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PostPosted: Wed Jan 13, 2016 5:56 am 
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Nice DJ0045 love your new list !
It packs more conventionnal synergies but should prove efficient =)

Hey Kyo welcome to NGA !
Now Strasbourg is one of the most represented city on the board ! (and I wont feel alone with my english mistakes) :party::party::party: :D


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PostPosted: Wed Jan 13, 2016 6:35 am 
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Hi and thanks to you hopop !

It's so incredible, to speak english with another frenchie ahah. And from the same city, holly hell !

DarkShock : I looked to your Sultai deck, and yes the synergy from your splash seems to be really good. But in my Rakdos " Tokemon ", the blue splash, after theory testing, would just be dumb. Just cross my fingers to have something playable in my next booster :panic:


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PostPosted: Fri Jan 15, 2016 3:14 pm 
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Rakdos Devoid continues to evolve.. here's where the list is currently at:

4 x Thornbow Archer
4 x Sludge Crawler

2 x Perilous Myr
4 x Culling Drone
3 x Forerunner of Slaughter

2 x Wasteland Strangler
4 x Dominator Drone
3 x Vile Aggregate
2 x Exquisite Firecraft
4 x Touch of the Void

1 x Akoum Firebird
2 x Pia and Kiran Nalaar
2 x Dust Stalker

1 x Ob Nixilis, Reignited

7 x Swamp
8 x Mountain
2 x Smouldering Marsh
2 x Dragonskull Summit
4 x Evolving Wilds


Yes.. that is 61 cards. Hakeem made the suggestion of adding Thornbow Archer and it has been solid, as it gets us on board early, and has a bit of reach late. I cut the late game stuff bc there were games where I couldn't cast them, even with 24 lands. Flood was also an issue.. basically, if I flood.. I lose. Every game I lost, I noticed one thing in common.. 7-8+ lands on the field. So I went back to 23 land and went up to 61 cards to see how the shuffler would do me, and it has been fine. I draw action more consistently and didn't flood in 12-15 games worth of testing.

The deck consistently gets there now. The reach plan is strong enough to close out games against anything that isn't lifegain spam. If someone sticks a Retreat to Kazandu and drops a Nissa's Renewal.. well.. that's gonna probably be a loss. Most ramp decks aren't running Kazandu thankfully, and we can smash through the Jaddi Offshoots and Gatecreeper Vines they play early. Akoum Firebird is just sick.. that card does so much work. Anyway.. if you want to play some go-for-the-throat aggro that's not Goblins and Auras, give this a shot. It's been a really consistent deck for my wife and I.. she really likes it too.


For you Barney.

You can cut a Dominator Drone and add a land if you want 24.. that's where I'm at now, but I don't know if it's right. Dominator Drone is a good card.. and the floods came back a little bit with 24 land.. the mana screws aren't as prevalent though (they were there in 15% of matches beforehand @61 cards/23 land).

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PostPosted: Sat Jan 16, 2016 12:05 pm 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
My take...I have tested both, Beast, and I think I find mine a bit more consistent...Strangler is a nice card, but there are just two, and having to include crap like Culling Drone...I find the ingest subtheme too costly for what it does

RaDW

2 x Thornbow Archer
4 x Sludge Crawler
2 x Goblin glory chaser
3 x Bone splinters

2 x Perilous Myr
3 x Carrier thrall
3 x Forerunner of Slaughter
3 x Call of the full moon

3 x Dominator Drone
3 x Vile Aggregate
2 x Exquisite Firecraft
2 x Thopter engineer

1 x Flameshadow conjuring
2 x Pia and Kiran Nalaar
1 x Dust Stalker

1 x Ob Nixilis, Reignited

6 x Swamp
7 x Mountain
2 x Foundry of the consuls
2 x Smouldering Marsh
2 x Dragonskull Summit
4 x Evolving Wilds


Lower curve and more aggressive (CotFM) and Flameshadow if you lose steam (most of your creatures are awesome with it: stalkers, dominators, thopter makers etc...even archers)

