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PostPosted: Sat Oct 31, 2015 7:03 am 
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I wanted to update my Temur list. I cut the Chandra's Ignition and one Gaea for 3x Fiery Conclusion.. and it's been pretty great so far. The feedback I kept getting was that there wasn't enough interaction/removal in the deck.. so they wanted Ignition.. but Ignition was such a nonbo with the 'go wide' strategy, and it killed all my Evoleap fodder.. so I tried Conclusion and it fits the bill nicely. We have sacrificial creatures in Elvish Visionary, Gatecreeper Vine and Thopters.. and Conclusion also blanks opponent's removal in addition to Evoleap. So.. now we have some instant speed removal, for cheap.. and we can hold Firecraft as a finisher. With Rec Sage+Bellower and a single Conclave Naturalists.. we have 3 draws to enchantment destruction as well.. making for a pretty solid removal package. I like it Conclusion here better than Twin Bolt because I can simply trade with one toughness dudes.. it's the bigger guys that are problematic. Here's the list:

Edit: After further testing.. the deck simply cannot afford to forgo Chandra's Ignition. It just wins on the spot so often.. and gives us an out to our worse matchup (Thopters). -1 Simic Guildgate, -1 Fiery Conclusion +2 Chandra's Ignition.

4 x Gatecreeper Vine
4 x Elvish Visionary
2 x Evolutionary Leap
2 x Fiery Conclusion

3 x Thopter Engineer
1 x Nissa, Vastwood Seer
1 x Reclamation Sage
3 x Bounding Krasis
2 x Exquisite Firecraft

3 x Whirler Rogue
2 x Pia and Kiran Nalaar
2 x Zendikar Incarnate

2 x Outland Colossus
1 x Conclave Naturalists
2 x Chandra's Ignition

1 x Woodland Bellower

1 x Gaea's Revenge

2 x Island
3 x Mountain
5 x Forest
2 x Rootbound Crag
2 x Hinterland Harbor
2 x Sulfur Falls
2 x Gruul Guildgate
1 x Izzet Guildgate
1 x Simic Guildgate
4 x Evolving Wilds


Note: Hakeem had in 3x Sigiled Starfish, but I felt it was too slow.. didn't do enough, was a terrible lategame topdeck and generally sucked. I ran it for about 10 games.. it just wasn't very good.

Edit: I am fairly certain that this is the final list. I'll be submitting it to DJ for the master deck list.


Beast, I will give this a spin, the boards are getting worse so should have plenty to think about around here. Still on iOS and still only versus AI. I have all but given up on checking for the B4Z release. They say it's near ready, yeah right! May be just an early Christmas present if we are lucky.

I will let you know about the deck bro :thumbsup:

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PostPosted: Sat Oct 31, 2015 11:52 am 
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I played that deck all last night and didn't lose a single match. My other decks are feeling like unloved children.

And they should.


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PostPosted: Sat Oct 31, 2015 1:39 pm 
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If you'll pardon the expression, the deck is a beast! I do like the fact there are many paths to victory. Also I am finding the deck is forcing the AI to play some good decks. Sad to say I have had one loss but it was a bit of a god draw on its end.

It was v a deck. It had chandra's ignition and had an Embermaw out. I had cleared the rest of its board with an ignition on krasis and finally had the colossus out. In its finishing turn it had cast unholy hunger on the colossus and could swing for the win. The ignition had been used on the Embermaw earlier.

But the deck is fun to play and I have had quite a few quite different matches, sometimes the ignition winning, sometimes the colossus and using the Whirler rogue to clear a path. The krasis if in hand early can be used to flash, block and kill an attacker. The Whirler rogue's, engineers and Pia and Kiraan can get a decent thopter air attack going and keep a defence up.

I have not hit a languish wipe yet but I imagine it will. AI has favoured the Gilt-leaf winnower and soul blade djinn a few times. On all occasions chandra's ignition on a krasis has taken care of it. I can see me sticking with the deck for a good while and I don't really play much anyway with the AI restriction and getting fed up with both the b4z delay and the lack of decent on topic threads on the board of late and one particular poster who has been dominating but annoying.

