Hi, just built a bant enchantment deck and its just crazy, so I'm gonna share...
Haven't tested it much yet, but it hasn't lost to humans yet (2-0 against thopters)
1 CMC
1x
Fog (live another turn... good to keep in hand for emergencies)
2 CMC
1x
Jace, Vryn's Prodigy (Not many instants/sorceries but his ultimate is a win-con and the draw is useful...)
2x
Herald of the Pantheon (Not the best synergy, but an irresistible inclusion with all the enchantments)
2x
Tightening Coils (underrated low-cost creature neutralizer enchantment)
3 CMC
1x
Nissa, Vastwood Seer (no comments)
1x
Sphinx's Tutelage (enchantment... thing is, I don't really like mill decks but I love seeing all those threat cards disappearing into the graveyard especially with the mythic one-of limitation)
1x
Retreat to Coralheim (I didn't think much of the blue retreat but has performed well in this deck, scry can be very useful for planning ahead or searching for a sweeper...)
2x
Claustrophobia (Same as tightening coils. " blue mana hasn't been a problem, the deck does have 26 land...)
2x
Retreat to Kazandu (life gain to hopefully survive the initial aggro assault, the deck can take a while to take control)
1x
Elemental Bond (This and the sigil are the main combo. Only one because without the sigil is kind of a dead card)
2x
Scatter to the Winds (the deck runs a long game,spell shrivel can be useless when your opponent has 8-9 lands already. double blue not a problem so far and awaken is useful too)
4 CMC
1x
Valor in Akros (added this after a few plays because there are turns were I'm pissing out heaps of tokens a turn, so lets make 'em count)
2x
Retreat to Emeria (Prime token generator)
2x
Suppression Bonds (the best and most expensive removal-enchantment. Shame it can't stop man-lands)
2x
From Beyond (Ramping token factory and Ulamog tutor. Beyond Broken more like it)
1x
Countermand (opponents normally aren't expecting counters from this deck. Save them for opponent win-cons)
1x
Gideon, Ally of Zendikar (Token master himself)
1x
Kiora, Master of the Depths (can get Ulamog in 1 turn earlier or dig for some creature or land if need be, but the 8/8 tokens are what I like here)
5 CMC
2x
Sigil of the Empty Throne (This is the main kill card/theme of the deck)
1x
Zendikar's Roil (More tokens... the fact that they're 2/2 hasn't been relevant so far vs Retreat to emeria, but with gideon's ultimate and elemental bond... just crazy)
2x
Planar Outburst (I'd run 4 of them if I could... life savers)
1x
Angelic Eddict (Just in case Ulamog or some other nastiness turns up)
7+ CMC
1x
Emeria Sheppard (still testing the Sheppard. Casting cost isn't a problem and with some enchantment hate going around, its a shame to leave those cards lying useless in the graveyard)
1x
Ulamog, the Ceaseless Hunger (This guy and Omnath were in my second last BFZ booster. He took his time to get here, but he's come to stay... The King of phat in Duels)
26 Land
4x Plains
4x Islands
2x Forests
2x
Lumbering Falls (costly but extremely useful mid-late game)
2x
Canopy Vista2x
Prairie Stream2x
Hinterland Harbor2x
Glacial Fortress2x
Sunpetal Grove4x
Evolving WildsSo, if you haven't figured it out yet, the idea behind the deck is: Make every single draw awesome. You draw a land, great, make some tokens, scry, gain life and one step closer to Ulamog. Get something else... Great... Planewalk with me or drop a bomb or kill everything or whatever... Swapped instant/sorcery removal for enchantments so that they become 2-for-1s making 4/4 angel tokens and removing threats... There real question is, can you last long enough for the craziness to begin?
Btw, a green deck with no moss. Not sure if the moss can dent a 26 land deck, has to be tested...
Hope you enjoy, take it for a spin. Hopefully you'll get a lot of alt-F4 action from your opponents and have some fun against the AI.
Comments, criticisms, insults, ideas are all welcome.