Ground Assault vs
Angelic Edict: I don't really miss Ground Assault. My creatures are always bigger and can stomp/block everything an opponent has, all I need to win is even more fats and
Ground Assault won't kill me the enemy if there's nothing on the board. What could be considered is
Banefire. I use
Angelic Edict to get rid of Kozileks, Skulkers and enchantments if needed. Mana is really no issue. Everything else can be removed by
Planar Cleansing or
Anger of the Gods.
About the taplands: I'm sure the manabase might be better, but I'm doing fine with what I mixed. I want to have all the colors available, but maybe some1 more skilled could optimize it. I'd be grateful for any tips.
Garruk's Packleader: I added it and so far I like it. Except for the draw it's a 5 mana 4/4 that can help vs aggro, as 5 mana is easy to get to and it's a crucial point, especially when facing a
Goblin Rabblemaster. Besides I like draw
I considered replacing them with
Terra Stomper and something (fe.
Obelis of Alara) but still didn't decide. Maybe it might be a good idea. As always any opinions appreciated.
Elvish Visionary instead of
Satyr Wayfinder: Satyr speeds up your deck, allows you more consistant ramp and allows
Treasured Find to shine and act more as a tutor. I really don't think
Elvish Visionary is better in such a deck than
Satyr Wayfinder. I played some time with 4 of each to get more chumps but in the end decided to drop the Visionaries and add more big creatures.