Carriers are more anti sweeper tech (a 4/3 mooning scion is sooo fancy after Radiant flames, for example...) and are really nice sacrifices for your splinters, leaving mana/aggregate pump

Splinters are awesome too with myrs, of course...and the thopter pack gives reach and speed and combs with the naalars, obviously

Aggregates tend to be a bit smaller early game, which is a pity...but bigger for the finish, with the Foundries/flameshadow etc

Those are the main differences


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PostPosted: Sat Jan 16, 2016 12:42 pm 
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Legend ran Carrier Thrall in his version.. it never did much for me.. it also 'sort of' trades with Elvish Visionary/tokens. That's one thing I really like about my version.. everything has 2+ toughness except Sludge Crawler, who can have it if he needs it.. and Perilous Myr. I completely and utterly disagree with cutting a Dust Stalker and Akoum Firebird.. especially Firebird. Also disagree with removing game ending burn spells like Touch of the Void for Bone Splinters which shrinks your board.. in a deck with auras no less. You should never need removal as powerful as Bone Splinters, because the game should be over before any more than 1 fatty resolves, and you can go wide on a single fatty. I guess where Bone Splinters would shine would be against aura decks.. but I find that I finish matches with burn spells probably 3-4 times more than I face aura decks. Not wild about Call of the Full Moon in a deck like this that clearly wants to be casting multiple spells per turn.

I like the Thopter Engineer inclusion. Flameshadow could be cool tech..

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PostPosted: Sun Jan 17, 2016 6:59 am 
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Legend ran Carrier Thrall in his version.. it never did much for me.. it also 'sort of' trades with Elvish Visionary/tokens. That's one thing I really like about my version.. everything has 2+ toughness except Sludge Crawler, who can have it if he needs it.. and Perilous Myr. I completely and utterly disagree with cutting a Dust Stalker and Akoum Firebird.. especially Firebird. Also disagree with removing game ending burn spells like Touch of the Void for Bone Splinters which shrinks your board.. in a deck with auras no less. You should never need removal as powerful as Bone Splinters, because the game should be over before any more than 1 fatty resolves, and you can go wide on a single fatty. I guess where Bone Splinters would shine would be against aura decks.. but I find that I finish matches with burn spells probably 3-4 times more than I face aura decks. Not wild about Call of the Full Moon in a deck like this that clearly wants to be casting multiple spells per turn.

I like the Thopter Engineer inclusion. Flameshadow could be cool tech..


Ummm...I disagree with your disagreement, as expected, lol. At least part of it.

Early creatures in faster decks are busy with their own agression, or I usually can go through them...they don't worry me too much. What can screw me royally is a turn 4 Wanderer or Colossus...and what do you have against that?

Splinters come ok there...and they normally don't shrink my board (btw, with just 3 CotFM, I wouldn't call my deck an Auras deck...) because their sacrifice cost is paid almost always with Myrs or Thralls, keeping the parity

If I have a t2 mooned creature, which the deck is optimized to have, I have no problem with casting just 1 spell the following couple of turns...it's a so big menace than the opponent HAS to deal with it soon
Later, they become basically incinerates...there's the burn you missed

Do you know why my deck can't be a good deck, and it'll show when I run out of luck? cause the mana curve is doomed to flood, the amount of 1-2 cc creatures is silly, and there are few manasinks...that's why you were spot on with the Firebird missing, among other things... :P


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PostPosted: Mon Jan 18, 2016 8:00 am 
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Location: Strasbourg, France
Hi !

