Hey guys! I've been gone for a long while but I still think about NGA often, lol. Since the IOS version of Duels finally got repaired after something like 3 months of nothing I've been playing Duels again. I hope everyone has been doing well and I also hope some banned members see this post! Now, down to business!
My favorite deck to play of all time was my
4-color control deck in Duels 2015. I've wanted to re-create this deck for Origins and have finally been able to do so with the new expansion (obviously not to a T, but certainly similar).
wasn't cutting it this time around (or at least atm) so it has become an Abzan deck. I did browse through the discussion board and have found a couple decks that were somewhat similar but not quite the same. So here's the list below and I'll give a detailed card-by-card analysis along with a couple notes where I have kind of evolved from my beginning lists after the analysis. It has been dominating the AI and been winning extremely consistently in ranked as well (I've played around 50-60 games by now).
Nebula's Abzan Control3 x
Gatecreeper Vine3 x
Elvish Visionary2 x
Evolutionary Leap3 x
Reave Soul1 x
Nissa, Vastwood Seer3 x
Nissa's Pilgrimage2 x
Dwynen, Gilt-Leaf Daen2 x
Languish1 x
Gideon, Ally of Zendikar2 x
Outland Colossus2 x
Zendikar's Roil2 x
Planar Outburst3 x
Angelic Edict1 x
Ob Nixilis Reignited1 x
Oblivion Sower2 x
Gaea's Revenge3 x
Plated Crusher3 x
Plains3 x
Swamp7 x
Forest1 x
Canopy Vista2 x
Woodland Cemetery2 x
Isolated Chapel2 x
Sunpetal Grove4 x
Evolving WildsAbout the DeckThe main game-plan, like it's
"predecessor", is to stall and destroy until you can either overwhelm with tokens (new to this deck as opposed to the linked one) or to get hexproofed fatties on the board to shortly afterward dominate and win. Sweet and simple.
Card AnalysisGatecreeper Vine - Simple enough, it's a decent chump blocker and a mana-fixer. Getting the right kind of mana is obviously important in any tri-color deck. It also goes well with
Evolutionary Leap.
Elvish Visionary - Another chump blocker and card-draw. We need some sort of presence early on against fast aggro decks, this helps provide that early protection while keeping our hand full. As above, it is also a great
Evolutionary Leap target.
Evolutionary Leap - This is, in a round about way, a "tutoring" card. Before you flame me I know that it is not a true tutor, but it's about as close as we have and it does it's job extremely well in this deck. This card has been here a while now and I'm sure everyone knows it's effectiveness with chump cards or using it in response to any sort of destroy on your big guys.
Reave Soul - This is our last line of defense for quick aggro and also works great for flyers which can be a bit of a nuisance as well. This was one of my latter additions to round out the deck and has been great since it's addition. If you wanted to switch some cards around a single one of these might be a good choice.
Nissa, Vastwood Seer - She's amazing and basically an auto-include in nearly any deck that runs green, lol. She grabs a Forest, once triggered she is a card drawing machine and of course her other abilities are helpful in other situations (just be careful not to give your opponent the 6/6 lands.......lol)
Nissa's Pilgrimage - I know, it really isn't the best card in the world, but we need mana and ramp and this is basically the best we got. If we ever get
Cultivate it will be in this spot but until then, it does it's job well enough to keep it's place here. Trust me when I say 3 is needed and any more or less is too much/not enough.
Dwynen, Gilt-Leaf Daen - This was the last card to make it into my "finalized" list and it was the last missing piece without a doubt. It is a 4-drop which this deck needed, it has reach (I was originally looking for a flyer but this filled in perfectly, I needed more protection vs. flyers), and very good power/toughness at 3/4. On top of that it can offer a little life-gain from time to time (not it's sole purpose but it can work well) and gives the
Elvish Visionary or Nissa a nice little boost. I even won a game on the back of Dwynen with a couple Visionaries while keeping the opponent's board clear.
Languish - It's a great early sweeper which can turn the tide in one fell swoop.
