anymore :P
Oh, and btw, Darkshock you were right, the 2 Sigils are the best option, turns everybody into a Husk, more or less...lots of play with Rogues etc

1 x Vampiric Rites
3 x Bone Splinters

3 x Perilous myr
3 x Carrier Thrall
1 x Disperse
2 x Sigil of Valor

2 x Pilgrim's eye
3 x Eldrazi Skyspawner
1 x Liliana, Heretical Healer
2 x Fleshbag Marauder
4 x Nantuko Husk

2 x Smothering Abomination
3 x Whirler Rogue
2 x Thopter Spy network

2 x Priest of the Blood Rite
1 x Ob Nixilis Reignited

1 x Drowner of Hope

6 x Island
8 x Swamp
2 x Sunken Hollow
2 x Foundry of the consuls
2 x Drowned Catacomb
4 x Dimir Guildgate


I'll edit the post that link to DJ's list with this one


I do like the idea with Sigil. You're able to turn any creature into a mini husk and it goes well with Rougue. I'll try a copy in my version.

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PostPosted: Fri Feb 12, 2016 7:47 am 
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zzmorg82 wrote:

I do like the idea with Sigil.


I'm playing them in Boros (take a look at its thread if you want, posted the list there ;) ) and man, with CotFM they are amazing.

(Btw, slightly changed the Dimircrats list to add the couple Languish)


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PostPosted: Mon Feb 22, 2016 6:42 pm 
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Been gone for a LONG time. Was really disappointed with this damn launch. However it seems they may have cleaned things up a bit and I can get consistent matches on ios again! Just wanted to post an update of my Dimir list as it stands to date.

You may have seen it previously but I don't recall what I had named it. Thus, here on it shall be called:

Deathcycle

4 x Perilous Myr
2 x Sigiled Starfish
1 x Shadows of the Past
4 x Reave Soul
3 x Jorubai Murk Lurker
1 x Liliana, Heretical Healer
2 x Graveblade Marauder
3 x Fleshbag Marauder
4 x Read the Bones
2 x Languish
1 x Disciple of the Ring
2 x Gilt-Leaf Winnower
2 x Cruel Revival
1 x Ob Nixilis Reignited
2 x Kothophed, Soul Hoarder
2 x Alhammarret, High Arbiter


9 x Island
9 x Swamp
2 x Sunken Hollow
2 x Drowned Catacomb
2 x Dimir Guildgate


Early drops to stall until you can drop em with the big guns. Loads of kill spells to keep the board clear. Scry is a great pseudo-draw in this meta.

I used to run 2x Alhammarret, High Arbiter but there CAN be some games where the 7 cost can hurt. Thus with the latest expansion I feel Sire of Stagnation and Oblivion Sower are less mana intense while still being massive threats. So far the change seems wise. Though I can see how I may miss the evasiveness that the flying offered (Not to mention the times you cut off the removal they were holding to take out your bomb). Majority of the time from my experience this deck is able to keep the board clear well enough that the flying isn't mandatory.

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Last edited by 2bestest on Tue Feb 23, 2016 11:16 pm, edited 1 time in total.

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PostPosted: Mon Feb 22, 2016 9:34 pm 
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My version of Dimir Crats:

2 x Vampiric Rites
3 x Bone Splinters

4 x Perilous Myr
2 x Sigiled Starfish
3 x Carrier Thrall
2 x Sigil of Valor

4 x Eldrazi Skyspawner
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
4 x Nantuko Husk

2 x Smothering Abomination
3 x Whirler Rogue

1 x Ob Nixilis Reignited

2 x Drowner of Hope

6 x Island
8 x Swamp
2 x Sunken Hollow
2 x Foundry of the consuls
1 x Rogue's Passage
2 x Drowned Catacomb
3 x Dimir Guildgate