My Rakdos sacrifice deck evolve with time and new cards, there is my new decklist :

Die for me

x3 Goblin Arsonist
x2 Vampiric Rites
x2 Bone Splinters

x4 Perilous Myr
x3 Carrier Thrall
x1 Abbot of Keral Keep
x3 Akoum Stonewaker

x1 Liliana, Heretical Healer
x2 Fleshbag Marauder
x3 Nantuko Husk
x3 Thopter Engineer
x2 Act of Treason

x1 Smothering Abomination
x1 Akoum Firebird
x2 Pia and Kiran Nalaar

x2 Priest of the Blood Rite
x2 Chandra's Ignition

x7 Swamp
x8 Mountain
x2 Dragonskull Summit
x2 Smoldering Marsh
x3 Foundry of the Consuls
x1 Rogue's Passage

I'm also looking for x2 Dragon Fodder then I have x3 of and can do replacement of Akoum Stonewaker, then x1 Smothering Abomination to have the x2 of it. I want to try x3 Sludge Crawler but don't have it at this time, so, i'm doing without. Still just have x1 Abbot of Keral Keep, but really want to have the second, it's very usefull, and more usefull in Red Deck Win.

I tried the Akoum Firebird, and i really loved it, great powerfull sweaper and work good with the synergy of the deck.

Not sure if Act of Treason will be in the final version of this deck, most of the time, it doesn't do something interesting enough, looking for a valuable removal in replacement, it's to test i think. The same for Chandra's Ignition, at the beginning it was to combo with Nantuko Husk for finish, or Graveblade Marauder to clean the board against all the Elves/Artifact decks who i saw, but there, i see more control decks so i think it can be replaced.

I think, at the end, Die for me would be more turned to a control/combo as there an aggro/combo deck. I'm just not sure if it would stay a Rakdos, some other colors giving more valuable option. If you have some idea to try, you're welcome. My thanks to you for spending your time for me.

Love to all ! <3


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PostPosted: Mon Jan 18, 2016 9:17 am 
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I do like the Sac Ignition combo, will have a play around later to see what works best.

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PostPosted: Mon Jan 18, 2016 10:40 am 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
Kyo wrote:


That starts to look pretty good, way better than the first version, nice!

Stonewakers is a card that I play a lot, trying to unlock its mysteries haha that sounded so derpy...anyways, he can put a lot of early presure, and can comb later with the sac engines...but 3 is probably too much, they are crap in multiples...1 or 2, I'd say... the rest, Fodder or Abbot when you get him

Did you try the Chief of the Foundry? with 17 potential artifact creatures, he's no slouch in your deck...maybe instead of the Acts? Tho I'm fan of having one Act for surprise secks value... when your opponent doesn't expect it, they can be devastating...also, in the odd game when you stall or are mana screwed into turn 8+, it's your only answer to Ulamog if he isn't alone...and stealing and saccing Ula allows you to erupt in maniacal laughter while pointing at the screen, and that counts...

I guess that if Ob isn't there is because you still haven't him... :P

Imho, I'd go just with cosmetic changes: -1 Rites +1 Splinters, -1 stonewaker, -1 act + 2 chief, -1 Priest, -1 foundry + 1 passage -2 mountain -1 swamp + 4 evolving wilds (you want to cast Naalars, abos or Firebird on turn 4-5, and that means 15 sources very minimum...you lose a tad bit of speed, but anyways your 3 turn 1 critters aren't the meat of your deck)


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PostPosted: Tue Jan 19, 2016 1:34 pm 
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Alright folks, inspired by Naruto Ignition here is a nasty little deck I like to call...

Into Devoid
4 x Sludge Crawler
1 x Vampiric Rites
3 x Titan's Strength

4 x Perilous Myr
3 x Culling Drone

1 x Lilliana, Heretical Healer
2 x Wasteland Strangler
3 x Dominator Drone
3 x Vile Aggregate
4 x Nantuko Husk
4 x Act of Treason

1 x Akoum Firebird
2 x Pia and Kiran Nalaar

2 x Chandra's Ignition


Game plan is devoid aggro with possible Naruto's Ignition combo for a 1 shot finish. Treason often is just way to force more face damage but can of course combo with Husk or Rites.

Simples :cookie:

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PostPosted: Tue Jan 19, 2016 3:11 pm 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
Alright folks, inspired by Naruto Ignition here is a nasty little deck I like to call...

