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PostPosted: Fri Oct 03, 2014 9:44 am 
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I think it has on steam but not on Xbox


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PostPosted: Fri Oct 03, 2014 10:57 am 
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Monk1410 wrote:
I think it has on steam but not on Xbox

Oh yeah, that's right. I forgot about Xbox not getting a patch update.

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PostPosted: Wed Oct 08, 2014 3:13 pm 
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Hey it's been a while since I have posted a build, but I have been toying around with an enchant utilizing the awesome enchantments available. Where I am currently is proving to fair well enough on pubby matchups for me to share its current state. I feel some minor tweaking will happen over time and I am interested in hearing thoughts and input on things while maintaining the core idea of the build!

[manapie 90 w -u -b r g][/manapie]

SAWD

A deck for Magic 2015.

60 Cards (26 :creature: , 10 :instant: , 24 :land:)

Cost 15 cards
■■■■
Elvish Visionary1/1
■■■■
Lone Missionary2/1
■■■■
Satyr Wayfinder1/1
■■■
Wall of Omens0/4
Cost 8 cards
■■■■
Saruli Gatekeepers2/4
■■
Angelic Accord
■■
Séance
Cost 5 cards
Baneslayer Angel5/5
■■■■
Angelic Edict
■■
Doubling Season
Cost 3 cards
Inferno Titan6/6
■■
Warstorm Surge
Cost 3 cards
■■■
Pelakka Wurm7/7
Cost 2 cards
■■
Genesis Hydra0/0
Land24 cards
■■■■
Boros Guildgate
■■■■
Gruul Guildgate
■■■■
Selesnya Guildgate
5
Forest
2
Mountain
5
Plains


EDIT: Made a couple minor changes such as removing battledriver. He never makes much impact here so I dropped him for some removal in edict

Idea is to stall with low creatures that heal and draw, trace amounts of ramp in satyr and go ham when your enchants begin to come online.

EDIT 2.0: After much play testing, while this build is totally functional and does surprisingly well, I decided that the red is not needed what so ever.. (Warstorm NEVER SHOWS UP nor would I really need it..) Dropping red and putting the build in the white/green thread.

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PostPosted: Thu Nov 06, 2014 12:03 am 
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[manapie 90 w -u -b r g][/manapie]

Titan's Blessing

A one vs. one deck for Magic 2015.

60 Cards (17 :creature: , 19 :instant: , 24 :land:)

Cost 4 cards
■■■■
Furor of the Bitten
Cost 9 cards
■■
Hero of Iroas2/2
■■■■
Nimbus Wings
■■■
Ordeal of Heliod
Cost 17 cards
■■■■
Advocate of the Beast2/3
■■■■
Aura Gnarlid2/2
■■■
Woolly Thoctar5/4
■■■
Asha's Favor
■■■
Triumph of Ferocity
Cost 4 cards
■■■■
Primal Huntbeast3/3
Cost 2 cards
■■
Burning Anger
Land24 cards
■■■
Gruul Guildgate
■■■
Jungle Shrine
■■■
Selesnya Guildgate
6
Forest
3
Mountain
6
Plains


My version of the standard Naya aura deck - post expansion edition. Looks at that 3 CMC slot! Look at it! I should be ashamed of myself.

Just a quick note of the changes I've made and new cards that have been included;
Asha's Favor: Was there ever a question that this would find its way into aura decks? It all kinds of goodness. Evasion, First Strike and Vigilance are just silly when throw together - smack your opponent around the head then have a massive First Striker still ready to defend? Yes. Yes I will. I ended up cutting Marked by Honor for them (3CMC Increases!) mostly because I was running Marked solely for the Vigilance (because it combos hilariously well with Burning Anger) and while I do miss the +2/+2 it's never really hugely necessary. Mostly my creatures are pretty bulky even without buffs. Talking of bulky creatures...

Woolly Thoctar: I was kinda sketchy about running this guy what with stringent mana requirements and not really doing much for the whole 'naya aura' theme I had going. Still figured I'd give him an audition and see what he can do. My findings? 5/4 is basically unkillable in this meta and anything that can kill it will usually be going down with it. Even sticking something as simple as Nimbus Wings on this thing makes it a 6/6 behemoth (with evasion no less!) and at that point it can turn aside basically anything. So yeah a little fiddly to get out but man does he make his presence felt once he does. The sheer fact he can take names even without auras is just gravy.