But nice work on the deck!

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Check Out my You Tube Channel - Cube Draft and Random versus for AER. NGA iOS KOH matches. iOS Trials of the Elder Dragon tournament videos. MtG Arena Undercity Coliseum Tournament videos.
https://www.youtube.com/channel/UC29hO5 ... 71kNpJmjKg


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PostPosted: Sat Oct 31, 2015 1:41 pm 
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Yeah, I know, Babassonist is the WORST


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PostPosted: Sat Oct 31, 2015 4:24 pm 
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Hey D:< my deck runs neither embermaw or ignition


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PostPosted: Mon Nov 16, 2015 8:30 pm 
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Beast, my second run with your Temur went 4-1, losing to Radios. Evoleap stopped his Acts but Despoiler of Souls with shooter engineer and a rogue's passage was just too much. I should not have kept a two Lander either


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PostPosted: Mon Nov 16, 2015 10:23 pm 
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Beast, my second run with your Temur went 4-1, losing to Radios. Evoleap stopped his Acts but Despoiler of Souls with shooter engineer and a rogue's passage was just too much. I should not have kept a two Lander either


I never once lost to that archetype.. I know.. bc I HATE it! I'm surprised Despoiler got you.. you have so much that can trade with it. Did you draw a bunch of Gruul creatures and none of the Thopter creatures? I could see that happening.

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PostPosted: Tue Nov 17, 2015 8:27 am 
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Exactly, you know your deck ! I drew colossus which I couldn't play safely witness only five mana. And a bunch of incarnates which I had to sac to acts. Despolier was coming in through rogues passage.

The two mana opener was dumb on my part but I still got to five fast.


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PostPosted: Fri Nov 20, 2015 5:01 pm 
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PostPosted: Fri Nov 20, 2015 8:17 pm 
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Last edited by Goblin Rabblemaster on Sat Nov 21, 2015 6:27 am, edited 4 times in total.

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PostPosted: Fri Nov 20, 2015 8:56 pm 
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2nd run of Femur, Beast went 2-1, losing to mono black. Lots of big demons in the air. Will try again

Ugh, just lost again. This time to Gruel. Delete :(


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PostPosted: Fri Nov 20, 2015 9:13 pm 
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I don't know, that deck looks absolutely horrid; but I keep winning. Just now in the last hour:
3 aggro decks , 1 rdw, 1 renown,1 emeria landfall tokens.....then wins through a very nicely tuned Sultai control deck that managed to Necro summons my sire of stagnation, 1 Esper control deck that couldn't handle the stream of fatties....

Looks atrocious :takei: keeps winning :doh:


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PostPosted: Fri Nov 20, 2015 10:32 pm 
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Why is barely anyone playing Plated Crusher? The card is nigh unkillable.

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PostPosted: Sat Nov 21, 2015 12:13 am 
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chile125 wrote:
Why is barely anyone playing Plated Crusher? The card is nigh unkillable.


I think that card looks amazing. Primal Huntbeast is a total pain in the ass without edict effects or the right sweeper.. I can only imagine how obnoxious that thing would be across from me.

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PostPosted: Sat Nov 21, 2015 2:42 am 
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SO in that horrile concoction there's 2 cards that seem to want to be replaced:

Nissa's Revelation: with 9 big monsters, say I tap out for this when I have 40 cards in library left and have drawn 2 naturally, chance to whiff is 38%. So far whiffing it has not cost me the game yet, and when it DOES hit it's a gamewinner. Still that feels wrong to me. Maybe should be Nissa's Renewal to thin the deck further, the guaranteed lifegain is very relevant too.

Kiora, Master of the Depths: Ideallly comes down after Radiant Flames but 1 of + 2 of this is very rare; the deck has very little board presence before turn 4 so she can even be a really awkward card to have in hand. Great late topdeck though. From Beyond ? Coastal Discovery? Another Crusher/Revenge?

