Hello everyone,
This is my first post, although I've been hanging around the site for a couple of weeks checking out the decklists.
So here's my contribution (nothing terribly original, its what I believe you call rakdos aristocrats, seems pretty consistent during the bit of testing I've done with it):
4x Sludge Crawler
3x Goblin Arsonist
1x Vampiric Rites
2x Bone Splinters
3x Perilous Myr
2x Carrier Thrall
2x Abbot of Keral Keep
3x Forerunner of Slaughter
1x Liliana, Heretical Healer
4x Nantuko Husk
2x Read the Bones
2x Act of Treason
2x Smothering Abomination
2x Pia and Kiran Nalaar
2x Dust Stalker
1x Priest of the Blood Rite
2x Chandra's Ignition
22 lands:
8x Swamps
6x Mountains
2x Smoldering Marsh
2x Dragonskull Summit
1x Rogue's Passage
3x Evolving Wilds
After playing Mono Red aggro for a while (for 3 reasons: Its fast, reliable and didn't need too many BFZ cards to be playable - Still 11 boosters away from unlocking full set, which not surprisingly includes all the Planeswalkers, Ulamog and the Pheonix, among other good cards...) I realized that games went so much more smoothly when I had 1 CMC drops in opening hand, so this lead me to try out a whole bunch of aggro decks that use 1 CMC creatures. For rakdos I started with something I called Eldazicide, so I basically tried a bunch of combinations of red/black low casting cost critters and threw in a bunch of the to the face burn. The result was OK, but not consistent enough to be competitive. Then I unlocked smothering Abomination and that card + sacrifice mechanics can leed to some crazy card advantage.
So I got some ideas from the other posts in the rakdos topic and I put this deck together and it works better than I expected. Its aggro, but actually plays like control, because of the myrs and arsonists and hits with hasted guys when the other guy isn't expecting it. It can sweep a board of hit for the kill with a pumped up nantuko and ignition (just be careful of removal). So the burn just wasn't necessary and with little prowess, not as efective here. The Abbots are here exclusively for card advantage, as are the read the bones. So when you start running out of steam and your missing a part of your combo mechanic, these cards give a little push.
I only run 1 vampire rites and rogue's passage because I don't like dead cards and drawing multiples of these is worthless, so they're the kind of cards that if they turn up... great, if they don't... no problem.
Act of treason is a card people have a love-hate relationship with... Its great as removal in this deck and as a remove the fat blocker and kill your opponent effect. Its a great card to keep in your hand until you need it, but can be useless or ineffective if you don't draw the right support cards.
The priest is in for some phatness and he's also a great sacrifice candidate.
I've played a fair bit against AI and win almost always, not as fast as red for farming though... Against humans (all at 30+ ratings), I'm 4/1 the loss being to ramp (with moss) and a risky opening hand... and some pretty lucky draws, but that's a part of magic...
The only card I'm considering adding when I unlock it is good ol' Ob Nixilis...
Any comments and/or suggestions are welcome
When you put in card names make sure to link them, go in full editor highlight the card name then tap card, also make sure the card is spelled correctly otherwise the card won't show. Just makes it easier for us knowing what each card is.