Hey Anuuj, I gave your decklist a shot yesterday. I've really enjoyed the U/W version of cloudshift for a while and a bant version is intriguing.
I seem to be doing about the same in win vs loss, but the sample size is small so who knows. The war monks are definitely doing their job and the wurms have been excellent stabilizers. Getting my mana base settled has really been the crux of my testing. I can see why the cultivates were in there at first. I lost at least 2 games because I took a hand hoping for the right mana to show up. This is probably poor play, and I acknowledge I am likely a mediocre player. If I keep having trouble I may try satyr wayfinder in place of visionary or something.
The matchup with dimir aggro has been very poor vs the ai. It seems like they just steamroll right over my defenses. I got super blown out vs a simic aggro deck after they stole my mentor and drew ~5 off the mentor alone. The control matchup seems pretty solid. They give you enough time to gain life and assemble the combo and then you just win at instant speed.
Hey Homarid! Thanks for testing the deck and your opinion!
After a lot more games here are my conclusions:
Without
Cultivate the deck loses it's speed and reliability. I got mana screwed 2 or 3 times (1 game I was stuck at 3 mana for 10+ rounds till I finally lost). Another problem is, that without it I can't cast
Angelic Edict or my big spells quick enough.
Angelic Edict is defnitely better than
Switcheroo as it can also target enchantments which is quite important in this meta. Switcheroo is a lot of fun though
Rhox War Monk is ok and walls aggro, but doesn't help vs huge fliers or pumped-up
Chasm Skulkers like
Guard Gomazoa does and it's important to last until you get an
Angelic Edict.
So far I like the
Switcheroo ->
Angelic Edict change. I'm testing
Rhox War Monk instead of
Guard Gomazoa but I'm kinda not decided at the moment. I didn't have problems with aggro so far without it.
I wish I could play this deck with all the changes suggested by Hakeem as I feel both
Rhox War Monk and
Guard Gomazoa are great but I'd like to keep the
Cultivate and don't want to sacrifice
Elvish Visionary and
Wall of Omens.
The deck is definitely playable with the changes, but I'm not really satisfied with it.
I'll play more games and come back with some feedback.