The game gives you a nice little shell with it's Life and Death archetype/deck that it offers you, but it can be made so much better. So, I made it better.
0 (0): None
1 (3): 3x
Ulcerate2 (16): 3x
Ajani's Pridemate, 2x
Ordeal of Heliod, 4x
Lone Missionary, 4x
Child of Night, 3x
Vizkopa Guildmage3 (9): 1x
Brimaz, King of Oreskos, 2x
Mentor of the Meek, 3x
Banisher Priest, 3x
Tribute to Hunger4 (5): 2x
Rhox Faithmender, 3x
Angelic Accord5 (2): 1x
Baneslayer Angel, 1x
Sanguine Bond6+ (0): None
Lands (25): 10x
Plains, 7x
Swamp, 4x
Orzhov Guildgate, 4x
Radiant Fountain- As you can see the big selling points are
Vizkopa Guildmage's 2nd ability and
Sanguine Bond (which basically is the 4th Guildmage we don't get to use...I left the 2nd one out as I feel 4 of these effects is fine) and
Angelic Accord- It's really not that difficult to start grabbing angels off of accord. It measures the 4 life as a whole, so it doesn't have to be from a single source, meaning, you could hit with 2
Child of Nights, or hit with 1, post-combat play a
Radiant Fountain and THEN an
Angelic Accord. Simply playing a
Lone Missionary will do it (which is why I, and you too, shouldn't really view it as something to be played on T2)
- 9 removal spells here, though 3 of them come attached with a body. If you're going to play
Ulcerate anywhere, this is the deck to do it in as it rarely cares about the life loss.
- Only 2 of the 3
Ordeal of Heliods. Don't want to give your opponent too many opportunities for blowouts. But in this case I'm fine with the aura because it let's you pressure early with a Child and eventually you grow your own
Sorin's Vengeance with the Guildmage or Bond in play...plus with the Pridemates you can potentially trigger it in one swing
- Brimaz and Mentor don't really have much in the way of synergy with any of the lifegain shenanigans going on. But, Brimaz is Brimaz, he's good, and Mentor draws you cards. The only things that don't trigger the Mentor are Brimaz (but his tokens do), Baneslayer, and the Angel tokens. Everything else does.
- The manabase looks funky at first but it's fine in practice even with the 4x
Radiant Fountains. It's not essential to have a Guildmage on T2, and you only need double-black for Bond or double Guildmage activations (T5 and T6 and beyond). More of a white skew to support T3 Brimaz and Priests when applicable. I tend to hold the Fountains as long as possible to combo off, but if you have to play them to stay on curve, obviously don't hesitate. It's good when you combo, but not good enough to afford not curving out for.
- You can double (or even triple and beyond) down on a
Vizkopa Guildmage 2nd ability activation if you weren't aware of that. That's right, live the dream of 1-shotting someone with an
Ordeal of Heliod.
- As far as premiums go, I'd hesitate to add any. You could possibly swap the
Ulcerates for
Vicious Hunger for additional synergy, but the double-black gives me pause, as well as not being able to hit the x/3s and sorcery speed. I also wouldn't find a straight-up swap of
Banisher Priests for
Arrests to be indefensible
- I think I covered all the main points? If not, I'm always happy to address whatever. Again, you can always load up this bad boy and play against it yourself (though don't be corny and play on less than 'Walker difficulty, we all know how awful the AI is)