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PostPosted: Fri Aug 28, 2015 11:28 am 
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Here is the Renown deck I used to grind to rank 40 after I got sick to death of grinding cards and broke down and bought the rest. Until very recently, very few people on Steam were playing renown, but I've found it to still be one of my top decks.

1x Kytheon, Hero of Akros
2x Anointer of Champions
2x Sunblade Elf
3x Might of the Masses

3x Consul's Lieutenant
4x Topan Freeblade
2x Undercity Troll
1x Grasp of the Hieromancer

1x Nissa, Vastwood Seer
3x Valeron Wardens
3x Citadel Castellan
4x Wildsize

1x Archangel of Tithes
2x Kytheon's Irregulars

2x Outland Colossus
2x Angelic Edict

10x Plains
7x Forest
2x Sunpetal Grove
1x Rogue's Passage
4x Selesnya Guildgate

Wildsize: I know some people hate it because of the mana cost, but it is the star of this deck. Usually you end up killing one of their blockers that they didn't expect to die, save your creature, get a renown trigger, AND draw a card. People hate giving away renown triggers and are more likely to block the creatures you want them too.

Might of the Masses: Cheap and usually more of a surprise. Can save a key creature from Languish, burn, Reave Soul, etc.

Sunblade Elf: I found 3 to be too many. Until late game it's just a 2/2 for 1. Pretty good, but not compared to your other creatures. Having multiples on the board doesn't buy you much.

Anointer of the Champions: I think 2 is enough to help with the curve and make blocking annoying. Nice to sac to the 5 million Fleshbag's running around.

Undercity Troll: Again only 2. People seem to love him, but I find myself always preferring Topan Freeblades or Consul's Lieutenant. The regen just seems to be too expensive to be a factor so early. He dies to Languish even after renown.

Grasp of the Heiromancer: Only playing a 1 of. It's nice, but it's often a 2 for 1 for your opponent and honestly the way I've been playing this deck I usually prefer them to block to kill their creatures with combat tricks.

Nissa: Mostly in here for the late game card advantage.

Angelic Edict: I know. Odd choice. Expensive. But the deck needed versatile hard removal. All the combat tricks usually work for early removal. The biggest problem I was having was with very large creatures that could block anything I was sending over. I was running suppression bonds, but always found myself wanting to get rid of an enchantment instead. I tried Tragic Arrogance for a while and it's awesome in some situations, but the problem I usually wanted to solve was staring down a single huge blocker and Tragic Arrogance couldn't take care of it.


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PostPosted: Fri Aug 28, 2015 1:18 pm 
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Here is the Renown deck I used to grind to rank 40 after I got sick to death of grinding cards and broke down and bought the rest. Until very recently, very few people on Steam were playing renown, but I've found it to still be one of my top decks.

1x Kytheon, Hero of Akros
2x Anointer of Champions
2x Sunblade Elf
3x Might of the Masses

3x Consul's Lieutenant
4x Topan Freeblade
2x Undercity Troll
1x Grasp of the Hieromancer

1x Nissa, Vastwood Seer
3x Valeron Wardens
3x Citadel Castellan
4x Wildsize

1x Archangel of Tithes
2x Kytheon's Irregulars

2x Outland Colossus
2x Angelic Edict

10x Plains
7x Forest
2x Sunpetal Grove
1x Rogue's Passage
4x Selesnya Guildgate

Wildsize: I know some people hate it because of the mana cost, but it is the star of this deck. Usually you end up killing one of their blockers that they didn't expect to die, save your creature, get a renown trigger, AND draw a card. People hate giving away renown triggers and are more likely to block the creatures you want them too.

Might of the Masses: Cheap and usually more of a surprise. Can save a key creature from Languish, burn, Reave Soul, etc.

Sunblade Elf: I found 3 to be too many. Until late game it's just a 2/2 for 1. Pretty good, but not compared to your other creatures. Having multiples on the board doesn't buy you much.

Anointer of the Champions: I think 2 is enough to help with the curve and make blocking annoying. Nice to sac to the 5 million Fleshbag's running around.

Undercity Troll: Again only 2. People seem to love him, but I find myself always preferring Topan Freeblades or Consul's Lieutenant. The regen just seems to be too expensive to be a factor so early. He dies to Languish even after renown.

Grasp of the Heiromancer: Only playing a 1 of. It's nice, but it's often a 2 for 1 for your opponent and honestly the way I've been playing this deck I usually prefer them to block to kill their creatures with combat tricks.

Nissa: Mostly in here for the late game card advantage.

Angelic Edict: I know. Odd choice. Expensive. But the deck needed versatile hard removal. All the combat tricks usually work for early removal. The biggest problem I was having was with very large creatures that could block anything I was sending over. I was running suppression bonds, but always found myself wanting to get rid of an enchantment instead. I tried Tragic Arrogance for a while and it's awesome in some situations, but the problem I usually wanted to solve was staring down a single huge blocker and Tragic Arrogance couldn't take care of it.


