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PostPosted: Thu Dec 03, 2015 4:11 am 
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@beeswax, I think these decks actually play quite a bit differently. Mine is quite a bit more aggro-ish than some, rather commonly winning by beatdown turn 8-10ish. Your most recent deck is a lot more equipped to play for a board stall and win by dropping Ulamog late (he's not even in my list). The list k2solbri posted has a lower curve and more removal than either of ours. There's a surprising diversity in good Sultai builds. I think it's the most interesting three color combination currently.

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PostPosted: Thu Dec 03, 2015 11:48 pm 
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Yes our decks are somewhat different. The list I'm playing definitely isn't planning on winning on turn 8, it's a grindy gameplan that out values the opponents cards as the game progresses. I noticed randomname mentioned he doesn't run gaea's revenge because it isn't good in the current meta in his decklist post. I strongly disagree with this especially against mill decks, they can't interact with it and it's a very efficient wincon that can usually kill them after 2 swings. I've been amazed how many synergies and different interactions there are in the deck as most decks/cards in Magic Duels are very unilateral and are only played a specific way.

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PostPosted: Sun Dec 06, 2015 8:30 pm 
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Here is a list with which I have been successful so far, perhaps it may have some obvious tweaks to do; suggestions are welcome :D

x4 Blisterpod
x3 Bone Splinters
x3 Carrier Thrall
x4 Gatecreeper Vine
x3 Altar's Reap
x4 Eldrazi Skyspawner
x2 Spell Shrivel
x2 Smothering Abomination
x2 From Beyond
x3 Adverse Condition
x1 Kiora, Master of the Depths
x1 Ob Nixilis Reignited
x2 Drowner of Hope
x1 Sire of Stagnation
x1 Oblivion Sower
x1 Gaea's Revenge
x1 Ulamog, the Ceaseless Hunger

x2 Island
x4 Swamp
x4 Forest
x2 Sunken Hollow
x2 Woodland Cemetery
x2 Drowned Catacomb
x2 Hinterland Harbor
x4 Evolving Winds

Smothering Abomination SO GOOD!! so many targets like Blisterpod,Carrier Thrall etc, combined with Altar's Reap allows you to draw 3 cards, also gives you a card with Bone Splinters.

Adverse Condition used to slow down the opponent and if used on t4 gives you the opportunity to play t5 Drowner of Hope,Sire of Stagnation or Oblivion Sower.

Altar's Reap very useful to not let the creatures die in vain when blocking or getting targeted by sweepers.

I would like to know some opinions on this :)


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PostPosted: Mon Dec 07, 2015 3:30 pm 
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Meticulous wrote:
Here is a list with which I have been successful so far, perhaps it may have some obvious tweaks to do; suggestions are welcome :D

x4 Blisterpod
x3 Bone Splinters
x3 Carrier Thrall
x4 Gatecreeper Vine
x3 Altar's Reap
x4 Eldrazi Skyspawner
x2 Spell Shrivel
x2 Smothering Abomination
x2 From Beyond
x3 Adverse Condition
x1 Kiora, Master of the Depths
x1 Ob Nixilis Reignited
x2 Drowner of Hope
x1 Sire of Stagnation
x1 Oblivion Sower
x1 Gaea's Revenge
x1 Ulamog, the Ceaseless Hunger

x2 Island
x4 Swamp
x4 Forest
x2 Sunken Hollow
x2 Woodland Cemetery
x2 Drowned Catacomb
x2 Hinterland Harbor
x4 Evolving Winds

Smothering Abomination SO GOOD!! so many targets like Blisterpod,Carrier Thrall etc, combined with Altar's Reap allows you to draw 3 cards, also gives you a card with Bone Splinters.

Adverse Condition used to slow down the opponent and if used on t4 gives you the opportunity to play t5 Drowner of Hope,Sire of Stagnation or Oblivion Sower.

Altar's Reap very useful to not let the creatures die in vain when blocking or getting targeted by sweepers.

I would like to know some opinions on this :)


I feel like if you go into a sultai sacrifice kinda deck you want the Nantuko Husk + Whirler Rogue combo in there. That would take the Deck in a very different direction tough so I dunno. Just something to think about.

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PostPosted: Mon Dec 07, 2015 4:19 pm 
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I appreciate the suggestion :), i tried that combo when i was testing which way the deck could be more efficient.
From my personal experience it's just not worth it.. although it gets an ocassional win, to be consistent the deck would've to be a lot different.


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PostPosted: Mon Dec 07, 2015 4:22 pm 
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Pulling off huskrogue in sultai with all the moss everywhere is pretty though. Best kept dimir that thing for now, imo.