Some cards of note:
  • Sigiled Starfish - Helps you find your combo pieces and send extra land draws to the bottom of the deck. I like it better in this deck than Shadows of the Past because it's more consistent early on when not much is dying yet, and it can also provide extra husk/abomination food when the time comes. Survives Rising Miasma, but not Languish.
  • Sigil of Valor - Husks #5-6. Better, they even continue to contribute when you do find your husk, because they reduce the amount of food your husk needs to eat, which makes them a significant step up over Rot Shambler or Bloodflow Connoisseur. Since the deck is built around getting one big attacker through, these fit the bill.
  • Fleshbag Marauder - These are cards I'd consider sideboard material. I've tried other cards like Tutelage and Thopter Spy Network in their place and have yet to find something I'm really happy with. If I am worried about running into tribal decks or token decks, these guys can get replaced with sweepers. In the event I choose to run Rising Miasma I might consider replacing Skyspawner with Incubator Drone, though I wouldn't be thrilled to do so.
  • Drowner of Hope - As a late-game beater, for my money this is superior to Priest of the Blood Rite. Can be crucial in the later stages of the game when the opponent may well get some really nasty threats out themselves. This can help slow them down and buy you the time to steal the win.


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PostPosted: Tue Feb 23, 2016 8:54 am 
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2bestest wrote:
Been gone for a LONG time. Was really disappointed with this damn launch. However it seems they may have cleaned things up a bit and I can get consistent matches on ios again! Just wanted to post an update of my Dimir list as it stands to date.

You may have seen it previously but I don't recall what I had named it. Thus, here on it shall be called:

Deathcycle

4 x Perilous Myr
2 x Sigiled Starfish
1 x Shadows of the Past
4 x Reave Soul
3 x Jorubai Murk Lurker
1 x Liliana, Heretical Healer
2 x Graveblade Marauder
3 x Fleshbag Marauder
4 x Read the Bones
2 x Languish
1 x Disciple of the Ring
2 x Gilt-Leaf Winnower
2 x Cruel Revival
1 x Ob Nixilis Reignited
2 x Kothophed, Soul Hoarder
1 x Sire of Stagnation
1 x Oblivion Sower


9 x Island
9 x Swamp
2 x Sunken Hollow
2 x Drowned Catacomb
2 x Dimir Guildgate


Early drops to stall until you can drop em with the big guns. Loads of kill spells to keep the board clear. Scry is a great pseudo-draw in this meta.

I used to run 2x Alhammarret, High Arbiter but there CAN be some games where the 7 cost can hurt. Thus with the latest expansion I feel Sire of Stagnation and Oblivion Sower are less mana intense while still being massive threats. So far the change seems wise. Though I can see how I may miss the evasiveness that the flying offered (Not to mention the times you cut off the removal they were holding to take out your bomb). Majority of the time from my experience this deck is able to keep the board clear well enough that the flying isn't mandatory.


Looks fun, will give it a try.

Somewhat related, I'm trying to build a deck that wears out the opponent's hand (wow that sounds naughty). I think I've heard it referred to as 8-rack. This deck looks a lot like the shell I have, and Mire's Malice is another one I'd like to involve. Basically I'm trying to include anything that gives card advantage/destruction with a black theme.

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PostPosted: Tue Feb 23, 2016 12:01 pm 
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Mowie666 wrote:
2bestest wrote:
Been gone for a LONG time. Was really disappointed with this damn launch. However it seems they may have cleaned things up a bit and I can get consistent matches on ios again! Just wanted to post an update of my Dimir list as it stands to date.

You may have seen it previously but I don't recall what I had named it. Thus, here on it shall be called:

Deathcycle

4 x Perilous Myr
2 x Sigiled Starfish
1 x Shadows of the Past
4 x Reave Soul
3 x Jorubai Murk Lurker
1 x Liliana, Heretical Healer
2 x Graveblade Marauder
3 x Fleshbag Marauder
4 x Read the Bones
2 x Languish
1 x Disciple of the Ring
2 x Gilt-Leaf Winnower
2 x Cruel Revival
1 x Ob Nixilis Reignited
2 x Kothophed, Soul Hoarder
1 x Sire of Stagnation
1 x Oblivion Sower


9 x Island
9 x Swamp
2 x Sunken Hollow
2 x Drowned Catacomb
2 x Dimir Guildgate


Early drops to stall until you can drop em with the big guns. Loads of kill spells to keep the board clear. Scry is a great pseudo-draw in this meta.