The deck is very similar to things I have been trying. I don't know if it is fast enough to ignore things other decks are doing, such as chump-blocking into Languish, Fleshbag, Cruel Revival loop. I would go a little bigger for Rhox Maulers to trample over EvoLeap decks and limit your vulnerability to Fiery Impulse and Reave Soul. Still, it is a creature deck, you will always be exposed to some removal. I'll play with Renown a bit this week, but I have been down that road a few times now, and I don't think renown is a strong enough mechanic to justify a deck around it. If you spend a turn Wildsizing and Renowning a creature, it still just dies to many spells or gets overpowered by bigger creatures. Still, I will try.

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PostPosted: Fri Aug 28, 2015 2:54 pm 
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The deck is very similar to things I have been trying. I don't know if it is fast enough to ignore things other decks are doing, such as chump-blocking into Languish, Fleshbag, Cruel Revival loop. I would go a little bigger for Rhox Maulers to trample over EvoLeap decks and limit your vulnerability to Fiery Impulse and Reave Soul. Still, it is a creature deck, you will always be exposed to some removal. I'll play with Renown a bit this week, but I have been down that road a few times now, and I don't think renown is a strong enough mechanic to justify a deck around it. If you spend a turn Wildsizing and Renowning a creature, it still just dies to many spells or gets overpowered by bigger creatures. Still, I will try.

Thanks for the suggestions. I never did actually try the Rhox Maulers. Considered it, but ended up cutting them because I was getting a bit top heavy.

It's true that the revolving fleshbags thing can be annoying, but that has seemed to have died down a bit, at least on steam. Last week and the one before that it was every other deck. It usually came down to whoever started applying pressure first.

One thing that's not immediately obvious is that you have 9 creatures that survive languish without might of the masses or wildsize once they are renown. Languish hasn't been that big of a problem. Fleshbags, yes though.


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PostPosted: Mon Sep 07, 2015 7:19 pm 
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PostPosted: Sat Sep 19, 2015 12:44 am 
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PostPosted: Sat Sep 19, 2015 4:37 am 
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very deck. much list. wow

seriously tho a green control deck without evolpea? are you mad man?


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PostPosted: Sat Sep 19, 2015 2:52 pm 
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Yeah, Evolpea... How does Aunj still lives without it...


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PostPosted: Wed Sep 23, 2015 12:38 pm 
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Just something I tossed together. It's a lot of white with a bit of green.

"Seeking Serra's Realm" - Selesnya Renown

Creature: 29
1 x Kytheon, Hero of Akros
3 x Anointer of Champions
2 x Relic Seeker
2 x Knight of the White Orchid
3 x Consul's Lieutenant
4 x Topan Freeblade
4 x Stalwart Aven
3 x Valeron Wardens
3 x Citadel Castellan
1 x Archangel of Tithes
3 x Patron of the Valiant


Instant/Sorcery: 5
3 x Reprisal
2 x Tragic Arrogance


Artifact: 2
1 x Strider Harness
1 x Sigil of Valor


Land: 24
11 x Plains
5 x Forest
2 x Sunpetal Grove
4 x Selesnya Guildgate
2 x Rogue's Passage


Mostly a deck just for fun as there's probably better variations of the deck running more green for cards like Undercity Troll, Outland Colossus, Woodland Bellower, Might of the Masses and Evolutionary Leap. But if you like white like I do, you'll probably still enjoy this. Evolutionary Leap might find its way into the deck, I'm not sure yet.

Edit: Removed the 2x Vryn Wingmare and 2x Valor in Akros (both the fun cards that inspired me to make the deck T_T) and added 1xTopan Freeblade, 1xStalwart Aven and 2xForest. I really like Vryn Wingmare but it feels more like a sideboard card anyway and Valor in Akros well, I wanted it to work... maybe add Sunblade Elf?


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PostPosted: Sat Oct 10, 2015 10:49 am 
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Hey everyone my names J, I'm a competitive hearthstone player and I'm really interested in getting better at magic (gameplay & deckbuilding). I've been playing around with this list climbing the ranks pretty fast on Duels: Origins. Since I'm not familiar with magic i'm not too sure about if my manabase is correct or if I have enough enchantments and other things like that. Please critique or let me know if you see something to change.

1 x Kytheon, Hero of Akros
3 x Sunblade Elf
4 x Topan Freeblade
2 x Herald of the Pantheon
2 x Undercity Troll
2 x Grasp of the Hieromancer
2 x Nimbus Wings
3 x Heliod's Pilgrim
1 x Nissa, Vastwood Seer
3 x Valeron Wardens
3 x Citadel Castellan
3 x WildSize
1 x Archangel of Tithes
2 x Kytheon's Irregulars
2 x Suppression Bonds
2 x Outland Colossus


8 x Plains
8 x Forest
2 x Evolving Wilds
2 x Sunpetal Grove
4 x Selesnya Guildgate

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PostPosted: Sun Oct 11, 2015 5:18 am 
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Seems like a nice decklist. There are not too many chants so is the Herald the right card? Of course it is a good reknown build but maybe removal may be an issue but guess you are relying on the wild size and bonds. You only have 6 chants and 4 creatures that support chants (herald and Heliod) so I would be inclined to up the renowned count, maybe keep both Heliod's for tutoring but drop the heralds in favour of more renowned creatures maybe. But I will run but sadly with no connection can only run versus hard AI in solo.