Gideon, Ally of Zendikar - I've read arguments on this thread about Gideon not being that great in a control deck, one response was "A 4-mana +1 +1 emblem". That could not be farther from the truth. This guy can win games, or at least stall them long enough to get what you need. He's a lot more versatile than people give him credit for. The tokens are great for chumping and/or
Evolutionary Leap. He can do a lot of damage on his own as a 5/5 Indestructible, and his +1+1 Emblem is awesome when we have tokens/elves out. On top of that, he's still there after a sweep. I'm always happy to see this guy end up in my hand.
Outland Colossus - Perhaps the best bang for your buck when it comes to getting what you pay mana for. If he happens to hit your opponent's face even once it will usually win a game on it's own (especially with a couple destroys). This is basically the first of our finishers in the deck. Oh, and getting this guy out on T4 after a
Nissa's Pilgrimage is just awesome.
Zendikar's Roil - With all the mana tutoring/ramping this enchant is awesome. It also works amazing with
Evolutionary Leap. It can easily overwhelm your opponent and also works well to flood the board along with Gideon's tokens. Works well with
Evolving Wilds.
Planar Outburst - Another sweeper and when you can afford the awaken cost it is even more deadly (which is probably more often than one might think).
Angelic Edict - IMO one of the most underrated cards in duels. It doesn't allow pesky creatures to go into the GY (as it exiles) and it can also get rid of an enchantment if that is what's giving you problems. It's versatility and denial of GY shenanigans is amazing.
Ob Nixilis Reignited - Just pure awesomeness. It kills creatures, can draw cards...much like Nissa, I don't think anything running black would not include this guy. He is insane.
Oblivion Sower - This guy is just awesome. He has great synergy with
Zendikar's Roil as well. the 5/8 body can block nearly anything without dying. He is always a welcome addition to the battlefield.
Gaea's Revenge - Basically hexproof 8/5 with Haste. A true finisher. This guy (and the next guy) is one of the main reasons we want
Nissa's Pilgrimage at some point before T7. Everyone knows how brutal this guy is.
Plated Crusher - See
Gaea's Revenge and replace "Haste" with "Trample". He has 1 less attack and 1 more toughness. We've generally caused so much havoc by the time this guy comes into play it is just too much, especially with the trample. Chump blocking only helps so much. Again, a true finisher.
Lands - The mana-base has been perfect. You might be able to switch a couple things around but overall I've yet to have any trouble. My lands get out consistently, as needed, and I have plenty of options to thin the lands from the deck to my hand/board to get to the meat and bones of the deck. Of course
Evolving Wilds works great for not only getting what you need atm but also has great synergy with
Zendikar's Roil.
Evolution/Thoughts About the DeckThe first iterations worked pretty well, but I could tell something was missing. I started without any
Reave Soul or
Dwynen, Gilt-Leaf Daen. In their places I had another
Angelic Edict, a 5th "sweeper" with
Tragic Arrogance, a
Woodland Bellower, and a couple
Kothophed, Soul Hoarder. I also tried
Emeria Shepherd. I may be a card or 2 off, I messed with numbers of Visionaries and Gatecreepers, etc. Anyhow, the main problem was with really good, quick aggro and/or flyers.
Both Kothophed and Emeria were good cards, but often too little too late. I needed something sooner and that's when Dwynen filled in even more perfectly than I could have imagined. The Bellower was also nice to have around but every time I dropped him on the board I felt that while he was good, he was just a little lacking and making room for something like
Reave Soul was a perfect choice. 5 sweepers was often too much, although 4 seems perfect (and I still sometimes think about adding the 5th back in). I really want the 4th Edict back but having 3
Reave Soul has really helped the early-game and vs. flyers (most flyers, especially early when they hurt the most, are 3 or under power).
I'm sure there may be a couple slight changes here and there that may tailor towards someone's playing style or something I missed that would work well but so far this deck has been amazing! I easily win 80% of my ranked games with my finalized version. It has an answer for everything and is hard to fight back against. Nothing's perfect, especially me, lol, but this is as perfect as I can get (at least for me). ;P
Feel free to discuss and enjoy!