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PostPosted: Mon Dec 07, 2015 4:03 pm 
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I'm not sure if access to a 3 power flyer for 3 is worth splashing a colour. You could go with a faster manabase instead.


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PostPosted: Mon Dec 07, 2015 4:19 pm 
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Gegliosch wrote:
I'm not sure if access to a 3 power flyer for 3 is worth splashing a colour. You could go with a faster manabase instead.


Whilst I'm sure I agree with you about having to be fast and furious, as we discussed on steam, the problem then becomes that your deck just can't race red decks/ will have problems dealing with lifegain. I also made a bant list a few days ago; I even got some cute synergy in it. Just for fun though, your mileage may vary:

Bantbirds, with incremental value

4 x Faerie Miscreant
4 x Welkyn Tern
3 x Skyrider Elf
4 x Tightening Coils

4 x Eldrazi Skyspawner
3 x Retreat to Kazandu
4 x Spell Shrivel
2 x Calculated Dismissal

3 x Whirler Rogue
3 x Thunderclap Wyvern
1 x Kiora, Master of the Depths

2 x Patron of the Valiant

4 x plains
4 x island
3 x forest
2 x Lumbering Falls
2 x Prarie Stream
2 x Hinterland Harbor
2 x Glacial Fortress
4 x Evolving Wilds


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PostPosted: Fri Dec 11, 2015 3:34 pm 
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So, I just want to start by saying that at this point in a release (came out yesterday for me) I obviously am posting untested decks. This is just a good one against the AI at this point, but I'll get around to optimizing later - including coming back here to report whether the deck is bad against the META, should that occur. This is not probably a super Spike deck, but I think it might get there with some further work/thought.

Ok, now that that is out of the way:

Bant Enchant Control

White: 12
3 x Retreat to Emeria
4 x Suppression Bonds
1 x Gideon, Ally of Zendikar
2 x Sigil of the Empty Throne
2 x Planar Outburst

Blue: 8
1 x Jace, Vryn's Prodigy
4 x Tightening Coils
3 x Sphinx's Tutelage

Green: 10
2 x Herald of the Pantheon
2 x Evolutionary Leap
1 x Nissa, Vastwood Seer
2 x From Beyond
3 x Zendikar's Roil

Multi-Color: 3
3 Roil Spout

Colorless: 1
1 Ulamog, the Ceaseless Hunger

Lands: 26
5 x Plains
2 x Island
4 x Forest
2 x Lumbering Falls
2 x Canopy Vista
2 x Prairie Stream
2 x Hinterland Harbor
2 x Glacial Fortress
2 x Sunpetal Grove
3 x Evolving Wilds


Notes: This is a pure control deck. It seeks to answer opponent cards one by one. There are no combos in here, just ways to slow the game down, and create an inevitable win via either mill, planeswalkers, ridiculous amounts of tokens, etc... Many of the cards are synergistic, but that's not so important here.

Playstyle: you are the control in almost all matches, so don't try to be the beatdown (except in the very rare case where you can get your win cons up and running super early, and your opponent has a slow start). Keep the play as slow as you can. Take damage when you can, but beware of allow your opponent to get too far ahead. Don't be afraid to wipe the board, when the time comes. It hits nothing you care about under normal circumstances. I'll probably have more to say on this deck later.

BTW, new Gideon is a ridiculously powerful card.

If anyone takes this deck for a spin, please let me know how it goes. I'm going to building for the next few days, so anyone testing should let me know what happens (this is true for any deck in the near term).

Got a chance to try this out vs CGB tonight... No Bueno. Going to work on it some more, but for now ignore this.


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PostPosted: Sat Dec 12, 2015 9:38 am 
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Hi,
I'm a long time lurker on this forum who plays Duels occasionally and I've never posted before.

Currently I'm playing this variation of Turbo-Fog.. it's based on the TurboFog core seen on this forum (not sure if Felbatista's) but with white removal instead of black. It's a bit stronger on the removal side but has far less options to recur from the graveyard. Also, has a secondary (albeit very weak) win condition with awaken+manlands.. not really needed nor wanted but came almost for free.

Wins consistently against the AI (no surprising, given the current AI decks, TurboFog is practically playing hate) and so far I managed to get some cool
wins in PvP, although I'm probably not a good player to give you reliable stats (I'm level 17 so far).