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PostPosted: Thu Nov 06, 2014 3:08 am 
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Nice build! Don't have the expansion yet, but I do have a question: does furor fit well here? It seems like a very aggressive card for a deck that otherwise might have a little bit of a slow start up but really shines mid game with its hexproof beasts and the thoctars. It does combo well with Asha's Favour. Possible alternatives could be inferno fist and ordeal of heliod. Too bad we didn't get unflinching courage
, eh? :p


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PostPosted: Thu Nov 06, 2014 5:45 am 
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I agree that Furor is probably a bit out of place here but I'm sure it's not terrible. I'd like to see a touch of removal beyond Burning Anger in here, Ground Assault is in these colors. How is Triumph of Ferocity doing? Did you consider Hunter's Prowess for your card draw at all? Both require a creature to do anything but Prowess punches people in the face, too. Galvanic Juggernaut is also something you should consider in any deck with Burning Anger.

Those are just some random thoughts, I haven't ever played a Naya deck in D15. I may give this archetype a whirl once the DLC hits, though, because Woolly Thoctar is a beast (literally).

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PostPosted: Thu Nov 06, 2014 7:47 am 
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Thanks guys. Always nice to get feedback. To answer a couple of questions;

Furor of the Bitten: Furor is my standard buff for other people - that is to say if I have one big guy with a couple of auras on already I'll usually use Furor to quickly boost other creatures. Prime targets are usually Aura Gnarlid since that one card makes him a 5/5 quasi-unblockable. The card works fine for what it does though honestly I originally included it as, pre-expansion, I ran Truefire Paladin and it worked great with his Vigilance. I'm probably give Inferno Fist a go in it's place now I have a source of First Strike so the toughness boost doesn't matter quite as much - plus Inferno Fist's ability to become a shock could help out with my lack of removal.

Triumph of Ferocity: It's okay mostly because when things are going well I will almost always have the strongest creature around and the draw allows me to capitalize on that. Though honestly it's only hear because I need draw badly. I didn't consider Hunter's Prowess but I certainly am now - I have like 11 or so sources of sorta-evasion and all hit hard. Plus removing things from the 3CMC slot is always a bonus. I will definitely be giving that a run for it's money.

Removal: Huh. Somehow I forgot I was running G/R. Ground Assault could be a very welcome addition even if I'm only using it to deal 2 damage to pop and kill early game flyers (pretty much this decks bane). Not entirely sure what I'd remove for them though. Going to have space for 1 by swapping Triumph for Prowess and figure I'll go down to only three Inferno Fist to include a second copy. Makes 3 Fists, 2 Assaults and 2 Angers. Well it's more removal then I have right now so that's a positive.

Yeah think I'll try this;
-4 Furor of the Bitten
-3 Triumph of Ferocity
+3 Inferno Fist
+2 Hunter's Prowess
+2 Ground Assault

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PostPosted: Thu Nov 06, 2014 8:20 am 
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I'm running your deck now with:

-4 Furor of the Bitten
+ 2 Inferno Fist
+ 2 Ground Assault

That seems to be enough for removing the few things that can get in the way of your flying auras, but Triumph of Ferocity feels pretty central to snowballing your early game, as I'm finding the mana for Hunter's Prowess often comes when you're set to win or when you're behind and don't want to attack.

Also those U/W Artifact decks are brutal now. Too much aggro for this deck to handle I'm finding without board wipe to deal with the early Sharding Sphinx cast. Not enough red sources for an Anger of the Gods so not sure what other options there are.


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PostPosted: Thu Nov 06, 2014 8:38 am 
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Just spitballing a quick theoretical build while on break at work, so no fancy planner. I would probably start my testing here:

3 x Jungle Shrine
4 x Boros Guildgate
2 x Gruul Guildgate
2 x Selesnya Guildgate
5 x Plains
4 x Mountain
4 x Forest

4 x Gods Willing

3 x Truefire Paladin
2 x Hero of Iroas
4 x Nimbus Wings
3 x Ground Assault

4 x Aura Gnarlid
3 x Woolly Thoctar
2 x Goblin Rabblemaster
1 x Brimaz, King of Oreskos
4 x Asha's Favor

1 x Avarice Amulet

1 x Baneslayer Angel
1 x Stormbreath Dragon
2 x Hunter's Prowess

1 x Inferno Titan


A lot less synergy than the beast-themed version and it runs less Auras, but the individual power-level of all the creatures is cranked up to 11. I've chosen only white Auras so I can freely use Gods Willing on any color other than white without causing my Auras to fall off. I also think Avarice Amulet is better than Triumph of Ferocity if you want to be drawing extra cards and it fits my vigilance subtheme.

