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PostPosted: Wed Dec 17, 2014 10:56 pm 
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@ Hakeem

Fit two in, play 5 games and let me know what you think.

Triumph of Ferocity is a bad card, don't get me wrong. I don't run it in a single other deck. But.. in THIS deck, with THESE creatures.. it works.. quite well TBH. It has worked so well for me that I'm designing a 5 color good stuff deck around it, Thoctar, War Monk and the 5 color bombs.

I am much happier to see a second copy of Triumph in my hand than I am a second Hunter's Prowess.

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PostPosted: Wed Dec 17, 2014 11:04 pm 
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@ Hakeem

Fit two in, play 5 games and let me know what you think.

Triumph of Ferocity is a bad card, don't get me wrong. I don't run it in a single other deck. But.. in THIS deck, with THESE creatures.. it works.. quite well TBH. It has worked so well for me that I'm designing a 5 color good stuff deck around it, Thoctar, War Monk and the 5 color bombs.

I am much happier to see a second copy of Triumph in my hand than I am a second Hunter's Prowess.


I can see it, don't get me wrong. The real power of the card is that it doesn't require any additional mana beyond its initial cost so anything you get after that is just pure value. But its not guaranteed value, so there is the element of risk vs. reward.

It's definitely playable here, though, I'll concede. Thoctar makes it so!

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PostPosted: Thu Dec 18, 2014 10:17 am 
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Hakeem - just wanted to chime in and tell you that this deck is an absolute monster. Most consistent and savage deck I've played in DOTP2015. I've played probably 20 matches with it - it's not uncommon at all to win the match by t6, which is pretty incredible considering how many fatties there are in the deck. It's just so punishing to pretty much any match up. It reminds me of Mike Tyson's famous quote - "Everyone has a game plan until I punch them in the face."

Props. I've played about a 1/2 dozen of the decks you've built, and this one is by far the most consistent in terms of mana curve and pure, unadulterated savagery.


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PostPosted: Thu Dec 18, 2014 11:02 am 
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I think Savage is a pretty fitting adjective to describe it, glad you're enjoying it.

I've actually replaced Kozilek with a Genesis Hydra, though, because I think it's better here (I'll update the table later). I also thought about Banefire for that slot but wanted to stick with the beatdown plan so I chose the Hydra. Digging deep for a Packleader and then drawing a card when the Hydra lands is great, and so is grabbing a Battledriver and granting the Hydra haste. Just plopping more fat directly onto the field is nice too and it's a way to get stuff on the battlefield underneath countermagic.

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PostPosted: Thu Dec 18, 2014 11:46 pm 
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Hakeem I think you did what I aimed to do with this color combo FAR SUPERIOR!

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PostPosted: Sun Dec 21, 2014 12:06 am 
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"Fattledriver" has been uttered aloud on YouTube!


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PostPosted: Sun Dec 21, 2014 12:30 am 
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I dunno if this would be the "most consistent" of Hakeems builds.. Is it really? Maybe I should give it a try. I mean fattledriver was previously great. But his MOST CONSISTENT? I dunno..

I think the abzan and monkeem project are probably more consistent? I haven't ran his grixis since the updates. (To be honest his old grixis just never felt like it ran all that well for me. But the expansion does look like it GREATLY helped his build.

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PostPosted: Sun Dec 21, 2014 12:33 am 
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I'd say my most consistent deck is probably my Spider Spawning deck. It lacks interaction with the opponent outside of combat or casting a Shadowborn Demon, but it usually doesn't matter.

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PostPosted: Sun Dec 21, 2014 12:56 am 
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I don't count spider strategies..

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PostPosted: Sun Dec 21, 2014 1:05 am 
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Maybe I've just been lucky with it, but I've struggled with his monkeem project, even the abzan sometimes, but this one just steamrolls right out of the gates. There's no long complicated set up, you're never waiting for a card before you can start thrashing. For sure, there are plenty of great combos, but none are needed to start putting pressure on your opponent.

My favorite win with it so far - just complete overkill - T4 battledriver followed by T5 3x nacatl, vengevine pops back, plus enough mana for a ground assault to clear whatever blocker might be on board = pure joy. Probably the most fun moment I've had playing duels 2015.

You should definitely give it a try.


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PostPosted: Sun Dec 21, 2014 11:35 am 
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Genesis hydra really is the best creature for a ramp deck, I think it would be a mistake to play less than 2.


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PostPosted: Sun Dec 21, 2014 11:52 am 
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I disagree, I never want to cast it for less than X=7 so it's a nine-drop at minimum. The curve is already high enough in my list, but two copies could be correct in some other lists.

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PostPosted: Mon Dec 22, 2014 9:32 am 
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It's not bad for lower values of X, like 4 - you get an emergency blocker and may even flip something like a nacatl. Playing it for x=1 is also fine against goblins, for example. It even works well against counterspells.