I used to run 2x Alhammarret, High Arbiter but there CAN be some games where the 7 cost can hurt. Thus with the latest expansion I feel Sire of Stagnation and Oblivion Sower are less mana intense while still being massive threats. So far the change seems wise. Though I can see how I may miss the evasiveness that the flying offered (Not to mention the times you cut off the removal they were holding to take out your bomb). Majority of the time from my experience this deck is able to keep the board clear well enough that the flying isn't mandatory.


Looks fun, will give it a try.

Somewhat related, I'm trying to build a deck that wears out the opponent's hand (wow that sounds naughty). I think I've heard it referred to as 8-rack. This deck looks a lot like the shell I have, and Mire's Malice is another one I'd like to involve. Basically I'm trying to include anything that gives card advantage/destruction with a black theme.


So you want you're opponents hand worn out by your dEck eh? ;p

Yeah it's a really solid shell. I considered the potential of discard decks but I don't feel we have to pool to consistently do it. On another note though, this deck tends to drain their hand with sheer killing power. :D

I have played MANY games with this list now and it's BEAST. I have only lost twice with it currently. One was against a mill deck that countered every thing I threw out and got it's card draw cards early enough to mill me out asap. The other was against flying tokens that I just couldn't draw my board clears on, nor my fliers/lifegain boys.

It's against flying that has me really questioning if I should put the 2x Alhammarret, High Arbiter back in. I want to give the other two bombs that are currently in their place a fair chance. A part of me does feel the big fliers could potentially be the right way to go here.

EDIT: After much play testing, I have concluded that 2x Alhammarret, High Arbiter is the right call. I'll edit the list.

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PostPosted: Thu Feb 25, 2016 9:09 pm 
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2bestest wrote:
Mowie666 wrote:
2bestest wrote:
Been gone for a LONG time. Was really disappointed with this damn launch. However it seems they may have cleaned things up a bit and I can get consistent matches on ios again! Just wanted to post an update of my Dimir list as it stands to date.

You may have seen it previously but I don't recall what I had named it. Thus, here on it shall be called:

Deathcycle

4 x Perilous Myr
2 x Sigiled Starfish
1 x Shadows of the Past
4 x Reave Soul
3 x Jorubai Murk Lurker
1 x Liliana, Heretical Healer
2 x Graveblade Marauder
3 x Fleshbag Marauder
4 x Read the Bones
2 x Languish
1 x Disciple of the Ring
2 x Gilt-Leaf Winnower
2 x Cruel Revival
1 x Ob Nixilis Reignited
2 x Kothophed, Soul Hoarder
1 x Sire of Stagnation
1 x Oblivion Sower


9 x Island
9 x Swamp
2 x Sunken Hollow
2 x Drowned Catacomb
2 x Dimir Guildgate


Early drops to stall until you can drop em with the big guns. Loads of kill spells to keep the board clear. Scry is a great pseudo-draw in this meta.

I used to run 2x Alhammarret, High Arbiter but there CAN be some games where the 7 cost can hurt. Thus with the latest expansion I feel Sire of Stagnation and Oblivion Sower are less mana intense while still being massive threats. So far the change seems wise. Though I can see how I may miss the evasiveness that the flying offered (Not to mention the times you cut off the removal they were holding to take out your bomb). Majority of the time from my experience this deck is able to keep the board clear well enough that the flying isn't mandatory.


Looks fun, will give it a try.

Somewhat related, I'm trying to build a deck that wears out the opponent's hand (wow that sounds naughty). I think I've heard it referred to as 8-rack. This deck looks a lot like the shell I have, and Mire's Malice is another one I'd like to involve. Basically I'm trying to include anything that gives card advantage/destruction with a black theme.


