yup, that's the biggest issue, his cost
It pains me to say it, but I should have built a sanguine bond deck back in 2015 when ppl still played it
I like RtB over Vamp Rites (any sword girls players here to understand that reference? o.O) because to sac a creature is pretty hefty a cost, here, as opposed to green builds where you have floaters for days. Unless we suddenly get Felidar, I'd stick with Bones.
Agreed. Read the bones is fine here.
I played the deck quite a few times and I think it could have some potential going more aggro (they seem to have several mid-late game cards but the deck didn't have the output to play there).
Serene Steward is a hinge pin in the current build and if folks keep you off that card, the deck becomes substantially weaker. The life drain is only plink therefore the deck would gain benefit from alternative fast damage (
Elite Vanguard/
Kytheon, Hero of Akros idea) and you need more cards that trigger off of the hp gain like
Malakir Familiar (that card did work - 1 to 3 hp triggers a turn. You can end up with a 5/4 flying deathtouch without too much trouble. If you completely ignore everything else I'm saying - don't ignore this. This card is a MUST in this deck).
Cliffside Lookout has seemed slow so I was messing around with
Consul's Lieutenant. It does lower the Ally count but there are only a few Rally triggers worth having (I'd get rid of
Lantern Scout since the hp gain is after damage and a lot of the time you want it pre-combat - same goes for Ondu Rising) and I'd mess with
Bloodbond Vampire creature count (or even remove it). Bloodbond seemed slow and easily chumped/removed. I wanted to flood the boards fast and hope to spread around a couple counters if I could. That or get to some anthem effects to keep swinging with many undersized weenies. To try and add to the anthem effect in the Lieutenant suggestion, you could consider 1 copy of
Retreat to Emeria. If you can get a board started, then the anthem effect would be worth it (also a potential ally trigger if need be).
I was surprised how good
Tandem Tactics was in this deck. The +1/+2 is fine but it's more about the instant life gain.
So this is where I've currently taken the deck and have just started testing again.
3 x
Elite Vanguard1 x
Kytheon, Hero of Akros3 x
Serene Steward2 x
Kor Bladewhirl4 x
Kalastria Healer3 x
Consul's Lieutenant2 x
Reprisal3 x
Tandem Tactics2 x
Reave Soul3 x
Drana's Emissary3 x
Malakir Familiar1 x
Solemn Offering3 x
Read the Bones2 x
Retreat to Hagra1 x
Gideon, Ally of Zendikar1 x
Retreat to Emeria9 x
Plain6 x
Swamp4 x
Evolving Wilds2 x
Shambling Vent2 x
Isolated ChapelJust remember that both Gideon and Kytheon can't be walkers at the same time. It doesn't happen often where you have to choose (and Kytheon is really the 4th Vanguard), but if it does, pick the best for the situation. It's definitely worth running both.
elk
Thanks for the feed back. Interesting direction to take the deck in your build. Gave it a try and it doesn't fit me quite as well but I was able to make a few improvements to my own with the experience. (Weirdly, I consider
Serene Steward to be one of the least essential parts of my version of this deck... but different play styles and all that.) In the end I took out the
Ondu Rising, one of the
Bloodbond Vampires (she's won me too many games to remove completely), and one of the
Celestial Flares. I used that space to put the three
Malakir Familiars in. I really should have had them in from the start.
As to your advice on the
Retreat to Emeria, I had those as part of my original build but I found they only really ever saw play in games that I already had a run away victory going and otherwise just took up space. So I'm keeping those out.
I also swapped out the
Reprisals for
Aligned Hedron Networks. I like the threats that they solve but I'm not sure if they come up often enough for the swap to be worth it and I hate that I don't have a solution for 4/4s now. This is probably the part of the deck I go back and forth on the most right now.
After making my tweaks, I went on a rather excellent 13-2 run (all opponents 35 - 40 rank, with one 23 in there). But then dropped 4 in a row, including a run of three loses to similar but different mono-red aggro. Too many twin bolts/fiery impulses, not enough creatures to replace the ones I was losing. Bounced back with three more wins, including one where I crushed a mono-red aggro (that felt good) to win what I feel to be a rather respectable 16 of 22.