Green (10):
4x Fog
4x Elvish Visionary
1x Nissa, Vastwood Seer
1x Greenwarden of Murasa

Blue (17):
3x Telling Time
2x Disperse
2x Displacement Wave
3x Sphinx's Tutelage
3x Hydrolash
4x Artificer's Epiphany

White (4):
2x Planar Outburst
2x Tragic Arrogance

Artifacts (4):
4x Alchemist's Vial

Lands (25):
2x Plains
4x Island
5x Forest
2x Lumbering Falls
2x Canopy Vista
2x Prairie Stream
2x Hinterland Harbor
2x Glacial Fortress
2x Sunpetal Grove
2x Skyline Cascade

Feedbacks are welcome, as I find the deck very funny to play and I want to improve it :)


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PostPosted: Sat Dec 12, 2015 10:45 am 
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I might say Coastal Discovery is worth a try over telling time now. It's more expensive, but it has the draw keyword, which is important here. I'm not saying it's definitely better, but it might be. Also, I'd put Jace in here too somehow. New Gideon also. Not sure where to cut, but Jace fits really well, and Gideon is almost too good to not be in every deck featuring white mana, lol.


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PostPosted: Sat Dec 12, 2015 11:43 am 
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PostPosted: Sat Dec 12, 2015 11:58 am 
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I'd definitely ditch telling time for spectrum as seen in babs list

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PostPosted: Sat Dec 12, 2015 12:05 pm 
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I'd definitely ditch telling time for spectrum as seen in babs list


Yeah, spectrum is pretty ace. I mean, draw up to four? Nice. I'd want to test wether draw 3 lose 2 is better than simply draw, plus possible win con. But, now that I think about it, this really isn't a viable win con for this deck. I think I might be convinced too.

Edit: at babs, why no ulamog? I haven't built a mill yet. Similarly, why no Nissa?


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PostPosted: Sat Dec 12, 2015 12:21 pm 
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when I added spectrum I was expecting only to get the draw 3. I hadn't yet gone insane enough to splash off colors for converge, but hakeems stream that one night where I nagged him until he added battle lands for his converge flyer gave me the idea for this.

no nissa because low forest count and I think jace and gideon are better

and no ulamog because... huh... I'd like to run from beyond if I ran ulamog but I suppose I could find card to cut for him


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PostPosted: Sat Dec 12, 2015 12:55 pm 
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Well, he doesn't need to jammed into every deck, I was just curious. Good point on Nissa... I didn't bother to look at the mana base prior to asking. Sorry bout that.

Btw, CGB was splashing extra colors for his converge spells too - specifically for spectrum from what I can tell. I was screwing around, and playing my enchant deck, trying to see if I could make it work - not even close btw, even after I tried to side board some cards to combat his deck - so I can't say how good it is at this point, but he was certainly beating me badly. Some kind of ramp/mill/ulamog extreme nastyness. I'm going to spend this weekend thinking on decks, gonna see if I can out spike him. :P


Last edited by DJ0045 on Sat Dec 12, 2015 1:04 pm, edited 2 times in total.

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PostPosted: Sat Dec 12, 2015 1:01 pm 
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I do think ulamog might be worth it

I think I'd run kiora over gideon if I cut a card for ulamog though


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PostPosted: Sat Dec 12, 2015 1:02 pm 
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I do think ulamog might be worth it

I think I'd run kiora over gideon if I cut a card for ulamog though


You probably missed the edit. But see above. There is definitely a powerful build floating around combining mill, ulamog, etc... Just an FYI, because I'm sure he'll post it soon enough. No fog theme though, so it is a different deck from this specific concept.


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PostPosted: Sat Dec 12, 2015 2:21 pm 
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Used to be kinda even between mine and CGB the few times we played and since BfZ dropped I haven't beat him once. I saw that converge deck too and am eager to have a look. Wonder why I don't see you are you still DJ on ios?

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PostPosted: Sat Dec 12, 2015 2:47 pm 
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Used to be kinda even between mine and CGB the few times we played and since BfZ dropped I haven't beat him once. I saw that converge deck too and am eager to have a look. Wonder why I don't see you are you still DJ on ios?


Yeah, sure am. DJ0045 on gamecenter. But, like I told CGB, I'm still in early phase concepts right now, so I might be a weak contest for a bit. I like to test non-spike decks when the cards first drop. It helps me find the underrated cards faster. The only serious deck I've got so far is a mono-green nastiness, which I am happy to test, if there are any takers. Mono-white is no good. Checking blue, then black, then red over the course of today. Also, I think my Mardu allies shows promise, but I need to make one last change to it still, and I'm having trouble deciding on the cut.


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PostPosted: Sat Dec 12, 2015 3:22 pm 
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Good point about spectrum vs telling time. I didn't like it at first but splashing a couple of extra duals for converge might effectively help the deck a lot.