So you want you're opponents hand worn out by your dEck eh? ;p

Yeah it's a really solid shell. I considered the potential of discard decks but I don't feel we have to pool to consistently do it. On another note though, this deck tends to drain their hand with sheer killing power. :D

I have played MANY games with this list now and it's BEAST. I have only lost twice with it currently. One was against a mill deck that countered every thing I threw out and got it's card draw cards early enough to mill me out asap. The other was against flying tokens that I just couldn't draw my board clears on, nor my fliers/lifegain boys.

It's against flying that has me really questioning if I should put the 2x Alhammarret, High Arbiter back in. I want to give the other two bombs that are currently in their place a fair chance. A part of me does feel the big fliers could potentially be the right way to go here.

EDIT: After much play testing, I have concluded that 2x Alhammarret, High Arbiter is the right call. I'll edit the list.



Ooh fun deck. I haven't drawn an Alhammarret but I find if you mulligan to have a Myr and a Reave Soul and 3 land you are in good shape.

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PostPosted: Thu Feb 25, 2016 10:15 pm 
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Mowie666 wrote:
2bestest wrote:
Mowie666 wrote:

Looks fun, will give it a try.

Somewhat related, I'm trying to build a deck that wears out the opponent's hand (wow that sounds naughty). I think I've heard it referred to as 8-rack. This deck looks a lot like the shell I have, and Mire's Malice is another one I'd like to involve. Basically I'm trying to include anything that gives card advantage/destruction with a black theme.


So you want you're opponents hand worn out by your dEck eh? ;p

Yeah it's a really solid shell. I considered the potential of discard decks but I don't feel we have to pool to consistently do it. On another note though, this deck tends to drain their hand with sheer killing power. :D

I have played MANY games with this list now and it's BEAST. I have only lost twice with it currently. One was against a mill deck that countered every thing I threw out and got it's card draw cards early enough to mill me out asap. The other was against flying tokens that I just couldn't draw my board clears on, nor my fliers/lifegain boys.

It's against flying that has me really questioning if I should put the 2x Alhammarret, High Arbiter back in. I want to give the other two bombs that are currently in their place a fair chance. A part of me does feel the big fliers could potentially be the right way to go here.

EDIT: After much play testing, I have concluded that 2x Alhammarret, High Arbiter is the right call. I'll edit the list.



Ooh fun deck. I haven't drawn an Alhammarret but I find if you mulligan to have a Myr and a Reave Soul and 3 land you are in good shape.


Glad you like it. It's probably my favorite deck so far! :D Alhammarret is great here too. By the time you play him they usually have their hand wittled down to the spell/s they were holding onto and you cut them off. :D

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PostPosted: Sun Feb 28, 2016 5:23 am 
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So here's a Dimir tutelage deck that's been working very well for me. Having played a ton of games with sultai turbofog, I wanted something faster and decided to aim for a more consistent manabase with some fun interactions. It's also a lower curve and I feel more solid vs aggro with a bunch of early drops. Only played a few tutelage mirrors, yet I think it's slighlty better with more draw options than a sultai fog typically runs.

4 x Salvage Drone
4 x Perilous Myr
1 x Jace, Vryn's Prodigy
3 x Alchemist's Vial
3 x Telling Time
1 x Disperse
2 x Altar's Reap
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
3 x Sphinx's Tutelage
1 x Scatter to the Winds
1 x Spell Shrivel
4 x Artificer's Epiphany
2 x Read the Bones
2 x Languish
1 x Ob Nixilis Reignited
10 x Island
9 x Swamp
2 x Sunken Hollow
2 x Drowned Catacomb
1 x Mortuary Mire

Altar's reap has been fanstastic and I'd like to go to 3, just held back by the thought of 2+ in my hand with nothing to sac. Altar's reap on Myr for instant speed damage shenanigans is often unexpected and can win games by itself. If you're playing a naked fleshbag, you can also reap with the fleshbag effect on the stack.

