Monowhite humans is a deck that's iconic and powerful enough to archive for posterity. Here's a list and small deck tech.
3x
Anointer of Champions - a 1-drop that's also a "combat trick" later in the game. Quite good for forcing your renown creatures through.
1x
Kytheon, Hero of Akros - better than a generic 2/1 for 1.
3x
Expedition Envoy - generic 2/1 for 1. The card's not strong, but it's a necessary evil.
2x
Selfless Spirit - 2/1 flyer is already good, and the ability is very relevant.
2x
Hanweir Militia Captain - it's a generic 2/2 for 2, but it's not too hard to flip it (or at least threaten to) in this deck. If it does flip, it's extremely good.
4x
Topan Freeblade - high quality 2-drop.
3x
Consul's Lieutenant - another high quality 2-drop. An unanswered renowned Consul's Lieutenant is the easiest way to win the game.
2x
Thalia's Lieutenant - this is one of the cards that makes the deck even possible in the first place. Powerful ETB effect, and keeps growing afterwards.
2x
Knight of the White Orchid - high quality 2-drop. Remember the land enters untapped.
2x
Thalia, Heretic Cathar - a bomb in our environment, and conveniently a human.
1x
Gideon, Ally of Zendikar - "duh".
2x
Declaration in Stone - powerful tempo play. Odds are, if they spend their mana cracking the clue, you are happy.
2x
Expose Evil - helps you get past blockers and it replaces itself. With renown, it's possible you can attack past the blocker again next turn.
2x
Always Watching - archetype staple.
2x
Collective Effort - very flexible card. Often an anthem but can also kill a big blocker.
2x
Smuggler's Copter - too powerful to not run, offers evasive damage and a way to filter off unwanted cards if you are mana flooded / mana screwed.
2x
Aethersphere Harvester - evasive damage and helps you win a race. Its big backside is quite notable: you can for example attack into a Gisela without dying. With Always Watching and Anointer of Champions it gets even better.
2x
Fleetwheel Cruiser - this is the card that pushes opponents from "losing" to "lost". Strong any time you can cast it.
19x
Plains2x
Westvale Abbey - almost free, you can conceivably flip it.
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Other possibilities:
Bygone Bishop - generates a lot of value, good for slower versions of the deck. Downside is that you are running few lands already, so mana screwing is more common than mana flooding. If you use this card, increase the land count.
Gisela, the Broken Blade - this card typically demands an answer; if it goes unanswered you almost always win. 4/3 flying first strike is extremely good and the lifelink also helps you outrace aggressive decks. Downside is it's not that hard to kill (Harnessed Lightning, Dynavolt Tower, Fiery Temper etc all kill it) and if it dies this way you lose valuable tempo, since the removal that kills it are all cheaper than Gisela itself. If you use this card, increase the land count.
Archangel Avacyn - this card is very strong purely on power level. It's a great combat trick and flipping it also equals 3 points of burn. You can trigger it at will if you have Selfless Spirit. Downside is it's a 5-mana card, so if you use it, increase the land count.
Lone Rider - I tend not to like this card since it's weak unless you can buff it. You do have lots of ways to buff it, however. If you can reliably flip it then it's a good card since the flip side is so good.
Blessed Alliance can immediately flip this card, but it's also a weak removal spell since you want to be attacking.
Hope Against Hope - if you dare play auras.
Make a Stand - alternative to Expose Evil. It's a pretty-pricey combat trick, however.
Skysovereign, Consul Flagship - a powerful card, but like Avacyn, this is a 5-drop. Increase the land count if you run this, and consider taking out some other vehicles as well since you don't want to be stuck with all vehicles and no pilots.
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Playstyle:
Not hard, try to curve out and out-tempo your opponent. Remember that past a certain point, you want to play threats that survive sweepers: vehicles or planeswalkers preferably, or Selfless Spirit. Sweepers are your worst enemy. Selfless Spirit or Make a Stand can help you beat Radiant Flames or Planar Outburst, but not Languish, Yahenni's Expertise and Tragic Arrogance.
If given a choice on which creature to play first, I typically try to play the renown creatures first, just in case the opponent stumbles.
Try not to be too aggressive with Westvale Abbey's second mode. Ormendahl can generally be answered more easily than five creatures. At the same time, don't forget it's there. Against decks that can't beat Ormendahl, it's a game-winner.