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PostPosted: Mon Dec 07, 2015 4:36 pm 
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Meticulous wrote:
I appreciate the suggestion :), i tried that combo when i was testing which way the deck could be more efficient.
From my personal experience it's just not worth it.. although it gets an ocassional win, to be consistent the deck would've to be a lot different.


Ok good to know that you gave it a try. I also agree with rabbels point that the mana could be rough for whirler rogue in sultai.

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PostPosted: Mon Dec 07, 2015 8:38 pm 
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Acid Moss can definitely be problematic in 3+ color lists. 3 of 4 of my losses with sultai have been to Acid Moss and I'm only running a handful of blue cards and double mana cards.

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PostPosted: Mon Dec 14, 2015 5:06 pm 
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My face when ppl have abandoned the obvious re-animator strat that is sooo good when everyone is doing ramp since you can ulamog turn 5, sometimes 4 if you dont get moss'd. Posting mine as soon as I get home.

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PostPosted: Mon Dec 14, 2015 7:41 pm 
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Last edited by DaRkStAr on Mon Dec 14, 2015 9:20 pm, edited 2 times in total.

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PostPosted: Mon Dec 14, 2015 7:46 pm 
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I played against a FogMill player the other night and he was running Nissa's Renewal. Gaining seven life and thinning three lands seemed really good to me.

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PostPosted: Mon Dec 14, 2015 7:59 pm 
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DaRkStAr wrote:


been playing something very similar, without much ado but i keep at it.

just a note, i guess the missing 3 x Possessed Skaab are an overview. or did i miss something?


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PostPosted: Sun Dec 20, 2015 10:23 am 
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Now that I finally unlocked the whole collection I updated my Sultai Ramp/Midrange deck:

ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Sultai Ramp
Ramp/Midrange

A deck for Magic Duels.

60 Cards. 35 nonlands (23 :creature:, 12 :instant:).
25 :land: (0 4 4 0 7 10 Others)

Cost 10 cards
■■■■
Elvish Visionary1/1
■■■■
Gatecreeper Vine0/2
■■
Evolutionary Leap
Cost 8 cards
■■■■
Eldrazi Skyspawner2/1
Nissa, Vastwood Seer2/2
■■
Reclamation Sage2/1
■■■
Natural Connection
Cost 6 cards
■■
Languish
■■
Rising Miasma
■■■■
Mwonvuli Acid-Moss
Kiora, Master of the Depths
Cost 5 cards
■■
Guardian of Tazeem4/5
■■
Gilt-Leaf Winnower4/3
Ob Nixilis Reignited
Cost 3 cards
Woodland Bellower6/5
Sire of Stagnation5/7
Oblivion Sower5/8
Cost 2 cards
■■
Gaea's Revenge8/5
Cost 1 cards
Ulamog, the Ceaseless Hunger10/10
Land25 cards
■■
Drowned Catacomb
■■
Hinterland Harbor
■■
Woodland Cemetery
■■■■
Evolving Wilds
4
Island
4
Swamp
7
Forest


I'm really liking how it looks right now. Plenty of threats starting from 5 mana and almost every card in the early turns helps you ramp or get some sort of card advantage. Give it a try and let me know what you think.

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PostPosted: Sun Dec 20, 2015 4:54 pm 
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rising miasma is pretty bad. and I like eyeless watcher over acid-moss


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PostPosted: Sun Dec 20, 2015 4:58 pm 
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rising miasma is pretty bad. and I like eyeless watcher over acid-moss


From Beyond over Acid Moss.

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PostPosted: Sun Dec 20, 2015 5:03 pm 
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oh lol didnt even notice from beyobd was missing, yeah that takes priority


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PostPosted: Mon Dec 21, 2015 12:18 am 
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Yeah, I don't really like Rising Miasma either, but still I feel like it's necessary as a poor man's third copy of languish to deal with fast starts. We don't really have other options in these colors and only 2 sweepers feels like not enough.

Now From Beyond over Mwonvuli Acid-Moss is indeed something that could be considered and that I haven't really thought of. I like Acid-Moss to punish bad starts and greedy manabases, but it only gets forests anyway and a Sultai deck can't benefit from it as much as a Bant or Naya deck since there are no enemy colored battlelands...

Thanks for the advice. I'll try that out and see how it goes.

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PostPosted: Mon Dec 21, 2015 5:26 am 
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punish decks with greedy mana bases? :V

my 4-color deck has never once lost to a moss


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PostPosted: Mon Dec 21, 2015 7:42 am 
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Well, I never believed moss is an autowin card... If I really thought so I would be running 4 of it and not 2. But it does help winning in some cases.

