I will need our help with this deck...
CLUES ON FIRE
2x Fiery impulse
3x Erdwal Illuminator
4x Alchemist´s vial
4x Press for answers
1x Nissa, Vastwood ser
2x Tireless tracker
2x Seer´s lantern
3x Ghirapur AEther grid
2x Radiant flames
3x Reclusive artificer
2x Aligned hedron network
2x Thopter spy network
2x Embermaw hellion
1x Tamiyo´s journal
2x Confirm suspicions
1x Chandra, Flamecaller
5x Island
5x Mountain
2x Forest
2x Lumbering falls
2x Wandering fumarole
2x Cinder glade
2x Hinterland harbor
2x Rootbound crag
2x Sulfur falls
A Ghirapur clue deck! How about this:
I Clues, You Lose
3 x
confront the unknown2 x
sylvan advocate4 x
sylvan ranger4 x
elvish visionary3 x
erdwal illuminator1 x
nissa, vastwood seer1 x
nissa, voice of zendikar3 x
ulvenwald mysteries2 x
tireless tracker2 x
ghirapur aether grid2 x
claustrophobia2 x
pia and kiran nalaar3 x
whirler rogue1 x
thopter spy network2 x
tamiyo's journal1 x
Chandra, flamecaller7 x
forest3 x
island2 x
mountain2 x
Lumbering falls2 x
Wandering fumarole2 x
Cinder glade2 x
Hinterland harbor2 x
Rootbound crag2 x
Sulfur fallsI felt that your deck was counting too directly on the aether grid to win, and making too many plays that did nothing but generate artifacts for aether grid use.
This deck has several synergies:
1) Chump with non-token creatures, generate clues with
Ulvenwald mysteries.
2) Fill the board with even more creatures courtesy of
whirler rogue and
pia and kiran nalaar.
3) Sac clues and generate even more bodies with mysteries so that you can continue chumping.
4) Sac clues and make tracker into an enormous threat.
5) Draw cards and/or create endless stream of chumps via
thopter spy network.
6) Tutor for combo pieces with
tamiyo's journal.
7) Activate the journal at instant speed to create three 1/1 tokens via mysteries or to give tracker +3/+3.
8) Activate
ghirapur aether grid to leverage your huge swarm of clues into targeted damage.
9) Chandra complements the deck nicely: her +1 will help you go even wider, her 0 can help you find missing combo pieces, and her -X can be used to wipe the board and cash in your own bodies for more clues.
Embermaw Hellion can potentially double the combo but I felt it was win more... I could be wrong.
claustrophobia could be swapped for
exquisite firecraft, not sure about this one.
The mana is pretty bad, but right off the bat 15
sources allows you to easily hit all the two drops. Casting the
and
spells is more difficult with only 11
and 10
sources, but if you include the rangers the numbers are better at 15 and 14 sources each.
I haven't tested this but you can take it for a spin. I imagine the main problem in this deck will be a lack of consistency, we do have 8 cards that effectively do nothing the turn they are played. It certainly isn't tier 1, but with the right hand I think it can have game anywhere.
Edit: I can't count, this was only 59. Added non-flip nissa.
1). Personally, I'm a big fan of the
Embermaw Hellion. A big benefit is that it makes the
Ghirapur Aether Grid deal 2 damage.
2). Again, I'm a fan of the
Exquisite Firecraft. I think if you're thinking of swapping it in, you could try swapping in 1 of the Firecraft for a
Claustrophobia to see which one sits better in your hand. Personally, I like the fact that you can blast the Firecraft directly into the opponent's face for 4 damage (5 with the Hellion, if you put it in). Better yet, you can burn the opponent to 0 in the late game. By that time, you might have spell mastery, especially with two Firecraft, which is basically a guaranteed win. Although I guess what it really comes down to is whether you find that burning off a creature/planeswalker is better for your game than tapping one, especially since
Claustrophobia can hit much bigger creatures than
Exquisite Firecraft. But the Firecraft can also hit walkers, like I said above.
Well, that was a lot of talk for a single sorcery.
By the way, I really like the way your build looks right now. I'll have t o try it when I get the cards.