Some flex spots are the 2 counters and liliana. The counters might have been a tilt-induced response to a few too many turn 4 Moss, but also served well as tutelage protection. Never used the Awaken on Scatter, just wanted a no nonsense counter for late game, with spell shrivel removing the strain of UU on turn 3, undecided which is better.

Liliana sometimes feels a bit "win-more" in that early game you usually have better things to do with your mana to follow your game-plan, and late-game you want to be digging as much as possible. That said, she's a powerhouse left unchecked and the discard works well with all the draw in the deck, as well as bringing back fleshbags/myrs/drones. Dodging removal through Altar's reap is also fun!

Mortuary Mire was an afterthought, intended only for Jace really. Only used it once so far and I'm thinking of replacing with a basic land.

Notable omission is Possessed Skaab, which although a great card, I feel is just a bit too slow here. It's great for a 6 mana fog in Sultai but I think that's a function of fog being so cheap.

I'd also love to include an ulamog and a necromantic summons, which would be fun, but I'm not sure if it would improve consistency and speed which is what I was aiming for here after moving from sultai fog.


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PostPosted: Sun Feb 28, 2016 7:19 am 
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Mulletman wrote:
So here's a Dimir tutelage deck that's been working very well for me. Having played a ton of games with sultai turbofog, I wanted something faster and decided to aim for a more consistent manabase with some fun interactions. It's also a lower curve and I feel more solid vs aggro with a bunch of early drops. Only played a few tutelage mirrors, yet I think it's slighlty better with more draw options than a sultai fog typically runs.

4 x Salvage Drone
4 x Perilous Myr
1 x Jace, Vryn's Prodigy
3 x Alchemist's Vial
3 x Telling Time
1 x Disperse
2 x Altar's Reap
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
3 x Sphinx's Tutelage
1 x Scatter to the Winds
1 x Spell Shrivel
4 x Artificer's Epiphany
2 x Read the Bones
2 x Languish
1 x Ob Nixilis Reignited
10 x Island
9 x Swamp
2 x Sunken Hollow
2 x Drowned Catacomb
1 x Mortuary Mire

Altar's reap has been fanstastic and I'd like to go to 3, just held back by the thought of 2+ in my hand with nothing to sac. Altar's reap on Myr for instant speed damage shenanigans is often unexpected and can win games by itself. If you're playing a naked fleshbag, you can also reap with the fleshbag effect on the stack.

Some flex spots are the 2 counters and liliana. The counters might have been a tilt-induced response to a few too many turn 4 Moss, but also served well as tutelage protection. Never used the Awaken on Scatter, just wanted a no nonsense counter for late game, with spell shrivel removing the strain of UU on turn 3, undecided which is better.

Liliana sometimes feels a bit "win-more" in that early game you usually have better things to do with your mana to follow your game-plan, and late-game you want to be digging as much as possible. That said, she's a powerhouse left unchecked and the discard works well with all the draw in the deck, as well as bringing back fleshbags/myrs/drones. Dodging removal through Altar's reap is also fun!

Mortuary Mire was an afterthought, intended only for Jace really. Only used it once so far and I'm thinking of replacing with a basic land.

Notable omission is Possessed Skaab, which although a great card, I feel is just a bit too slow here. It's great for a 6 mana fog in Sultai but I think that's a function of fog being so cheap.

I'd also love to include an ulamog and a necromantic summons, which would be fun, but I'm not sure if it would improve consistency and speed which is what I was aiming for here after moving from sultai fog.


Smoothering Abominations should improve the deck's speed, imho :)


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PostPosted: Sun Feb 28, 2016 1:58 pm 
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Smoothering Abominations should improve the deck's speed, imho :)


Thanks, I'll give it a go but I suspect there are not enough targets to sacrifice for Smothering Abomination to make an impact.

In the 4 CC range I might also try Talent of the Telepath or Miasma.


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