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PostPosted: Mon Dec 22, 2014 10:51 am 
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Yeah but doing that just feels bad. For six mana I could have a Terra Stomper or Inferno Titan. I only run one and it's meant as an out to mana-flood because this deck runs 29 cards that only produce mana. When I draw it early it feels terrible and running two would just exacerbate that.

What would you cut?

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PostPosted: Tue Dec 30, 2014 10:08 am 
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[manapie 90 w -u -b r g][/manapie]

Double Trouble

A deck for Magic 2015.

60 Cards (13 :creature: , 23 :instant: , 24 :land:)

Cost 4 cards
■■■■
Cloudshift
Cost 15 cards
■■■■
Elvish Visionary1/1
■■■
Ground Assault
■■■■
Krenko's Command
■■■■
Raise the Alarm
Cost 4 cards
■■■■
Cultivate
Cost 2 cards
■■
Ogre Battledriver3/3
Cost 7 cards
■■
Mycoloth4/4
Stormbreath Dragon4/4
■■
Doubling Season
■■
Hunter's Prowess
Cost 3 cards
■■
Charmbreaker Devils4/4
Inferno Titan6/6
Cost 1 card
■■
Pelakka Wurm7/7
Land24 cards
■■■■
Gruul Guildgate
■■■
Jungle Shrine
■■■■
Selesnya Guildgate
7
Forest
5
Mountain
3
Plains


This deck is ridiculously fun to play. Charmbreaker devils works great with Ogre battledriver and Mycoloth. Warstorm surge would synergise very well with this deck but I don't want to cut anything, it's playing really smooth for me right now. Any suggestions?


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PostPosted: Tue Dec 30, 2014 11:45 am 
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Cloudshift is one of my favorite cards but this isn't the right place for it.

-4 cloudshift
+1 Baneslayer (any white splash should have it IMO)
+2 Wurms
+1 Forest or Warstorm (I know you wanted to fit one)


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PostPosted: Tue Dec 30, 2014 12:36 pm 
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To be honest I've found cloudshift useful if only for the combo with Mycoloth. Having Mycoloth bounced and redevouring all the tokens he generated is huge. It also saves my devils which are arguably the most important card in the deck. I even find myself cloudshifting elvish visionaries just to pump my devils late game.

The thing is I use tokens early game along with the mystics basically for chump blocking against aggro decks or applying pressure when used combined with ogre battledriver. I don't save them for Mycoloth. I cast devils first (along with doubling season obviously), 3 out of 4 times the devils will return me raise the alarm or krenkos command. I recast these creating a **** load of tokens and pumping the devils. Then along comes Mycoloth...

I just feel like i need a card to save my devils and cloudshift synergises the most.


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PostPosted: Tue Dec 30, 2014 1:38 pm 
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I agree, cloudshift really doesn't feel right here. I do feel the hydras would probably be a welcomed addition here. Maybe instead of the plekka recommendations.

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PostPosted: Tue Dec 30, 2014 2:02 pm 
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So I am currently going nuts trying to make the mana work for a Naya Aggro deck that splashes Rafiq of the Many but runs enough basic lands to make Nacatl work.


My current mockup looks like this, although I have yet to get a chance to test it to see if the mana actually works.

[manapie 90 w u -b r g][/manapie]

Naya Rafiq

A deck for Magic 2015.

60 Cards (30 :creature: , 6 :instant: , 24 :land:)

Creature30 cards
■■■■
Akrasan Squire1/1
■■■■
Wild Nacatl1/1
■■■■
Elvish Visionary1/1
■■■■
Knight of the Skyward Eye2/2
■■■
Timberland Guide1/1
■■■
Banisher Priest2/2
■■
Goblin Rabblemaster2/2
■■■
Woolly Thoctar5/4
Rafiq of the Many3/3
Vengevine4/3
Baneslayer Angel5/5
Spell6 cards
■■■■
Shock
■■
Banefire
Land24 cards
■■■
Azorius Guildgate
■■■■
Izzet Guildgate
■■■
Jungle Shrine
■■■
Seaside Citadel
5
Forest
5
Mountain
5
Plains



Will update more later once I have a chance to actually see if this is crazy good or just stupid lol.

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PostPosted: Tue Dec 30, 2014 4:43 pm 
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I took your advice guys, I removed the cloudshift and added Baneslayer Angel and 2 Genesis Hydra along with one Warstorm Surge.

I have to say the deck has improved quite a bit thanks to this. have to play more to see how well it really performs though. So far 8 wins all against life gain decks, 1 goblin deck and a bunch of Izzet burn decks. I lost 3 games, one against a Spider Spawning (I had to mulligan to 5 and was mana screwed) deck and the others were white weenie decks loaded with Reprisal and Angelic Edict which basically exiled my fatties and doubling season so I eventually ran out of gas.

Will play more games to see what else can be done to improve. Thanks for the help :)


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