EDIT: not everyone takes this approach but I ran a 10 match series with the deck. For me it's the best way to see how it runs and provide fuller feedback. I win the series 8 - 2 so the deck is sound. I was in a full edit of all 10 matches but annoyingly lost the edit half way through. I may try again but for now I think extra removal would help and in one of the losses a reprisal would have been ideal. Also suppression bonds in a lot of the matches was crucial to tie down flipped Planeswalkers. It was a good mix of decks used by the AI and a lot of 3 colour decks, Grixis, Jeskai, Naya to name a few.

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PostPosted: Sun Oct 11, 2015 10:34 am 
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Thanks a bunch for the feedback Squid!

Right now i'm taking some of your suggestions and testing some replacements out. I cut the Heralds for the 2 drop 2/1 renowned creature with first strike. Took out the 2x nimbus wings for +2x Grasp.

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Last edited by WeCoexist on Sun Oct 11, 2015 10:42 am, edited 1 time in total.

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PostPosted: Sun Oct 11, 2015 10:37 am 
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hmm to you have enough white soarces to reliably cast rchangle turn 4? might want to go deeper into whit or replace it with a different 4 drops


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PostPosted: Sun Oct 11, 2015 10:45 am 
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That's what I was unsure of @babassoonist

Since i'm pretty new to deckbuilding in magic I'm not sure how to really pick how many sources I need

Edit: Also I haven't really seen the angel too much since its a 1 of, but when I have i was able to cast it immediately

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PostPosted: Sun Oct 11, 2015 10:55 am 
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hmm yeah 14 white sources and 2 wilds probably not too hard (hue hue hue) to get :1::w::w::w: on turn 4 I'd probably go 10 plains 6 forests though

and take out some of the enchantment shenanigans for elite vanguards and consul's lieutenant
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PostPosted: Sun Oct 11, 2015 11:12 am 
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I wouldn't take out the enchantments, but I would take out the Heralds and the Heliods Pilgrims. I would actually want MORE enchantments, or more pump spells. Nimbus Wings on Castellan or Freeblade is GG if not answered.. Nimbus Wings on Outland Colossus is lololololawesome. I'd also be looking to put in some Might of the Masses.. when I tested them I thought them performed admirably. It's hard to see one of these lists without Elite Vanguard.

I want to ask a serious question here: Why is everyone so high on Undercity Troll? I haven't gotten great performance out of this card ever.. it's in my Selesnya list, it's in my Simic list.. but it's just a bear with renown 1. I think I've activated regenerate once ever. Why do I want to regenerate this thing instead of advancing my board? The only time I think the regenerate would be good is with an aura on it.. but troll is the last creature I want to put an enchantment on in the list!

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PostPosted: Sun Oct 11, 2015 11:19 am 
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Ya I put in consul's lieutenant in place of the herald's so far. I'm trying to build it around the enchantment package but it seems like its just turning into a normal renowned deck. Do you guys think there is a way to make changes but still going in the same direction?

edit: Mega i agree with you on the undercity troll, it has really been under performing.

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PostPosted: Sun Oct 11, 2015 11:24 am 
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What direction are you referring to? Auras?

I still think you should cut Heliods Pilgrim. This is an aggro deck, and aggro decks want to be advancing their board with quality offense on turn 3, not dropping a 1/2 that attacks poorly. Sure it gets an aura.. but that's a bit too slow here IMO.

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PostPosted: Sun Oct 11, 2015 11:36 am 
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What direction are you referring to? Auras?

I still think you should cut Heliods Pilgrim. This is an aggro deck, and aggro decks want to be advancing their board with quality offense on turn 3, not dropping a 1/2 that attacks poorly. Sure it gets an aura.. but that's a bit too slow here IMO.


ya the auras was what i was referring to. This is the updated list after messing around with a few cuts.

1 x Kytheon, Hero of Akros
3 x Elite Vanguard
3 x Consul's Lieutenant
3 x Sunblade Elf
4 x Topan Freeblade
4 x Grasp of the Hieromancer
2 x Nimbus Wings
3 x Valeron Wardens
3 x Citadel Castellan
3 x WildSize
1 x Archangel of Tithes
2 x Kytheon's Irregulars
2 x Suppression Bonds
2 x Outland Colossus


10 x Plains
6 x Forest
2 x Evolving Wilds
2 x Sunpetal Grove
4 x Selesnya Guildgate

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PostPosted: Sun Oct 11, 2015 11:49 am 
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yeah that looks well enough :)

and mega i think it's the regenerate everyone loves and the fact that besides wolf it's basically the only aggressive green 2 drop


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PostPosted: Sun Oct 11, 2015 11:59 am 
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:D I'm comfortable with the changes, I like the way it looks on paper. Do you think this list wants suppression bonds more than hixus or c-flare?

also can I add you guys on steam?

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