Thinking about Goblin Rabblemaster with Asha's Favor on it gives me a warm fuzzy feeling inside.

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PostPosted: Thu Nov 06, 2014 6:19 pm 
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Hmm. You know I forgot Avarice Amulet gives vigilance. That might be worth looking into at some point.

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PostPosted: Thu Nov 06, 2014 9:14 pm 
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Here is what I have been toying with in Naya since the expansion dropped.

[manapie 90 w -u -b r g][/manapie]

NayaBeatdown

A deck for Magic 2015.

60 Cards (26 :creature: , 11 :instant: , 23 :land:)

Cost 4 cards
■■■■
Wild Nacatl1/1
Cost 10 cards
■■■■
Elvish Visionary1/1
■■■
Hellspark Elemental3/1
■■■
Ground Assault
Cost 7 cards
■■■
Woolly Thoctar5/4
■■■■
Cultivate
Cost 5 cards
■■■■
Nylea's Disciple3/3
Vengevine4/3
Cost 9 cards
Baneslayer Angel5/5
■■■
Garruk's Packleader4/4
Stormbreath Dragon4/4
■■
Enlarge
■■
Hunter's Prowess
Cost 2 cards
Inferno Titan6/6
Soul of Zendikar6/6
Land23 cards
■■■
Jungle Shrine
10
Forest
6
Mountain
4
Plains


The synergy to this deck is pretty awesome. The recursion on the spark elemental is amazing with a Garruk's Packleader on the board. Every creature here actually has the ability to set the packleader off.

The beauty here is that all of the creatures have massive VALUE for their cost. Still tweaking but I like where it is so far.

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Last edited by 2bestest on Mon Nov 10, 2014 11:07 pm, edited 2 times in total.

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PostPosted: Thu Nov 06, 2014 9:26 pm 
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I actually don't like Vengevine here because you're running Anger of the Gods and you'll probably never trigger its ability. I also don't think Triumph of Ferocity is a playable card.

Woolly Thoctar is insane, though, and I expect to actually start seeing Naya decks because of it.

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PostPosted: Thu Nov 06, 2014 9:42 pm 
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Triumph of ferocity is great so far as a two of here, when its out I am usually drawing from it thanks to the high damage creatures. This thing is loaded with them. The vengevine can respawn thanks to the genesis hydra. Not sure yet if the elemental can too yet. Actually can recur surprisingly often.

Anger is there as an in-case card. I don't mind the concern with it and vengevine as vene is a 1 of anyway..

Venge is the newest addition but I feel it is doing well enough here so far.

This deck is very synergistic currently.

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PostPosted: Thu Nov 06, 2014 9:58 pm 
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I don't see how Vengevine and Genesis Hydra interact?

The deck looks good, don't get me wrong, but I think it could be a bit tighter. Wild Nacatl is so sexy. And I still think Triumph is unplayable. :)

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PostPosted: Thu Nov 06, 2014 10:16 pm 
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Hakeem928 wrote:
I don't see how Vengevine and Genesis Hydra interact?

The deck looks good, don't get me wrong, but I think it could be a bit tighter. Wild Nacatl is so sexy. And I still think Triumph is unplayable. :)


Genesis casts a creature upon entering? Does that count as casting two? I could be wrong.

I would love to hear a tighter option for triumph. I am considering the pump draw spell as a replacement.

I was considering Brimaz over Vinge originally but I like the theory of venge coming in to play repeatedly.

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PostPosted: Thu Nov 06, 2014 10:25 pm 
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The creature put into play by Hydra isn't cast. And Vengevine won't come into play repeatedly in this deck because your creatures are too expensive. Unearth doesn't count as casting, either.

I think you have a solid concept, though, I like Packleader with Unearth a lot. Something to think about.

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PostPosted: Fri Nov 07, 2014 12:30 am 
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I think you'd be better lowering your curve a little. If you go low enough, maybe you can even ditch some Cultivates to increase your threat density (21 creatures looks rather low-ish).

Stomper seems like a better fit for what the deck is trying to do than Pelakka.

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PostPosted: Fri Nov 07, 2014 1:06 am 
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I think a Thoctor is going to stampede into my aura deck and make some fun things happen.

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PostPosted: Fri Nov 07, 2014 1:10 am 
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You know the more I tinker with Naya aura and the more I look at some of the behemoths available to R/G/W the more I wonder - why am I bothering with auras at all? Why not just load up on massive beat-sticks and go to town? I shall have to make a decision here at some point.

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PostPosted: Fri Nov 07, 2014 1:12 am 
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Flying behemoths are fun.

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