Sure, if you have a deck with green with ways to ramp/search for lands, are willing to hold plenty of counters to deal with it, are a mono/dual color deck or a have a very low curve, then moss is likely not going to be a big problem for you unless you are really mana screwed.

Still it's never a dead card because even if it doesn't annoy your opponent so much, it still ramps you up. And against any deck that doesn't fit the above criteria I really think it can punish the opponent quite hard.

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PostPosted: Tue Dec 22, 2015 12:33 pm 
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So here's my favorite thus far for the BfZ season.

Sultai CA Mill Sac

Blue: 3
3 x Sphinx's Tutelage

Black: 14
3 x Carrier Thrall
1 x Liliana, Heretical Healer
3 x Fleshbag Marauder
4 x Nantuko Husk
2 x Smothering Abomination
1 x Ob Nixilis Reignited

Green: 17
4 x Blisterpod
4 x Elvish Visionary
2 x Evolutionary Leap
4 x Eyeless Watcher
2 x From Beyond
1 x Greenwarden of Murasa

Multi-Color:
2 x Brood Butcher

Land: 24
1 x Island
7 x Swamp
4 x Forest
2 x Sunken Hollow
2 x Woodland Cemetery
2 x Hinterland Harbor
2 x Golgari Guildgate
4 x Evolving Wilds


This deck hasn't lost yet online, and I think it's pretty hard to beat. It's got a lot of ways to win, and most of them are really difficult to interrupt. I've been sweepered - no big deal. I've had someone try to overrun me with creatures - handled. Ramp has a lot of trouble getting going fast enough to survive the onslaught. It's robust against most strategies and able to exploit weaknesses in a number of builds. In fact, my #1 concern with this deck is mill, but I haven't gone up against mill yet, so I'm not sure I can't beat it too - as this deck is perfectly comfortable being the beat down deck.

Primary win con - Ridiculous card advantage using tokens, Nantuko Husk, and Smothering Abomination. You will draw the majority of your deck, and it's really hard - even impossible - for your opponent to keep up. From Beyond helps tutor for Abomination, as does Evolutionary Leap, and the fact that most of your other creatures give you multiple sac options for activation of either +2/+2 from Husk, or a new creature from Leap. This deck is perfectly capable of killing t6 against a number of opponents - so being the beatdown is often not a problem at all. (I guess it's possible to totally fail your starting hand, but it's yet to happen to me sufficiently badly to be unable to recover by t2 or 3).

Secondary Win cons - this deck hardly ever wins without drawing 20+ cards. Tutelage loves that. I've managed - on multiple occasions - to mill 40+ cards in a single turn, thanks to abomination and husk. It's ridiculous how fast this deck can mill if even a single sphinx's tutelage is in play. (2 or more is surely GG, and not in some slow piddling fashion - fast, like really fast).

Control - okay, so every once in a while this deck has to shift to control. Fortunately, Brood Butcher (also found via leap or from beyond) is totally up to the task (thanks to endless sac creatures), as are the flesh bags, Liliana, and Ob Nixilis. Liliana, in this deck - if you ever manage to ultimate her - is absolutely ridiculous, but normally you are just happy to use her to wreck your opponent's hand, while not even caring about having to discard.

Preserving the combo - the primary combo of Husk and Abomination is well defended - thanks to Greenwarden and Liliana (who can also bring it back under most circumstances). Greenwarden is also excellent at keeping your enchantments in play - when in rare circumstances an opponent has the answers to them.

Play notes: don't worry too much about getting blue mana. You don't really need Tutelage early - don't get me wrong, if you get it t3 you'll probably win, but this deck doesn't rely on that at all. Just make sure you have at least 1 G and 1 B and you'll probably be fine. This deck doesn't really need any specific card to go. While an ideal hand has either Leap, From Beyond, or Abomination in it - you can totally win without them. So bottom line, don't kill an otherwise good looking starting hand, simply because you don't have one of those three cards or a tutelage. You'll see them soon enough in all but the worst shuffles.

Anyway, this is a super fun deck, and your opponents will 100% hate you for playing it. When it's at its best it's really hard to disrupt, when it's at its worst it's just a really solid beat down deck. Enjoy.

p.s.: suggestions are always appreciated.

Note: I'd love a way to reduce my colored requirements, so that I can fit a Rogue's Passage or two, but I can't really think of anything I'd remove, other than Lilliana.


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