The deck is still in its infancy, but using Evo Leap to dig for PWers along with Shadows of the Past to find them faster is pretty sweet. I'm sure the list has room for improvement but the core is solid and it looks like a strong archetype.
I've been using this deck a lot since you did the brew (probably my favourite deck right now, so thanks), but I've made several changes as certain things just didn't feel right.
I'm favouring Splinters over Reave Soul (3/2 split) because there have been too many times when I've wanted to take out a Kothoped or some such and Reave Soul is sat in my hand doing nothing. I know the deck has other outs but I'd rather have something that is live all game long. As a paper player I have come to hate conditional removal. I just want my
Murder's damnit!
Only one copy of Shadows of the Past. I actually ran the deck well without any copies for a run of 6 games or so. I had the second copy sat in my hand too many times... well I'm probably experiencing a little player bias here (maybe only had that happen to me twice) but I'm happy running one.
I'm running a pair of
Graveblade Marauder's and they have been truly outstanding: MVPs in quite a lot of games. Not only do they lock down aggro/renown, but in a deck like this they can swing for some pretty serious damage late game. The synergy was just too good to leave them out - we know we can keep the opponent's board clear/under control and with Leap etc working away and filling up the graveyard I've had one of these guys swing for 10+ dmg.
And lastly I've been dancing around between having a singleton
Kothoped, Soul Hoarder or
Gaea's Revenge in Bellower's place and this has proved to be much more impactful... Gaea is probably the better choice as other people have already pointed out.
I have changed the Splinters/Reave ratio to 2/3 since posting the list and I cut the second Shadows of the Past for Gaea's Revenge. I like Graveblade Marauder, though, because I have been playing him in Rakdos and mono-black. I'll have to look to slot him in here somehow. The thing I like best is how it covers up this deck's weakness to Sphinx's Tutelage. Every time they mill us we get closer to one-shotting them with a Marauder.
If you are playing Marauder then I think the Foundry of the Consuls should be a Rogue's Passage, though.