Into Devoid
4 x Sludge Crawler
1 x Vampiric Rites
3 x Titan's Strength

4 x Perilous Myr
3 x Culling Drone

1 x Lilliana, Heretical Healer
2 x Wasteland Strangler
3 x Dominator Drone
3 x Vile Aggregate
4 x Nantuko Husk
4 x Act of Treason

1 x Akoum Firebird
2 x Pia and Kiran Nalaar

2 x Chandra's Ignition


Game plan is devoid aggro with possible Naruto's Ignition combo for a 1 shot finish. Treason often is just way to force more face damage but can of course combo with Husk or Rites.

Simples :cookie:


Like it, to the core

...except those damn Culling Drones of yours haha...with 4 crawlers and myrs, I think you don't need them at all for Dominators, and barely for Stranglers...why not Carrier Thralls instead, whom are better for the Husk...and allows the turn 4 Ignition x 6+6 damage goldfish?


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PostPosted: Tue Jan 19, 2016 4:02 pm 
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Because I want them to buff vile aggregate :) and the ingest is annoying, Husk is less important here than in a true crats deck.

Another decent option would be to switch them with Call of the Full Moon or actually goblin war paint might be better to haste up those Husks.

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PostPosted: Fri Jan 22, 2016 12:51 pm 
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PostPosted: Fri Jan 22, 2016 6:14 pm 
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This is a deck that I built in Origins and never really had to modify once BfZ came in…in fact, there isn’t much in BfZ that I’d want to sub in at this point. In my experience, the only thing that stops this deck is a bad mana hand. It kills green ramps, elf, mills, everything…and does it efficiently and quickly. I’ve found that waiting until my opponent has two or three creatures down and cleaning the board with Fleshbags and Bone Splinters, then keep it clean with Nightfire Giants, and keep cycling the zombies with Cruel Revival and Grave Diggers. It is damn near impossible not to keep most of your creatures in your hand or on deck. I used to have Bloodflow Connoisseur and Nantuko Husk in there, but I found myself using them less and less, so I ditched them for more firepower.

Comments, thoughts and suggestions always appreciated…and let me know how it works for you!

Rakdos Intolerance

Critters
4 x Goblin Arsonist
4 x Perilous Myr
3 x Fleshbag Marauder
3 x Gravedigger
2 x Blazing Hellhound
2 x Nightfire Giant

Fireworks
4 x Bone Splinters
4 x Twin Bolt
2 x Read the Bones
3 x Act of Treason
2 x Languish
3 x Cruel Revival
2 x Rise from the Grave

Mana
6 x Swamp
5 x Mountain
2 x Smouldering Marsh
2 x Dragonskull Summit
2 x Mortuary Mire
4 x Evolving Wilds
1 x Blighted Gorge


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PostPosted: Sat Jan 23, 2016 10:21 am 
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Looks solid. So, except for lands, you don't feel like adding B4Z cards, right? In that case I have one question and one suggestion: why are you playing Rise from the Grave over Necromantic Summons?

I don't like double Hellhound, when one could have been an Erebos' Titan.


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PostPosted: Sat Jan 23, 2016 10:50 am 
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Looks solid. So, except for lands, you don't feel like adding B4Z cards, right? In that case I have one question and one suggestion: why are you playing Rise from the Grave over Necromantic Summons?

Also, I don't like double Hellhound, when one could have been an Erebos' Titan.


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PostPosted: Sat Jan 23, 2016 10:51 am 
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Sorry for the double post.


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PostPosted: Sat Jan 23, 2016 11:15 am 
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I count three


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PostPosted: Sat Jan 23, 2016 12:11 pm 
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I count three


And here I thought I could pull the wool over a fellow Red connoisseur's eyes. Silly me. ;)


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PostPosted: Sat Jan 23, 2016 12:25 pm 
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Let's make them feel the Bern!

You'll be happy to know that thanks to Elk, I'm back to mono red after a brief sabbatical


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