I really want to see
Charmbreaker Devils in that ramp deck to rebuy a
Cloudshift or
Cultivate every single turn, but it's probably not worth the splash.
On another note, how is Planar Cleansing performing in the deck?
The scenario you described would be supremely entertaining, however quite unnecessary. I've been employing this deck, as described and it performs quite consistently.
Planar Cleansing has been wholly unnecessary as well, though. Sure, people get some small creatures out, but I always either have or draw into chump blockers, and eventually into stompers.
I like to use the
The Cleanse the same way I used
All is Dust in Chant, as a last resort to reset the board but so far, I haven't really had to. I still feel better with it in hand, as it allows me a safety valve if required. Although, if I have to cast it when I have my monsters out, it would be painful, I can count on recursion via
Kozilek. And by that point in the game, I should have enough mana out to cast whatever high costed monsters I would draw.
Does "aggro" even exist in 2015's meta yet?
Yes, as do the other deck archetypes. They may not be as finely tuned as everything for the previous iterations, but they're getting there. The most popular aggro I've run into (Which has been about 30 to 40 percent of the games I've played so far) Has been some variation of RDW, or the new Goblins.
So far, the optimal strategy for me has been to create card advantage, and chump block/ get in early damage with the
Walls and
Elves respectively. If I can't, then do it later, and regain life lost with either the
Wurms, or
Gladeharts, then drop bombs and smash face. It's **** fantastic fun.
I can't stress how much fun it is to watch an opponent throw everything they can at you, only to watch you stabilize utilizing a number of
Gladeharts and ramp.