EDIT: Has been subbed out for a Kird Chieftain (moar trample) and Nissa's Renewal.


Great unexpected results:

Swamp + Woodland Wanderer: Casting a T4 6/6 trample will not win the game on the spot, but it REALLY pressures people to 'have it'. And then they have less for the followup :)

Swamp + Sire of Stagnation: ok so this dude is easy to play around, and after an opponent Spell mastery Summoned mine, I managed to win through it; but I still think this dude may be good enough. Thoughts?

Plated Crusher: Has no haste like the Jolly green Giant, however it can't be chumpblocked, which makes him A++ vs thopter/scions/Evolpea. Try it out. This dude is also the best target in the game for Chandra's Ignition.

Part the Waterveil: as ultimate wincon, maybe this should be Ulamog. Being able to play it as early as T5 with a wanderer on board is neat though.


Last edited by Goblin Rabblemaster on Sat Nov 21, 2015 6:18 am, edited 1 time in total.

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PostPosted: Sat Nov 21, 2015 5:48 am 
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chile125 wrote:
Why is barely anyone playing Plated Crusher? The card is nigh unkillable.

because counter magic probably


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PostPosted: Sat Nov 21, 2015 5:59 am 
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chile125 wrote:
Why is barely anyone playing Plated Crusher? The card is nigh unkillable.

because counter magic probably


We only got 6 total cards that could deal with it hitting on-curve as far as counters go without requiring 2 previous exiles like Nulifier (then you'd have to play black + blue to do it). In decks running crusher, they could also end up casting him later as they'll have the ramped up mana to happily pay 4 for Spell Shrivel, so that would also be situation dependent. Leaving only 2 x Scatter to the Winds as the solid counter.

Bearing that in mind, I don't think counter magic is a sufficient deterrent for plated crusher. Probably just hasn't been tried enough yet, or players like the hasted threat of Gaea's more.

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PostPosted: Sat Nov 21, 2015 6:10 am 
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It is as you said in our previous discussion:

Look at the decklist. Sure they gonna be countering stuff. Meanwhile Temur has 3 divination that always draw lands, 1 tidings that draws lands + plays summer bloom +fog, 2 Mulldrifter on Steroids, and 10-12 things where you pretty much 'have to have it' or just pack it up as control player. It's tough :D

In light of the above, I'll keep playing Plated Crusher for now since I'm pretty certain the matchup of a deck like this vs control is really good anyway. Also Gaia trades for alot more dudes now. What this type of deck is soft to is fliers. I guess it will also heavily lose to a Land destruction drazi deck like I posted in the Naya section.


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PostPosted: Thu Nov 26, 2015 7:03 am 
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RUG Token/Combo
3 x Might of the Masses
1 x Rolling Thunder
4 x Eldrazi Skyspawner
3 x Vile Aggregate
1 x Nissa, Vastwood Seer
3 x Bounding Krasis
3 x Natural Connection
3 x Whirler Rogue
2 x Pia and Kiran Nalaar
4 x Eyeless Watcher
2 x Flameshadow Conjuring
2 x From Beyond
2 x Barrage Tyrant
2 x Drowner of Hope
1 x Woodland Bellower

3 x island
3 x Mountain
4 x Forest
2 x Lumbering Falls
2 x Cinder Glade
2 x Rootbound Crag
2 x Hinterland Harbor
2 x Sulfur Falls
4 x Evolving Wilds


This is just a rough idea atm but I think it's an idea worth exploring

So what this is is it's a slight variant on my Simic Token deck that has the potential to just toss a creature over the top for the win

what I'm talking about of course is vile aggregate + barrage tyrant while you have a giant army with the addition of flameshadow conjuring for even more lols.

Is fun but it defiantly needs more work


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PostPosted: Thu Nov 26, 2015 7:58 am 
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Only 1 thing came to mind when looking at that list. No Chorus of Might to push through at a critical moment?


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