Another one besides Abzan that I was leaving for the last minute is 4cPW
I started with the first version Covert posted in his blog, but it was a bit unpolished...I mean, like 18 G sources and no Spires, but Quagmires and other oddities, so I tried to redo it, with some input from the games I have played against it, which gave me a rough idea about the best cards to include
I landed at this, after a bit of tunning...be gentle
, I'm still a noob with this deck...so sugesstions will be apreciated
3 x
Sylvan Ranger2 x
Sylvan Advocate2 x
Ayli, Eternal Pilgrim2 x
Oath of Chandra2 x
Declaration in Stone1 x
Nissa, Vastwood Seer2 x
Tireless Tracker2 x
Anguished Unmaking1 x
Call the Gatewatch1 x
Wild-Field Scarecrow1 x
Nissa, Voice of Zendikar1 x
Devour in Flames1 x
Gideon, Ally of Zendikar1 x
Nahiri, the Harbinger1 x
Arlinn Kord1 x
Kalitas, Traitor of Ghet2 x
Languish1 x
Archangel Avacyn1 x
Ob Nixilis Reignited2 x
Planar Outburst1 x
Woodland Bellower1 x
Sorin, Grim Nemesis1 x
Chandra, Flamecaller1 x
Greenwarden of Murasa2 x
Plains2 x
Swamp2 x
Mountain2 x
Forest2 x
Needle Spires2 x
Shambling Vent1 x
Hissing Quagmire2 x
Cinder Glade2 x
Smoldering Marsh2 x
Canopy Vista2 x
Woodland Cemetery1 x
Sunpetal Grove4 x
Evolving WildsPoints of note: I prefer to play with just 3 Rangers and one Scarecrow...slower fixing but leaves your mana ok, and the big butt is relevant to survive those 5-6 turns you need to really start rolling...good food for Ayli if you don't need the mana...also, I hate those hands/first turns with 3 Rangers, which tends to happen a lot
Ayli is really good for that purpose too, as blocker and as lifegain provider
Call the Gatewatch, I like just one...that way, the dissmissing returns problem and the tempo loss are minimized...I really find useful the tutoring...for example, against early Fevered Mill, having 2 Nahiris is certainly helpful, and I don't play any Sages...even having a the Bellower
I like pressure instead of defense to help me get time till I reach critical mass...that's why I pack menaces: Kaly, Avy, Woody and...errr,
Belly? Besides the standar Advocates and Trackers, of course...temped to add Linvala too, but probably overkill at the 6 CC. All them add a lot of value to Nihiri, of course.
One copy of Devour in Flames is nice against oppossing PWs, above all...and some dangerous critters, and marginally combs with Trackers.
Talking about sweepers, no R Flames for me... Languish is useful against Stands, and most of my creatures go past it. And Outburst, besides being the best stabilizer pre-PWs, they alone can win games with Spires/Vents, if not taken care, Advocates or not, fast.
No Oath of Nissa, found it a bit dissapointing in actual play. Nor Lily, hard to flip.
Mana has less green than usual, but quite a bit more for the other colors, after being manascrewed several times with more G-heavy bases...the 3 rangers/1 scarecrow thing again helps. 26 lands + 4 mana fix dorks seems enough for the moment, with that mana configuration.
I have a somewhat difficult t3 Nissa, but that's it...just one card, while the rest get way better chances.
Still 14 G sources, more than enough for early rangers/advocates. 13 B, 13 W and 12 R sources...pretty spot on when you add the fixing dorks...took me a while to nail it