Will try !


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PostPosted: Sat Dec 12, 2015 4:12 pm 
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I'd run spectrum without the off color lands in this deck

draw 3 is **** powerful


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PostPosted: Tue Dec 22, 2015 4:49 pm 
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Here's my Bant Control thingie. I'd like some thoughts.

1x Jace, Vryn's Prodigy
4x Gideon's Reproach
4x Celestial Flare
2x Telling Time
2x Disperse

2x Pilgrim's Eye
1x Nissa, Vastwood Seer
2x Scatter to the Winds
4x Spell Shrivel

2x Woodland Wanderer
2x Supression Bonds
2x Bone to Ash
1x Gideon, Ally of Zendikar
1x Kiora, Master of the Depths

1x Disciple of the Ring
2x Planar Outburst
1x Angelic Edict

2x Emeria Sheperd

6x Plains
5x Islands
1x Forest
2x Canopy Vista
2x Prairie Stream
2x Glacial Fortress
2x Sunpetal Grove
4x Evolving Wilds


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PostPosted: Sat Dec 26, 2015 3:50 pm 
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I have tried several approaches to make a Willbreaker deck...and this is the best, by far. It's a "funny" deck...it's just that it wins way, way more and better than I would have expected. Strange.

Pastoraaaa

3 x Dauntless River Marshal
1 x Felidar Cub
2 x Gideon's Reproach
2 x Reprisal
1 x Jace, Vryn's Prodigy
3 x Gatecreeper vine
2 x Evolutionary Leap

3 x Eldrazi Skyspawner
2 x Scatter to the Winds
1 x Nissa, Vastwood Seer
2 x Retreat to Kazandu

2 x Woodland Wanderer
2 x From beyond
1 x Gideon, Ally of Zendikar
2 x Suppression Bonds

2 x Planar Outburst
2 x Willbreaker

1 x Drowner of Hope

2 x Emeria Shepherd

Land


Full of one and two-offs...as I said, weird. But works. Or I have been having a lot of luck...

Willbreaker has 4(6) 2CC, 2 3CC, and 1 6CC sources to ping from...and 2 Scatters to protect it, tho of course the Shepherds are who bring him again and again. The Pea seals the deal.

Painfull for the oponent when it works :) Ramp without heavy removal is doomed (and you still have the Scatters for their Thunders...).

Doooomed.


Last edited by callmemaggit on Wed Dec 30, 2015 7:52 am, edited 1 time in total.

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PostPosted: Sat Dec 26, 2015 6:59 pm 
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Okay, so GoboRab got me thinking about this. I haven't had time to test this deck fully, but I'm sure it will be fine.

Bant - Aggro Control

1 x Kytheon, Hero of Akros
3 x Dauntless River Marshal
4 x Felidar Cub
1 x Gideon, Ally of Zendikar

4 x Clutch of Currents
1 x Jace, Vryn's Prodigy
4 x Disperse
1 x Retreat to Coralhelm
3 x Whirler Rogue

1 x Nissa, Vastwood Seer
2 x Woodland Wanderer

3 x Skyrider Elf
2 x Veteran Warleader
3 x Bounding Krasis
3 x Roil Spout

3 x Plains
5 x Island
3 x Forest
2 x Lumbering Falls
2 x Canopy Vista
2 x Prairie Stream
1 x Hinterland Harbor
2 x Glacial Fortress
4 x Evolving Wilds


So, this is in response to some attempts at the aggro control format. I'm pretty certain that with our new lands Bant is the way to go. I'll post my Jeskai shortly (here), but this is the deck I think will perform the best. You really get a lot of power in the lower midrange with this build, and you have answers to everything your opponent is likely to play all the way until the top of their curve - by which point, if this deck is working, you'll already have won the game.

Playing note: you must have 2 power on the board by turn two. Mulligan any hand that can't do that - look at the mana requirements as well.

There aren't many slots that are variable in this deck (except retreat, which is only in the list, because I haven't tested it yet. If it's good, it will be one copy, if it's bad - some random mythic that I like will take its place). I could see trying to run some more white 1 drops, but honestly, I'd probably just keep it as is - no matter what the Meta.


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PostPosted: Sun Dec 27, 2015 11:26 am 
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This deck looks really nice :)

Do you think running two Knight of the White Orchid is just too harsh on the mana? Because the upside to running him is definitely there; seeing how he can get Canopy Vista or Praerie Stream if you're a) on the draw or b) facing Ramp. My idea would be running them over Retreat and one Felidar Cub (or Skyrider Elf; seeing how you might want to nudge the manabase towards White a little).

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